Multiplayer Idea
#1
Posted 28 May 2009 - 03:14 PM
What do you think...?
#2
Posted 28 May 2009 - 04:08 PM
Edited by ProfessionalSilentAssassin, 28 May 2009 - 04:08 PM.
#3
Posted 28 May 2009 - 08:55 PM
Even though I doubt multiplayer will be in Hitman V, I think that this idea is good.I thought of this a little while ago and thought it would be cool, the idea is that you have about 4 assassins and they have to eliminate a target Smokin' Aces style. What they could do is you start with a sedititive and a M1911 with limited ammo (like 3 shots) and the guards are very suspicious of everyone and they have everyone look like a civilian that is in the level so they cant pin point who you are fast, and you could also kill/disrupt the other assassins if you figure out who they are. Also after you kill the target you would have to escape so you aren't out of the blue yet. The limited ammo would limit the people trying to gun there way through the level and the Over Suspicious AI would make it alot harder.
What do you think...?

#4
Posted 29 May 2009 - 10:17 AM
#5
Posted 29 May 2009 - 11:23 AM

#6
Posted 30 May 2009 - 10:05 AM
I could imagine that there would be the script for the mission and players would assume positions in that mission either based on their choices, or they would be randomly assigned. Technically, all the people in the mission could be played by players and those positions without players would be AIs...
Edited by Jersy, 30 May 2009 - 10:06 AM.
#7
Posted 30 May 2009 - 12:48 PM

#8
Posted 30 May 2009 - 02:48 PM
Then again, the merc roles were failtacular...
/end voidstatement
No but it could be interesting, as long as players don't shoot the **** out of everything, which is likely.
But a work-around can most probably be found
#9
Posted 30 May 2009 - 02:57 PM
I even got a "Score" idea:
The score for hitman would be determined the classical way.
The score for civilians could be either none, or if the civilian managed to witness the crime and survive to tell the story or even catch "The Hitman" on a camera, he could be rewarded... And maybe even civilians could be able to carry some weapons (for self-protection), or grab some - if they saw the hitman and tried to play a hero (and should they be successful, they could be rewarded for it)...
The rewards for guards an police could be "Recognised the Hitman", "Stunned and detained the Hitman", "Killed the Hitman" and should it be a time-limited mission, all the guards could be awarded with "Managed to protect the target"... On the other hand, they could be penalized by harming innocent bystanders.
And the score for "VIPs" or "The Targets" would be some combination of civilian's and guard's.
(or something around that - variations are possible).
Of course, there is a possibility that it would eventually turn into free-for-all battle, but should there be some rules, that would benefit this way of playing... And maybe, if the players desired so, there could be other multiplayer modes, like classic deathmatch, or team deathmatch (police vs. gangsters?), last-man-standing (Who is the best Hitman? And in two players it would be those so desired duels...), capture-the-flag variant, that could be based on stealing suitcases with money/drugs/other important stuff from the opponents...
(the point would actually be in making these multiplayer modes somewhat reallistic - not just fighting for some stupid flags, but if one of the side had drugs and the other side had money, than both sides could actually want to keep both of these things - and therefore, they would start fighting for them...)
#10
Posted 30 May 2009 - 05:39 PM
People, on the other hand, are not.
I like the idea of people taking situations "seriously" and "role-playing" but alot won't. Might as well make a blue vs red style (series ?) map. It's ALWAYS results in automatic WIN .
And Gangster vs Police is quite sad, really, really sad... btw...
-Fashion
#11
Posted 30 May 2009 - 07:35 PM
hitman multiplayer
and theres only 4 threads separating this one and this one
Edited by silent_sniper99, 30 May 2009 - 10:53 PM.
#12
Posted 30 May 2009 - 09:02 PM
I didn't play splinter cell.*cough* Splinter Cell : PT/CT/DA Online *cough*
Then again, the merc roles were failtacular...
/end voidstatement
No but it could be interesting, as long as players don't shoot the **** out of everything, which is likely.
But a work-around can most probably be found
Anyways, if the idea of playing as guards aswell isn'tdestroyed by the people playing it, it might work.

#13
Posted 31 May 2009 - 05:41 AM
If it were implemented, they'd have to somehow mask how 47 appears to the guards.
As any usual player of the games would notice 47 walking by and it'd be game over.
Possibly by a default model for online play. The model/mask should only be visible to the guards though, as the person playing 47 would like to be controlling 47.
Still, there's a risk of getting teamed with some 10 year old who's going to whine and complain, with his/her high voice just making it impossible to pay attention to what's going on, unless there's a mute player option...
THen, they'd have to make multiple servers, as they couldn't have 1 guy vs 666 guards now could they, the game would crash or at least the server would crash easily.
IF other modes were created, they'd have to somehow resolve around 47 or it just isn't Hitman. Maybe a co-op where one person is Lousy agent Smith and another is 47. THe person playing as Smith would have to infiltrate and will eventually be caught. But before he's caught, he has to gain some intel and possibly take out a few guards. Maybe for Female players, Mei Ling could be optional. She'd have to do pretty much the same as Smith, except she gains intel differently....On her back...Yeah, that'll get Eidos in with the feminists.
#14
Posted 31 May 2009 - 05:48 AM
#15
Posted 31 May 2009 - 08:00 AM
Edited by Jersy, 31 May 2009 - 11:44 AM.
#16
Posted 31 May 2009 - 11:24 AM

#17
Posted 31 May 2009 - 12:47 PM
#18
Posted 31 May 2009 - 01:44 PM
I'd prefer a single player game only though.
#19
Posted 31 May 2009 - 02:09 PM
The guard vs spy idea of splinter cell really is lame. It would be even more lame in hitman.
Team vs team shoot'em up would be even worse. Hitman shouldn't be seen as a guns blazing game.
Saying this though... The true evolution of the hitman series will have to evolve into player vs player gameplay. There is only so far AI can go and hitman has never been about the story. It's about the conflict between player and environment. If the environment can have intelligent characters involved, the better.
When Hitman does go online. Imo the only two positive styles of gameplay would be a persistent world, Or multiple hitman players attempting to get the target first.
Personally I'm all for a persistent world. With story, multiple cities, only key areas to walk around in, skippable taxi, flights to travel and character creation. It should be called Hitman: For profit
#20
Posted 31 May 2009 - 02:32 PM











