One thing I think would be cool for a future title would be a prequel to play through that year gap from escaping the Asylum to where 47 is a top Agency operative just starting the missions in C47. Maybe start it off that 47, during his initial quest for revenge or answers, interrogates and kills a target before an ICA agent gets to him, and that's why Agency tries to contact him about a possible new profession. Most of the missions don't really have to be tied to a major storyline, since the main theme would be how they turned 47 into Agency's top operative (possibly with Ort-Myer reading paper clips to keep track of his creation's progress). For some tie-in effect, they could include remakes of the rainforest missions in C47 that weren't covered or remade in Contracts for his later assignments (possibly even ending the game with a revamped version of the 2 Asylum missions to give console gamers a chance to play through them, and those familiar with them a chance to do so with new engine capabilities).
Although reliving the training mission in C47 would do half-decently as a training level for this game, I think that just covering him waking up and escaping in the beginning cut scene would probably do better, and leave the training an option if the player decides to visit 47's hideout, or a mission in a different area (like in my idea below, as long as it isn't as restrictive as DOAS was)
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"Hitman: Genesis"Possible intro during opening credits-
Asylum interior, 47 and worker are sitting at a desk in front of a computer screenAsylum worker: Now read what's on the screen 47...
(47 starts reading in Chinese)Asylum worker: Translation?
47: The shipment is in the harbor at pier three
Scene fades to a shooting range in Asylum, 47 fires rounds from an M16 at a targetOrt-Meyer (over loud speaker): Excellent work, 47. However, I only counted 28 shots fired. You must empty the clip before you are permitted to eat your meal.
47: The weapon must have jammed, I will fix it after dinner.
Ort-Meyer (over loud speaker): 47, you will repair your firearm and fire the remaining rounds before you can leave, understood?
(47 fires two shots into the loudspeaker)Scene cuts to 47 being strapped to a bed and Dr. Odon Kovacs preparing a syringe in the padded roomDr. Kovacs: You always complain about these treatments, but you wouldn't have to endure this discomfort if you were just a little more compliant.
47: You only tell me what you think I need to know. You've forced me to complete whatever tasks you set up for me. I always do things for you, yet I get nothing in return aside from more demands and ignored questions.
Dr. Kovacs (injecting 47 with strange liquid): This should help stop some of those questions. I will schedule an appointment with a therapist for you in the morning to help "answer" whatever "questions" are left.
(Dr. Kovacs leaves the room and the lights are cut off as soon as he locks the door behind him. A few seconds of silence later, the lights click on abruptly.)Ort-Meyer (over loud speaker): Get up, get up, my son. It is another glorious morning, and I have more tasks for you to accomplish.
(straps undo themselves on 47's bed) The person outside will take you to a therapist who will have some questions for you before we begin with today's regiment.
(door opens, and 47 begins following an orderly down the hall. 47 notices a security camera and jumps up to rip the cable from it disabling it, then uses the cable to strangle the orderly. Once the orderly goes limp, 47 drags him into a nearby closet, then reemerges from the closet dressed as an orderly a few seconds later. Brief cut scenes follow showing 47 walk past other Asylum workers, being buzzed through a door by a guard, then driving up to the front entrance, swiping a card, gates opening, and 47 driving casually away. Cut to start screen)Mission 1: "A Dish Served Cold"Outside Asylum gates, 47 watches the change of shift from his stolen car, still in orderly's clothes47 (voice over): I have watched the change of shifts for an entire day, looking for him to no avail. I asked many pointless questions during my captivity- what am I? why was I made to do those things? It was pointless
(47 eyes up a specific employee leaving and begins to tail him) as the answers were painfully obvious. I am a weapon, and they needed to polish their weapon for work they needed done. The questions I asked were more of a lure to ask who- the man on the loudspeaker and the man with the needle more specifically. A name could help me to find them outside of the Asylum, and that's what my goal shifted to.
(47 watches his mark pull up to a fancy hotel, valet taking his mark's car, then passing a doorman to enter hotel) I heard the orderlies refer to Dr. Murdock as one of the head psychiatrists on the board of directors, and had sized him up as a man with some prominence during my sessions with him. If anyone I knew would know the names I wanted, it was him. By the looks of this place, that doorman won't let me in dressed like this.
(47 looks across the street to see a men's clothing store with his trademark suit in the window, then looks in the orderly's wallet to see a small wad of cash and some credit cards)Mission Objectives: Obtain information from Dr. Murdock
Hidden unlockable objective:Eliminate Dr. Murdock
Mission briefing: I have followed Dr. Murdock to this hotel, and I must learn all I can about who was behind my torment in captivity- whether he's alive or dead.
Overview: This is an extremely open-ended training mission where the player can follow the step-by-step instructions to get an idea of how to play the game, or completely deviate from this path and figure out their own way to accomplish it. Aside from the way detailed in the tutorial, there should be at least a way to accomplish the mission with accidents only/all zeroes and as a sniper (on replay). On the first playthrough on any difficulty, 47 starts with no weapons (not even fiberwire) and only the coin (if that's still an option) in his inventory. There's minimal security here (only a couple guards on each floor we have access to), but they have the ability to call in for police/SWAT reinforcements should things get too messy. The first step in the tutorial is to visit the gift shop, where 47 buys a gift for Dr. Murdock, signed simply "from a friend." This way 47 watches the delivery boy go up the elevator, stop at the floor just under the penthouse, then come back down (Murdock is always in the same room, and the penthouse is partially to throw people off and let those who don't know wonder why he isn't there- though there could be some goodies there). The gift shop is pretty much useless other than this, since the delivery boy sent is an employee of the hotel itself and the worker at the shop isn't permitted on any other floor. By bypassing this, you bypass the tutorial pretty much, and do things your own way.
Murdock stays in his office- putting a golf ball into a cup, drinking while working on his laptop, pacing and talking on his phone, grabbing a drink from room service (which they deliver regularly), with the slight chance he might take a potty break some time later. Same BS AI behavior we all complain about for him, but as this is a tutorial, it's kind of required. If you follow the tutorial (or already know how to get them), you can find a lockpick in one of the maintenance areas near some locksmithing equipment, a keycard for upper level access, get a pistol from disarming (or killing/sedating) a guard, a syringe sedative from the on-site EMT station, and a syringe poison if you take an empty syringe from the EMT station and find the weed killer in the penthouse (though this last one may not be covered in the tutorial). On replay, however, you start with your standard equipment and can select your choice of weapons to bring along.
Cutscene if you enter his office and he notices you enterMurdock: Oh my god! What are you doing here?!
47: I'd like to know something about two of your "special" colleagues. Who are they?
Murdock: I don't know what you're talking about!
47 (grabbing Murdock and throwing him on the desk): Cut the act, doctor. I want to know who raised me in that Asylum from childhood, who forced me to go through those rigorous trials day in and day out for all those years.
Murdock: Please, we can help you. It's not your fault you were born like this with such vivid delusions. With a couple more years of treatment we can start exposing you to society once again.
47 (releasing Murdock): So, you're saying all that training I received to become a killer is just a lie?
Murdock: You were a sociopathic mass murder who was arrested four years ago after the brutal slaying of 25 innocent victims. The courts considered you too much of a threat to be in prison, so they ordered you to be remanded in our care. But I'm on the board of directors, I can convince them you're no longer a threat once the treatments take further effect. You've come such a long way from since then, please don't waste your life on these delusions! Let me call for someone to take you back into our care; we only want to help you!
47: Have it your way then. But if I sense the slightest betrayal, I'll snap your neck.
(cutscene ends, and as Murdock moves to pick up the phone, new objective Eliminate Dr. Murdock appears)It takes about 30-45 seconds for Murdock to get through on the phone. In that time, you can kill him by any means you have at your disposal, though if you move behind him you have the option to strangle him with the phone cord, human shield him if you have a gun, or sedate him directly. If you're shooting for an accident only run, you should be able to drag him (unconscious or as a human shield) to his balcony outside and throw him off. You can let things play out, where he calls in for the police to pick you up, and if you don't move once they arrive, you get arrested for a mission fail.
Cutscene once in Dr. Murdock's office and he's either dead or unconscious. 47 goes on Murdock's computer, and sees an active IM window that reads:
JDMurdock: how do you expect me to sleep at night with that monster you created on the loose?
godshand: there's nothing to worry about, he's probably fleeing the country as we speak
JDMurdock: i told you something like this would happen, you should've terminated the experiment
godshand: yes you did, but i had much higher hopes for him than you did
JDMurdock: i still want some extra security at my home, i can't live at this hotel forever
godshand: i'm having a little trouble attaining those resources at the moment, i will get back to you a little later once i hear from my contacts
-godshand went idle 2 hrs 47 min ago-
JDMurdock: any word yet?47 (voice over): Doctor Murdock obviously knew what I was, and at least one of those in charge of my training had contact with him.
(47 clicks on the "IP and ping user" application, and the screen quickly flashes to a retrieval of user "godshand" IP number gods:work:perf:ecte:dbym:yhan:ds17:2647 and the ping of location shows a world map with markers in Rotterdam, Columbia, Hong Kong, and Budapest. 47 closes the laptop) But learning his identity would prove near impossible with what limited resources I currently have, especially with only an obviously hacked IP number to go by. Returning to the Asylum would prove suicidal, so showing my mentors my "appreciation" would have to wait for another day. That left me with only one option: to leave this place and forge a life for myself with my new-found freedom.
(once this cutscene finishes, it completes objective Obtain information from Dr. Murdock. If it wasn't already enabled or completed, it also enables the Eliminate Dr. Murdock objective)Post-mission cutscene. 47 walks down street by hotel when approached by a mystery man from the shadows (possibly same mystery man from Hitman 2)Man: So you're the guy who beat me to the punch.
47: I don't know what you're talking about. Who are you?
Man: Unimportant. What is important is how professionally you did the job. May I ask who you're working for?
47: I'm currently unemployed.
Man: That's actually good news. My employer can use someone with your talents, and the pay definitely makes the job worth the effort.
(sets down a business card on a nearby table) Give them a call if you're looking for employment, and I'll be sure to tell them to reward you for doing my work for me tonight.
(Suspicious, 47 picks up the card and walks off camera on high guard. Once 47 is out of earshot, mystery man makes a call on his cellphone) I've given the prospect an application.
Ort-Meyer (over phone): Excellent. I will submit his references immediately.
(cut to mission complete screen)
Mission 2: "First Contact"Outside in a secluded area, 47 makes a call at a payphone47 (voice over as phone rings): I had no reason to trust him, but as I had no means to attain documents to get any other job, curiosity and need compelled me to call.
Lady (over phone): This is ICA, would you like to place an order?
47: No, I was told to call concerning employment opportunities.
Lady (over phone): Have we been expecting this call?
47: Yes, it was in regards to a delivery to a Dr. Murdock
Scene cuts to a train station, 47 making his way to the locker areaLady (over phone): Please hold while I transfer you to our delivery department
47 (voice over during hold): It turned out my potential employer was a perfect match for a person with my expertise.
Diana (over phone): This is Diana, to whom am I speaking?
47: You may call me 47.
(47 opens locker and retrieves suitcase)Diana (over phone): Hmmm... Alright, 47 it is then. Is this a secure line?
Scene cuts to interior of derelict building. 47 clears off table, opens suitcase on it and pulls out a wad of wrapped cash47: No
(voice over during Diana's instructions) $30,000 US was their gratitude for the coincidence- the night of my escape earned me an average annual salary.
Diana (over phone): You are to pick up the key left for you at the train station, proceed to locker 137 and pick up the package there. Use the cellphone included in your package to contact me immediately after.
47: Understood.
(47 pulls cellphone out and dials) Is Diana there?
(47 pulls out a case with fiberwire, syringes, and silverballers enclosed- voice over during these motions and Diana's instructions) Trade tools, communication, support... They supplied me with what I needed, although I knew I would have to force them to trust me to get what I wanted.
Diana (over phone): Enclosed is payment for your past assistance, as well as some basic supplies. You are only to use the enclosed computer to contact us, view mission briefings, and make purchases through our trusted fence. Any misuse of Agency property will result in possible termination of employment. Any questions?
47: Yes, do you have any more work lined up for me?
(cut to mission briefing- note: although these missions at first appear to be unrelated, put the spin on each of "What would Lee Hong, Pablo Belisario Ochoa, Frantz Fuchs and Boris Jegorov have 47 do for them?" and still keep it within the tendency Agency has to only eliminate scumbags. This helps tie it all together, and, as long as it's done subtly- a half-burned photo here, a newspaper clipping there- it would add an air of 47 tracking his own roots without knowing it)
Mission 347 is sitting in an office where a bank manager opens a suitcase on his desk and reacts in shock47: The name's Tobias Reiper,
(hands manager a thick envelope) though here's a little extra for yourself if you keep my name out of this.
Manager (opening envelope): I will personally pull the surveillance tapes after you leave.
47 (voice over): I had used the money I made to open a bank account
(scene fades to 47 walking through his hideout) and a place for me to stay when I wasn't on the job. It was a place well-removed from society
(scene cuts to 47 shooting at a target) though not necessarily quiet.
(wipe scene to 47 cleaning his weapons) It was constructed to keep nosy people away
(a nearby explosion is heard from outside, and 47 gets up to look through the window blind to see two dead street gang members, and hears a car drive off) and enable me to employ a few extra security measures of my own.
(47 loads pistol and sneaks out the door- scene fades to a series of rapid cuts- 47 riding a rollercoaster detached with absolutely no reaction, dumping a fifth of booze down the drain while rubbing his head in pain, getting up in the middle of a movie and leaving the theater, leaving a large tip on the table and walking away from the strip club shuddering) I used my freedom to try some of the vices of man, yet none held any appeal- they served no purpose for me, and inspired neither joy or anger.
(scene wipes to 47 in his hideout, opening the Agency laptop- we hear him say "BRO3886" under the voice over) This left me to find other things to do with my time.
Diana (over computer): 47, you'll be pleased to know we have more work for you, if you're interested...
(cut to mission briefing)
Mission YCamera pans and zooms in on 47 in a downtown market area buying some meat from an outside vendor, then fades to him picking some vegetables from a small garden he keeps near his hideout47 (voice over): The money itself started to become my reason to live. Not so much that I needed it for things other than minor incidentals,
(scene cuts to a doctor getting out of a car, and camera pans to 47 handing some kid money around the corner) rather it was what others would want to use it for that I found useful.
(cut to interior of doctor's house, doctor answers the door, the kid tries to sell him candy, and doctor refuses then closes the door. 47 starts strangling the doctor then throws him to the floor. You can hear 47 say "who are you working for?" and the doctor say "nobody, oh god please no!" under the voice over as 47 shoots him) With money I could go where I wanted, collect information, even ensure I left no trace when I left. It made some people vulnerable,
(wipe to 47 parked outside Asylum, glancing beyond the gate, then driving off) yet a few were left immune to its lure.
camera pans back as 47 leaves to reveal it was a security camera, and reveals the silhouette of Ort-Meyer watching itOrt-Meyer (gleeful): Don't worry, my son, we shall have our reunion in good time. But first, I have a few more errands to test you with.
(laughs)(cut to mission briefing)
Mission YYCamera pan's around 47's hideout, zooming in to reveal him preparing for another mission. Under the voice over Diana and 47 are going over the mission particulars47 (voice over): It seemed that Agency had begun to trust me almost implicitly. Diana, in particular, had grown genuine concern for my well-being. This wasn't out of any emotional attachment. It was like one cared for a valued asset, catered to a favored guard dog, or polished a revolver they used for protection. Regardless, it was all a sign that I would soon be able to use the Agency for my own ends.
Diana (over computer breaking the voice over): One more thing, 47. This is the type of mission the ICA banks on. We assign these types of missions to operatives we trust can get the job done, however the statistical likelihood is they won't survive.
47: I figured as much, but I don't plan on having the office get more than it's usual cut for support and lining up the job.
Diana: I see. If you prove your money's worth on this one, there will be more high risk-high reward work for you down the road from us. Be careful 47, and good luck.
47: Likewise, and thanks.
(cut to mission briefing)
Mission YYYLibrary interior, 47 sits at a table reading a newspaper, with the binding of several books on his table clearly visible- "A Concise History of Warfare" by Lord Montgomery of Alamein, "The Art of War" by Sun Tzu, "The Catcher in the Rye" by J.D. Salinger, "Lord of the Flies" by William Golding, "History of the Peloponnesian War" by Thucydides, "Antique Firearms Their Care, Repair and Restoration" by Ronald Lister, "Strategy & Tactics of Land Warfare" by Ned Wilmott, and "The Animal in Man" by Margery Milne and Lorus Milne.47 (voice over): I had taken a fondness of reading the classics; their skewed and dated realities offered some amusement, and helped to keep my mind sharp. I also kept abreast on the news. It wasn't the melodrama of politics that kept my interest, but rather noting possible future employers, gaining casual intel, and social climates that may prove to be problematic. Occasionally I would come across an article that hinted about a potential threat to my affairs
(camera pans in to article saying "...3 left dead in unusual circumstances. Police state there are no witnesses, and no leads to go on..." Cut to 47 folding up the paper, putting it on the table, then walking out of the library)(cut to mission briefing- mission should feature one regular, highly trained assassin [not clone] as one of the targets. Although there should be an option for a sniper duel, that shouldn't be the only way to take him out)
Edited by kamikaze1900666, 30 March 2009 - 01:07 AM.