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Future Titles Storyline Wishlist


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Poll: Is this a good storyline for the next Hitman game? (116 member(s) have cast votes)

Is this a good storyline for the next Hitman game?

  1. Yes (122 votes [56.74%])

    Percentage of vote: 56.74%

  2. No (93 votes [43.26%])

    Percentage of vote: 43.26%

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#421 xor01

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Posted 05 December 2008 - 03:05 AM

LMAO, Fiona.... she is Shrek's wife if i remember it correctly :)

Spoiler guys!!
I think there's a twist in Hitman 5, turns out the man in the wheelchair (forgot his name, is it Shrek? :P at the cemetary that 47 killed is just a clone!!!!

So in Hitman 5, 47 will have to assassinate lots of people to get into the inner circle where Shrek is hiding.
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#422 leigu morđingi

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Posted 14 December 2008 - 06:55 AM

i meant diana not fiona :S lol
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#423 Jack 17

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Posted 16 December 2008 - 02:13 AM

I think there's a twist in Hitman 5, turns out the man in the wheelchair at the cemetary that 47 killed is just a clone!!!!


FFFFFFFFFFFFFFFFFFF-


Well, from what I read in the Hitman novel, there's multiple things I'd like to do in the next game. In the end of Blood Money, it seems that 47 has found a new employer (I hope it's not a stupid one.)

In the novel, it goes to the core of The Agency's roots and explains it's location in full detail. A small island in paradise surrounded by patrol boats and helicopters. A gigantic mansion with white sand, green grass, and a fresh, clear blue ocean view outside. This would be the most visually appealing map of all. And it would be a pretty heavy mission to kill the entire board. Perhaps the maps prior to the final job could be based on assassinating the board members one at a time. A pretty nifty idea, seeing as the only story-based missions in Hitman were pretty much out of Codename 47.

Edited by Jack 17, 16 December 2008 - 02:35 AM.

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#424 Nefarious

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Posted 16 December 2008 - 09:24 PM

Hitman Redemption
Set two months after the events of Hitman: Blood Money, Hitman Redemption sets out to answer some unanswered questions and tie up some loose ends.

Hong Kong, China. Present day.
Now a freelance assassin after the collapse and disband of the ICA, aka the Agency, Mr. 47 sets foot into a Hong Kong brothel, where he had tracked down his only lead, a man very familiar to him, ex-CIA agent John Smith. The agent had split and went into hiding, using his diamond payment to purchase a new identity and a new life. But his past caught up to him in the form of a bald clone assassin. Smith agrees after a long feud to release information on who betrayed 47 in return for allowing him to live in solace. Using this information, 47 sets out on a bloody trial of vengeance to hunt down and eliminate the people responsible for his betrayal, even as far back as the vents of silent assassin. These key people include Alpha Zerox members, the mysterious Mr X, rival assassins, and Diana, who now works for a mysterious government agency under "Her Majesty". Who was Sergei Zavarotko? How about Mr. X? Is Diana truly who she say she is? And what really is the Agency?
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#425 Jack 17

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Posted 17 December 2008 - 01:00 PM

Hong Kong, China. Present day.
Now a freelance assassin after the collapse and disband of the ICA, aka the Agency, Mr. 47 sets foot into a Hong Kong brothel, where he had tracked down his only lead, a man very familiar to him, ex-CIA agent John Smith. The agent had split and went into hiding, using his diamond payment to purchase a new identity and a new life. But his past caught up to him in the form of a bald clone assassin. Smith agrees after a long feud to release information on who betrayed 47 in return for allowing him to live in solace. Using this information, 47 sets out on a bloody trial of vengeance to hunt down and eliminate the people responsible for his betrayal, even as far back as the vents of silent assassin. These key people include Alpha Zerox members, the mysterious Mr X, rival assassins, and Diana, who now works for a mysterious government agency under "Her Majesty". Who was Sergei Zavarotko? How about Mr. X? Is Diana truly who she say she is? And what really is the Agency?


Is this actually based on the ending intentions of Blood Money? I thought that "Her Majesty" was just what she called The Chairman (leader of the Agency) in conversations. Also, did 47 actually go to Hong Kong to track down Smith? I was somewhat confused and had to try to put pieces together with the ending of BM.
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#426 MrGrey

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Posted 17 December 2008 - 02:10 PM

That's odd, I was assuming she was talking to an actual client. Besides, as I recall, her words were "your majesty". Britain isn't the only monarchy in the world...
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Well said. David Bateson deserves a lot better, and whoever they hire to replace him will never have the passion for the character that he does. They're going to end up getting some semi-known who played a minor recurring role on 24 or something, pay him 10 times as much, and get an inferior performance on top of it, because it really will just be another paycheck for him.


#427 MARK_III_PERCHEZZI

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Posted 21 January 2009 - 08:25 AM

after hitman became on his own those guys The Franchise e recruit a terror on the face of the earth (agent 24) not another brother just a new super assassin more powerful then 47 and very smart he keeps showing up during 47s missions in hitman 5 47 destroys The Franchise killing everyone now 24 is pissed gets back by killing agent smith (when trying to snipe at 47 ) 47 hunts agent 24 but agent 24 kidnaps Diana and takes her back to the asylum hides her there which is the final mission now ur job is to hunt down agent 24 and rescue Diana u fight 24 then a cut scene starts when u kill him the cut scene is hitman fighting 24 and shooting him in the chest after rescuing Diana while talking to her agent 24 gets up shoots 47 with a gold desert eagle (imagine thats who they belong to in contracts ) then agent 24 dies Diana takes 47 to "the doctor " a man who helps u after every mission if u get shot patches you up in the end he is operating on 47 afraid of 47 dieing he takes a copy of his DNA later on he uses it to create a baby also using Diana's egg after a few years the screen says then on a unknown island
we see 47 is old with his son (second 47) giving him brand new silver ballars symbol that 47 retires and second 47 has completed training and became the new hitman legend and then a black screen writes the legend continues

Edited by MARK_III_PERCHEZZI, 21 January 2009 - 08:28 AM.

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you cant kill me 47 am just like you....

#428 boxerboi28uk

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Posted 24 January 2009 - 06:45 AM

Obviously id like to see some real AMAZING graphics. and most of all id LOVE it if there was a level where its night time in a small surbrben town, ( Like A New Life) but its snowing at christmas time. everything is dead quiet the town is coverd in snow, the moon comes and goes behind clouds creating on/off light,you can see the snow in the street lamps, some of the houses could have christmas lights on them twinkling in the night ,in there windows,christmas trees in there gardens with flashing lights,carol singers going door to door ( wich u have to avoid like the pedestrian runner in A New Life) people with there children on there way home, even the drunk farther christmas could return from ( You Better Watch Out lol) and make the level bigger,with more variety,be able to go into alot more houses. maybe one way of killing your target in that level you could sneak into there home find a christmas present with there name on it and place a bomb inside or somthing,giving them a nice suprise. maybe sneak into the kitchen when there out for a second and place somthing in the microwave so on there return to get there food they get an explosion instead.
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#429 Mr.Reaper

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Posted 24 January 2009 - 08:05 AM

'Hitman : Brotherhood' story revolves around the other clones and hunting\being hunted by them, also includes the escaped individual clones of the five fathers
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absolution [ˌæbsÉ™ËluËĘÉ™n]
n
1. the act of absolving or the state of being absolved; release from guilt, obligation, or punishment

#430 Sarantaeftas

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Posted 02 February 2009 - 09:36 PM

How about something simple. No back-storyine no conspiracies just hits not connected with each other, sort of like in contracts. that way every hit can have a much more personal storyline. One of my fav misions was meat kings party just because it evolved some nasty people getting what they deserved without having anything to with 47 personally.
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#431 kamikaze1900666

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Posted 21 February 2009 - 11:00 AM

How about something simple. No back-storyine no conspiracies just hits not connected with each other, sort of like in contracts. that way every hit can have a much more personal storyline. One of my fav misions was meat kings party just because it evolved some nasty people getting what they deserved without having anything to with 47 personally.


If you got the Ortmyer Key Card and replayed the Asylum for the Gatling gun, then explored the chambers looking at the fine print on the clone capsules, you'd notice that they had cloned most of your marks in Contracts. So, regardless of how removed they were, most of your targets had something to do with 47, whether or not he or you know it. Also, in the last mission, where he goes through his "Everyone has a bullet" soliloquy, he alludes to how his mark knows too much about him. Just how did he get the info? Former client- unlikely since Sergei Zavarotko is the only known former client Agency and 47 turned on. The only other means someone has been able to confirm 47's existence, according to storylines, has been though either working with him like Agent Smith or that Asian prostitute, being privy to the Asylum surveillance videos, or when it's too late to do anything with the knowledge as you're maggot meat soon after.


On a side note, as alluded to in Silent Assassin, it would be killer to see what all jobs the UN has for him. Just what kind of international mayhem do they wish not to soil their hands with?

Edited by kamikaze1900666, 21 February 2009 - 11:08 AM.

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#432 kamikaze1900666

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Posted 21 February 2009 - 11:02 AM

One thing I think would be cool for a future title would be a prequel to play through that year gap from escaping the Asylum to where 47 is a top Agency operative just starting the missions in C47. Maybe start it off that 47, during his initial quest for revenge or answers, interrogates and kills a target before an ICA agent gets to him, and that's why Agency tries to contact him about a possible new profession. Most of the missions don't really have to be tied to a major storyline, since the main theme would be how they turned 47 into Agency's top operative (possibly with Ort-Myer reading paper clips to keep track of his creation's progress). For some tie-in effect, they could include remakes of the rainforest missions in C47 that weren't covered or remade in Contracts for his later assignments (possibly even ending the game with a revamped version of the 2 Asylum missions to give console gamers a chance to play through them, and those familiar with them a chance to do so with new engine capabilities).

Although reliving the training mission in C47 would do half-decently as a training level for this game, I think that just covering him waking up and escaping in the beginning cut scene would probably do better, and leave the training an option if the player decides to visit 47's hideout, or a mission in a different area (like in my idea below, as long as it isn't as restrictive as DOAS was)
_____________________________

"Hitman: Genesis"
Possible intro during opening credits-

Asylum interior, 47 and worker are sitting at a desk in front of a computer screen

Asylum worker: Now read what's on the screen 47...
(47 starts reading in Chinese)
Asylum worker: Translation?
47: The shipment is in the harbor at pier three

Scene fades to a shooting range in Asylum, 47 fires rounds from an M16 at a target

Ort-Meyer (over loud speaker): Excellent work, 47. However, I only counted 28 shots fired. You must empty the clip before you are permitted to eat your meal.
47: The weapon must have jammed, I will fix it after dinner.
Ort-Meyer (over loud speaker): 47, you will repair your firearm and fire the remaining rounds before you can leave, understood?
(47 fires two shots into the loudspeaker)

Scene cuts to 47 being strapped to a bed and Dr. Odon Kovacs preparing a syringe in the padded room

Dr. Kovacs: You always complain about these treatments, but you wouldn't have to endure this discomfort if you were just a little more compliant.
47: You only tell me what you think I need to know. You've forced me to complete whatever tasks you set up for me. I always do things for you, yet I get nothing in return aside from more demands and ignored questions.
Dr. Kovacs (injecting 47 with strange liquid): This should help stop some of those questions. I will schedule an appointment with a therapist for you in the morning to help "answer" whatever "questions" are left.
(Dr. Kovacs leaves the room and the lights are cut off as soon as he locks the door behind him. A few seconds of silence later, the lights click on abruptly.)
Ort-Meyer (over loud speaker): Get up, get up, my son. It is another glorious morning, and I have more tasks for you to accomplish. (straps undo themselves on 47's bed) The person outside will take you to a therapist who will have some questions for you before we begin with today's regiment.
(door opens, and 47 begins following an orderly down the hall. 47 notices a security camera and jumps up to rip the cable from it disabling it, then uses the cable to strangle the orderly. Once the orderly goes limp, 47 drags him into a nearby closet, then reemerges from the closet dressed as an orderly a few seconds later. Brief cut scenes follow showing 47 walk past other Asylum workers, being buzzed through a door by a guard, then driving up to the front entrance, swiping a card, gates opening, and 47 driving casually away. Cut to start screen)

Mission 1: "A Dish Served Cold"

Outside Asylum gates, 47 watches the change of shift from his stolen car, still in orderly's clothes

47 (voice over): I have watched the change of shifts for an entire day, looking for him to no avail. I asked many pointless questions during my captivity- what am I? why was I made to do those things? It was pointless (47 eyes up a specific employee leaving and begins to tail him) as the answers were painfully obvious. I am a weapon, and they needed to polish their weapon for work they needed done. The questions I asked were more of a lure to ask who- the man on the loudspeaker and the man with the needle more specifically. A name could help me to find them outside of the Asylum, and that's what my goal shifted to. (47 watches his mark pull up to a fancy hotel, valet taking his mark's car, then passing a doorman to enter hotel) I heard the orderlies refer to Dr. Murdock as one of the head psychiatrists on the board of directors, and had sized him up as a man with some prominence during my sessions with him. If anyone I knew would know the names I wanted, it was him. By the looks of this place, that doorman won't let me in dressed like this. (47 looks across the street to see a men's clothing store with his trademark suit in the window, then looks in the orderly's wallet to see a small wad of cash and some credit cards)

Mission Objectives:
Obtain information from Dr. Murdock
Hidden unlockable objective:
Eliminate Dr. Murdock
Mission briefing: I have followed Dr. Murdock to this hotel, and I must learn all I can about who was behind my torment in captivity- whether he's alive or dead.
Overview: This is an extremely open-ended training mission where the player can follow the step-by-step instructions to get an idea of how to play the game, or completely deviate from this path and figure out their own way to accomplish it. Aside from the way detailed in the tutorial, there should be at least a way to accomplish the mission with accidents only/all zeroes and as a sniper (on replay). On the first playthrough on any difficulty, 47 starts with no weapons (not even fiberwire) and only the coin (if that's still an option) in his inventory. There's minimal security here (only a couple guards on each floor we have access to), but they have the ability to call in for police/SWAT reinforcements should things get too messy. The first step in the tutorial is to visit the gift shop, where 47 buys a gift for Dr. Murdock, signed simply "from a friend." This way 47 watches the delivery boy go up the elevator, stop at the floor just under the penthouse, then come back down (Murdock is always in the same room, and the penthouse is partially to throw people off and let those who don't know wonder why he isn't there- though there could be some goodies there). The gift shop is pretty much useless other than this, since the delivery boy sent is an employee of the hotel itself and the worker at the shop isn't permitted on any other floor. By bypassing this, you bypass the tutorial pretty much, and do things your own way.

Murdock stays in his office- putting a golf ball into a cup, drinking while working on his laptop, pacing and talking on his phone, grabbing a drink from room service (which they deliver regularly), with the slight chance he might take a potty break some time later. Same BS AI behavior we all complain about for him, but as this is a tutorial, it's kind of required. If you follow the tutorial (or already know how to get them), you can find a lockpick in one of the maintenance areas near some locksmithing equipment, a keycard for upper level access, get a pistol from disarming (or killing/sedating) a guard, a syringe sedative from the on-site EMT station, and a syringe poison if you take an empty syringe from the EMT station and find the weed killer in the penthouse (though this last one may not be covered in the tutorial). On replay, however, you start with your standard equipment and can select your choice of weapons to bring along.

Cutscene if you enter his office and he notices you enter
Murdock: Oh my god! What are you doing here?!
47: I'd like to know something about two of your "special" colleagues. Who are they?
Murdock: I don't know what you're talking about!
47 (grabbing Murdock and throwing him on the desk): Cut the act, doctor. I want to know who raised me in that Asylum from childhood, who forced me to go through those rigorous trials day in and day out for all those years.
Murdock: Please, we can help you. It's not your fault you were born like this with such vivid delusions. With a couple more years of treatment we can start exposing you to society once again.
47 (releasing Murdock): So, you're saying all that training I received to become a killer is just a lie?
Murdock: You were a sociopathic mass murder who was arrested four years ago after the brutal slaying of 25 innocent victims. The courts considered you too much of a threat to be in prison, so they ordered you to be remanded in our care. But I'm on the board of directors, I can convince them you're no longer a threat once the treatments take further effect. You've come such a long way from since then, please don't waste your life on these delusions! Let me call for someone to take you back into our care; we only want to help you!
47: Have it your way then. But if I sense the slightest betrayal, I'll snap your neck.
(cutscene ends, and as Murdock moves to pick up the phone, new objective Eliminate Dr. Murdock appears)
It takes about 30-45 seconds for Murdock to get through on the phone. In that time, you can kill him by any means you have at your disposal, though if you move behind him you have the option to strangle him with the phone cord, human shield him if you have a gun, or sedate him directly. If you're shooting for an accident only run, you should be able to drag him (unconscious or as a human shield) to his balcony outside and throw him off. You can let things play out, where he calls in for the police to pick you up, and if you don't move once they arrive, you get arrested for a mission fail.

Cutscene once in Dr. Murdock's office and he's either dead or unconscious. 47 goes on Murdock's computer, and sees an active IM window that reads:
JDMurdock: how do you expect me to sleep at night with that monster you created on the loose?
godshand: there's nothing to worry about, he's probably fleeing the country as we speak
JDMurdock: i told you something like this would happen, you should've terminated the experiment
godshand: yes you did, but i had much higher hopes for him than you did
JDMurdock: i still want some extra security at my home, i can't live at this hotel forever
godshand: i'm having a little trouble attaining those resources at the moment, i will get back to you a little later once i hear from my contacts
-godshand went idle 2 hrs 47 min ago-
JDMurdock: any word yet?


47 (voice over): Doctor Murdock obviously knew what I was, and at least one of those in charge of my training had contact with him. (47 clicks on the "IP and ping user" application, and the screen quickly flashes to a retrieval of user "godshand" IP number gods:work:perf:ecte:dbym:yhan:ds17:2647 and the ping of location shows a world map with markers in Rotterdam, Columbia, Hong Kong, and Budapest. 47 closes the laptop) But learning his identity would prove near impossible with what limited resources I currently have, especially with only an obviously hacked IP number to go by. Returning to the Asylum would prove suicidal, so showing my mentors my "appreciation" would have to wait for another day. That left me with only one option: to leave this place and forge a life for myself with my new-found freedom. (once this cutscene finishes, it completes objective Obtain information from Dr. Murdock. If it wasn't already enabled or completed, it also enables the Eliminate Dr. Murdock objective)

Post-mission cutscene. 47 walks down street by hotel when approached by a mystery man from the shadows (possibly same mystery man from Hitman 2)
Man: So you're the guy who beat me to the punch.
47: I don't know what you're talking about. Who are you?
Man: Unimportant. What is important is how professionally you did the job. May I ask who you're working for?
47: I'm currently unemployed.
Man: That's actually good news. My employer can use someone with your talents, and the pay definitely makes the job worth the effort. (sets down a business card on a nearby table) Give them a call if you're looking for employment, and I'll be sure to tell them to reward you for doing my work for me tonight. (Suspicious, 47 picks up the card and walks off camera on high guard. Once 47 is out of earshot, mystery man makes a call on his cellphone) I've given the prospect an application.
Ort-Meyer (over phone): Excellent. I will submit his references immediately.

(cut to mission complete screen)


Mission 2: "First Contact"

Outside in a secluded area, 47 makes a call at a payphone
47 (voice over as phone rings): I had no reason to trust him, but as I had no means to attain documents to get any other job, curiosity and need compelled me to call.
Lady (over phone): This is ICA, would you like to place an order?
47: No, I was told to call concerning employment opportunities.
Lady (over phone): Have we been expecting this call?
47: Yes, it was in regards to a delivery to a Dr. Murdock
Scene cuts to a train station, 47 making his way to the locker area
Lady (over phone): Please hold while I transfer you to our delivery department
47 (voice over during hold): It turned out my potential employer was a perfect match for a person with my expertise.
Diana (over phone): This is Diana, to whom am I speaking?
47: You may call me 47. (47 opens locker and retrieves suitcase)
Diana (over phone): Hmmm... Alright, 47 it is then. Is this a secure line?
Scene cuts to interior of derelict building. 47 clears off table, opens suitcase on it and pulls out a wad of wrapped cash
47: No (voice over during Diana's instructions) $30,000 US was their gratitude for the coincidence- the night of my escape earned me an average annual salary.
Diana (over phone): You are to pick up the key left for you at the train station, proceed to locker 137 and pick up the package there. Use the cellphone included in your package to contact me immediately after.
47: Understood. (47 pulls cellphone out and dials) Is Diana there? (47 pulls out a case with fiberwire, syringes, and silverballers enclosed- voice over during these motions and Diana's instructions) Trade tools, communication, support... They supplied me with what I needed, although I knew I would have to force them to trust me to get what I wanted.
Diana (over phone): Enclosed is payment for your past assistance, as well as some basic supplies. You are only to use the enclosed computer to contact us, view mission briefings, and make purchases through our trusted fence. Any misuse of Agency property will result in possible termination of employment. Any questions?
47: Yes, do you have any more work lined up for me?

(cut to mission briefing- note: although these missions at first appear to be unrelated, put the spin on each of "What would Lee Hong, Pablo Belisario Ochoa, Frantz Fuchs and Boris Jegorov have 47 do for them?" and still keep it within the tendency Agency has to only eliminate scumbags. This helps tie it all together, and, as long as it's done subtly- a half-burned photo here, a newspaper clipping there- it would add an air of 47 tracking his own roots without knowing it)

Mission 3

47 is sitting in an office where a bank manager opens a suitcase on his desk and reacts in shock
47: The name's Tobias Reiper, (hands manager a thick envelope) though here's a little extra for yourself if you keep my name out of this.
Manager (opening envelope): I will personally pull the surveillance tapes after you leave.
47 (voice over): I had used the money I made to open a bank account (scene fades to 47 walking through his hideout) and a place for me to stay when I wasn't on the job. It was a place well-removed from society (scene cuts to 47 shooting at a target) though not necessarily quiet. (wipe scene to 47 cleaning his weapons) It was constructed to keep nosy people away (a nearby explosion is heard from outside, and 47 gets up to look through the window blind to see two dead street gang members, and hears a car drive off) and enable me to employ a few extra security measures of my own. (47 loads pistol and sneaks out the door- scene fades to a series of rapid cuts- 47 riding a rollercoaster detached with absolutely no reaction, dumping a fifth of booze down the drain while rubbing his head in pain, getting up in the middle of a movie and leaving the theater, leaving a large tip on the table and walking away from the strip club shuddering) I used my freedom to try some of the vices of man, yet none held any appeal- they served no purpose for me, and inspired neither joy or anger. (scene wipes to 47 in his hideout, opening the Agency laptop- we hear him say "BRO3886" under the voice over) This left me to find other things to do with my time.
Diana (over computer): 47, you'll be pleased to know we have more work for you, if you're interested...

(cut to mission briefing)

Mission Y

Camera pans and zooms in on 47 in a downtown market area buying some meat from an outside vendor, then fades to him picking some vegetables from a small garden he keeps near his hideout

47 (voice over): The money itself started to become my reason to live. Not so much that I needed it for things other than minor incidentals, (scene cuts to a doctor getting out of a car, and camera pans to 47 handing some kid money around the corner) rather it was what others would want to use it for that I found useful. (cut to interior of doctor's house, doctor answers the door, the kid tries to sell him candy, and doctor refuses then closes the door. 47 starts strangling the doctor then throws him to the floor. You can hear 47 say "who are you working for?" and the doctor say "nobody, oh god please no!" under the voice over as 47 shoots him) With money I could go where I wanted, collect information, even ensure I left no trace when I left. It made some people vulnerable, (wipe to 47 parked outside Asylum, glancing beyond the gate, then driving off) yet a few were left immune to its lure.

camera pans back as 47 leaves to reveal it was a security camera, and reveals the silhouette of Ort-Meyer watching it
Ort-Meyer (gleeful): Don't worry, my son, we shall have our reunion in good time. But first, I have a few more errands to test you with. (laughs)

(cut to mission briefing)

Mission YY

Camera pan's around 47's hideout, zooming in to reveal him preparing for another mission. Under the voice over Diana and 47 are going over the mission particulars
47 (voice over): It seemed that Agency had begun to trust me almost implicitly. Diana, in particular, had grown genuine concern for my well-being. This wasn't out of any emotional attachment. It was like one cared for a valued asset, catered to a favored guard dog, or polished a revolver they used for protection. Regardless, it was all a sign that I would soon be able to use the Agency for my own ends.
Diana (over computer breaking the voice over): One more thing, 47. This is the type of mission the ICA banks on. We assign these types of missions to operatives we trust can get the job done, however the statistical likelihood is they won't survive.
47: I figured as much, but I don't plan on having the office get more than it's usual cut for support and lining up the job.
Diana: I see. If you prove your money's worth on this one, there will be more high risk-high reward work for you down the road from us. Be careful 47, and good luck.
47: Likewise, and thanks.

(cut to mission briefing)

Mission YYY

Library interior, 47 sits at a table reading a newspaper, with the binding of several books on his table clearly visible- "A Concise History of Warfare" by Lord Montgomery of Alamein, "The Art of War" by Sun Tzu, "The Catcher in the Rye" by J.D. Salinger, "Lord of the Flies" by William Golding, "History of the Peloponnesian War" by Thucydides, "Antique Firearms Their Care, Repair and Restoration" by Ronald Lister, "Strategy & Tactics of Land Warfare" by Ned Wilmott, and "The Animal in Man" by Margery Milne and Lorus Milne.
47 (voice over): I had taken a fondness of reading the classics; their skewed and dated realities offered some amusement, and helped to keep my mind sharp. I also kept abreast on the news. It wasn't the melodrama of politics that kept my interest, but rather noting possible future employers, gaining casual intel, and social climates that may prove to be problematic. Occasionally I would come across an article that hinted about a potential threat to my affairs (camera pans in to article saying "...3 left dead in unusual circumstances. Police state there are no witnesses, and no leads to go on..." Cut to 47 folding up the paper, putting it on the table, then walking out of the library)

(cut to mission briefing- mission should feature one regular, highly trained assassin [not clone] as one of the targets. Although there should be an option for a sniper duel, that shouldn't be the only way to take him out)

Edited by kamikaze1900666, 30 March 2009 - 01:07 AM.

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#433 47'

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Posted 07 April 2009 - 09:14 AM

^^ Brilliant. But one major fault in my opinion, like with many other storylines: 47 never speaks freely, only when spoken to, or needs to. So this whole voice over thing could be a fail, or it could be a success. Either way, I like it.
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#434 kamikaze1900666

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Posted 09 April 2009 - 07:40 PM

^Thanks- actually 47 does a few voice overs in H2:SA- one of the things I really liked about that storyline was the fact they let you into the killer's mind every so often.

The storyline I came up with is before the whole experience of killing his fathers and brothers, as well as his perspective changes in other games, so I thought his outlook and behavior would be further detached from society due to his upbringing and him never encountering it before.
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#435 mano

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Posted 22 April 2009 - 05:39 AM

Sublime!

I really like how you detach the storyline from the actual mission background by setting the timeframe between the escape and 47 being the Agency's top assassin...

Considering the V.O.'s, I don't really see a problem there, given the fact it doesn't necessarily imply 47 is speaking, but rathing thinking, as long as you see him not talking to anyone... Also, 47 not speaking fleely would have most probably grown over the years of being isolated from society, right after his upbringing @ the asylum, he would have probably still felt the need to comunicate with others...

Sniper duel would be great!
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#436 RKB

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Posted 28 May 2009 - 11:52 AM

Decided to post this here...for old days sake.

First of all,in my plot "The Franchise" is the muscle of Alpha Xerox.I´ve tried to search the net for information that either could back it up,or even dismisse it,but everything was very confusing,so understand that this is just me adding something to the storyline.Plus the"evolved"part relates to something that happens in the end...altough i´m the first one to recognize that it sounds to "Haloish".


3 months have passed since 47´s "funeral" and a lot has changed.

With the death of Leland Alexander Caine,and some of their top operatives(The Albino,Eve,Maynard) by 47,"The Franchise" is weakened.And with the "The Franchise" weakened,Alpha Xerox cannot go after 47.So for the time being,Alpha Xerox is not a problem for 47.

But the ICA is not better.Even tough fully operational again,the Agency has lost lost something very important in the bussiness of contract killing:Respect.
The almost complete destruction of the Agency by "The Franchise",has shaken the trust that clients worldwide had in the ICA.Therefore,hits that normally would go to the ICA now are starting to go to others contractors.

One of the contractors that benefited from the situation that 47 created was an asian company,called "The Eye".It has it´s "office" located in Shanghai,and is the agency for wich 47 is working now.Before considered the top asian agency,with the signing of 47 they have achieved world recognition.One could say that reputation that the ICA lost,"The Eye" has gained.

A lot has changed,but the bigest change has passed unnoticed.
For centuries, a society of assasins called Hydra has existed.They call themselves the Hydra due to the fact that even tough are just one entitie,they are composed by many elements.Plus when a member fails, two others take his place.But this replacement mechanism was only used once,because failure is not well accepted within the Hydra. After the target that the operative missed is taken care of, the assassin himself becomes the top priority to all the other members. If one fails the mark, one becomes the mark. That is why only few accepted the invitations that they make when they need new members. Truth be told, the elite of hired assassins deem a stint in the Hydra as a profitable and very reputable thing, but the risks inherent make only the best accept the extremely few invitations that have been made trough time.
The spearhead of this society is composed by 9 assassins. But do not be fooled by the numbers, because they compensate the low numbers with fees that rise to 5 million dollars. They have been used by kings, emperors, and even conspirators. One example of one of their most famous hits is JFK.They are nothing like the ICA.While the ICA deems that the present status quo should be maintained, the Hydra thinks that changes should be made as long as their clients pay them enough. Unlike The Franchise they have no own agenda, with money being the only thing that makes tip the scales when a hit is ordered.

The Hydra always thought that enhanced operatives were not the future of the business. Being around for more then 500 years they have seen the evolution of the tools, and the training of killers, and they believed that the human being in his natural state is the greatest killing machine, so there was no need to pursue new means to enhance their operatives. But news in the 80´s regarding the Ortmeyer cloning experiences, and more recently with the success that Alpha Xerox had with their clones made the Hydra start working in a way of enhancing their operatives.
They thought that cloning was not a possibility worth pursuing. The time that would take to create, raise and train a clone was too much,and the Franchise technology was off limits. Plus they wanted a technique that could be used in their operatives in the present.
So they started researching techniques. With millions in funds to research they hired some of the best and brightest to investigate ways to enhance the human being. In the end, after 15 years of work, they have finally reached their goal. They have taken nanotechnology to the next step, and now somebody injected with their nanobots recovers three times faster, plus they can do automatically many things that would normally need surgical procedures: destroying bullets, reconstruct blood vessels. But this wasn´t enough. They have now the knowledge necessary to start manipulating the human DNA.And with DNA manipulation comes new powers that were locked by evolution and that this technology unlocked. As a result of all this changes the Hydra has created truly superhuman beings. Capable of lifting up to 500 kilos,make 1 kilometer in 1 minute,jump 15 meters horizontally and 7 vertically, and many other impossible stunts for the normal human being. They choose their 4 best operatives and used these treatments in them. Those four men and women have been recodenamed War, Death, Famine and Pestilence, like the four horseman of the apocalypse. The other 5 remaining members were codenamed Stinger, Reaper, Loki, Phoenix and Shiva. Upon entry all the members lose their name and are codenamed, to protect their true identity, and those who belonged in their past life.

With all these profound changes, the Hydra decided that it was time to leave the shadows, and take their place in the world. By force.

P.S:A little clarification.The 9 assasins are the spearhead of the organization,but they are the only "true" hitmen.The agency is bigger,but consider the others as just mercs.Think of the "Hydra" as some kind of private military company.One more thing:they only need new members on the assasins part,and no one was ever killed in action.They need replacements because in the real world nobody is like Sam Fisher or Solid Snake,and at a certain age,assasins decide that it is time to retire,and then,they need new members to maintain the 9 members core.

Continnuing....

After killing Caine, 47 decided that changes needed to be made. He tracked down a former Chinese spy, and convinced him to introduce 47 to the president of The Eye. That is why he see 47 in a brothel in China.47 knew that Kobe (the name of the spy) would be there. After leaving the Chinese secret services due to a scandal involving a failed mission due to a hooker (lets just say that instead of doing surveillance, he was doing something else).Now, out of "the job" as he calls it, his main interests are acquiring industrial secrets (to sell to the highest bidder), booze and pussy (whether he pays for it or not).Kobe introduced 47 to Matsumoto,the head of The Eye.47 offered his services for a very high price,but knowing how famous and efficient 47 is, he accepted the proposal immediately. After the deal was made 47 asked for 3 months to reorganize his life. Matsumoto agreed.
47 is almost starting back from the beginning. Working for a new agency, looking for a new hideout and reequipping are is main priorities.


I will post more later

Edited by RKB, 28 May 2009 - 11:54 AM.

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#437 Jersy

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Posted 31 May 2009 - 12:14 AM

I had an idea about 47 rising a child in the assassin way. Maybe a child, that has a lot in common with 47, maybe even 47s clone or something... (my personal idea for the codename would be 74, so they would be both like AKs). He could find it during on of the missions, maybe kept closed somewhere and being experimented on. For some reason, he would take the child along and since the child would like a revenge, 47 would teach him all he knows. The character the player controls would at some point of the story change to the 74... Maybe if something happened to 47. The guys that he took the child from could find and catch 47, to experiment on him instead, as he is the Perfect Clone for sure, leaving the child behind with nearly-completed training. The kid (well - by that time a grown man... or woman?) could then find 47s stuff (as they could have some "In case anything happens to me..." scenario prepared) and either go start looking for 47 right away (with the equipment found in the basement or something like that), or contact the agency (or somebody else 47 could rely on) with a request for help. And soon, the bad guys would know that they made a mistake by leaving the kid. The kid that was - unfortunately for them - a Perfect Clone as well...

(Before anyone asks, yes, I've seen "Léon: The Professional" :-D)
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#438 silent_sniper99

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Posted 31 May 2009 - 02:41 AM

sounds allright
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Using deliberately shit grammer since 2008.

#439 Death-Strike

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Posted 31 May 2009 - 07:21 AM

I had an idea about 47 rising a child in the assassin way. Maybe a child, that has a lot in common with 47, maybe even 47s clone or something... (my personal idea for the codename would be 74, so they would be both like AKs). He could find it during on of the missions, maybe kept closed somewhere and being experimented on. For some reason, he would take the child along and since the child would like a revenge, 47 would teach him all he knows. The character the player controls would at some point of the story change to the 74... Maybe if something happened to 47. The guys that he took the child from could find and catch 47, to experiment on him instead, as he is the Perfect Clone for sure, leaving the child behind with nearly-completed training. The kid (well - by that time a grown man... or woman?) could then find 47s stuff (as they could have some "In case anything happens to me..." scenario prepared) and either go start looking for 47 right away (with the equipment found in the basement or something like that), or contact the agency (or somebody else 47 could rely on) with a request for help. And soon, the bad guys would know that they made a mistake by leaving the kid. The kid that was - unfortunately for them - a Perfect Clone as well...

(Before anyone asks, yes, I've seen "Léon: The Professional" :-D)


That would be orite as a story on itsown instead of being in hitman. If 47 had to look after a kid he would shoot him/her if it annoyed him. Like his canary.
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#440 Cocoa Tea

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Posted 31 May 2009 - 12:33 PM

No. Not 47 style, biatch.
He didn't shot the Canary too, he broke it's body bones and limbs.
And he wasn't annoyed, he needed silence to listen to something, and it disturbed him.
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