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H:SA AZ Speedrunning Strats & Videos - PRO


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#21 Eraser

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Posted 26 January 2006 - 05:28 PM

Oopsie..double post.

Edited by Eraser, 26 January 2006 - 05:29 PM.

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#22 Fr00pY

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Posted 27 January 2006 - 07:04 AM

@ eraser
the time of mr. deagle, is it really professional and all zero??

another question:
is it possible to do [10] BASEMENT KILLING and [11] THE GRAVEYARD SHIFT
with all zero??
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#23 Franz

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Posted 27 January 2006 - 07:06 AM

No, you need shots for the computer screen and the window.
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#24 Fr00pY

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Posted 27 January 2006 - 10:23 AM

here is my time for shogun showdown: 4.21

http://img95.imagesh...showdown1ll.jpg
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#25 m1rk3s

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Posted 27 January 2006 - 11:22 AM

@ Franz:

How the hell did you manage to get that time on Motorcade Interception.
I used the strat with the axe and just ran after the killing directly to the exit point.

my time was: 03:25

How was your time possible?
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#26 Franz

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Posted 27 January 2006 - 11:54 AM

Run on the rooftop first, this will trigger the motorcade to arrive faster. I could provide a vid again, but credit where it's due, I didn't invent the axe strategy, I just happened to do it one second faster than the original creator (my guess that was Id, but I'm not sure).
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#27 m1rk3s

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Posted 27 January 2006 - 12:06 PM

nice, i will try to do it.
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#28 Eraser

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Posted 27 January 2006 - 12:14 PM

@ eraser
the time of mr. deagle, is it really professional and all zero??

another question:
is it possible to do [10] BASEMENT KILLING and  [11] THE GRAVEYARD SHIFT
with all zero??

View Post


Can't remember, probably not (do a search on this forum to make sure, he participated in one of the older contest threads). There isn't much difference in the pro routine to effect the time well over a minute though. There's an extra guard patrolling the the back exit of the compound to the area entrance. That's the only thing noticeably different.
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#29 Fr00pY

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Posted 27 January 2006 - 12:18 PM

@ eraser

was your time 2.26 all zeros?? or have you got a screenshot, if not i can't believe, sorry.
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#30 Eraser

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Posted 27 January 2006 - 02:18 PM

I didn't bother posting a 2:26 screen because a 2:26 and 2:13 (still hard for me to believe) already exists by Mr. Deagle. Why bother making a screen for an unbroken record? Anywho, just look Deagle up if times under 2:30 are unreal to you. I can't remember if they're on pro or not, but I don't think it makes a big difference since only 1 guard paths/actions are different.

The only screen I bothered posting for Anathema was just a plain ol' Silent Assassin because I broke new ground getting a 1:40. You can see that here if you wish.

I have to admit, I don't understand the fascination with pro when it comes to speedruns since 1 - You can't use the map during them or it'll ruin your speed (so easier difficulties provide just about 0 benefit with being able to see everybody on the map). 2 - NPC A.I./movement patterns are unchanged, so pro difficulty shows practically no hinderance to the speed time.

Easier difficulties provide almost no advantage and pro very very little to no adversity whatsoever. They cancel out.

Edited by Eraser, 27 January 2006 - 02:21 PM.

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#31 Fr00pY

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Posted 28 January 2006 - 07:29 AM

@ eraser

i think that's not true, if you play pro you get an alert faster than on easy!!!

Edited by Fr00pY, 28 January 2006 - 07:30 AM.

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#32 Eraser

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Posted 28 January 2006 - 08:35 AM

Depends. In Anathema, there's nothing to generate an alert doing the speedrun the way I do it. Not a guard in sight for 98% of it. Difficulty has no effect.
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#33 Fr00pY

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Posted 28 January 2006 - 10:08 AM

@ eraser

all right, difficulty is maybe not important in the first level (the way you do it). so you can play pro -> no difference

the fascination with pro starts in some other levels :D

Edited by Fr00pY, 28 January 2006 - 10:09 AM.

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#34 Eraser

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Posted 28 January 2006 - 12:48 PM

Maybe.

I never really bothered doing speedruns in H2 other than Anathema and St. Petersburg Stakeout. To be honest, I find H2 almost completely inferior to Contracts even with the remakes.

Edited by Eraser, 28 January 2006 - 12:49 PM.

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#35 Fr00pY

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Posted 29 January 2006 - 05:44 AM

@ SuYen

you gave me a challenge, so i did it. :good:

heres my The Jacuzzi Job time: 1.27 on pro and all zeros

http://img59.imagesh...cuzzijob5bo.jpg

Edited by Fr00pY, 29 January 2006 - 05:44 AM.

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#36 m1rk3s

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Posted 29 January 2006 - 05:53 AM

Yeah, Eraser was right.
My strategy was cool but too slow.

So I canged it and now I think it's a dawm fast time.

01 - Anathema - all zeros speedrun - professional difficulty - 02:12

http://img77.imagesh...nm1rk3sfast.jpg

hf beating that froopy. :D

Edited by m1rk3s, 29 January 2006 - 05:55 AM.

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#37 Fr00pY

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Posted 29 January 2006 - 05:57 AM

:S :wtf: :hmm:

is there any chance to get 02.11, or have you done the perfect way??
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#38 m1rk3s

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Posted 29 January 2006 - 06:06 AM

Every speedrun can be improved because small mistakes are always made.
So I think 02:11 is possible.
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#39 Id

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Posted 29 January 2006 - 06:13 AM

Every speedrun can be improved because small mistakes are always made.
So I think 02:11 is possible.

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You're talking about Hitman 2 and how the records currently are right? Otherwise I can say a few levels/games that are maxed.

Oh and I suck at All Zeros and can't remember any strategies pretty much. So I'd have to start over to find out strategies which would take way too much time or I'd check out and play for some record...

Edited by Id, 29 January 2006 - 06:14 AM.

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#40 m1rk3s

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Posted 29 January 2006 - 06:19 AM

I was talking about Hitman 2 az pro runs and I think it's hard to max such a run. But it's true that's possible, because otherwise the time to complete would -> 0.
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