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Small fixes UPDATED JUNE 10th 2012


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#141 One - 77

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Posted 16 December 2011 - 07:51 AM

62. People lose blood from punches
In Hitman Blood Money you were able to attack people with your hands. This was good. However, people lose a lot of blood from these attacks, more than necessary. It's a bit unrealistic how much blood comes on the floor after a punch or a headbutt.

Watch the below video to get an example of this problem (at 0:15):

You can see that after 47 headbutts the civilian, a lot blood comes out - very unrealistic.

And, the main post needs to be updated..
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#142 sgg847

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Posted 16 December 2011 - 10:53 AM

62. People lose blood from punches
In Hitman Blood Money you were able to attack people with your hands. This was good. However, people lose a lot of blood from these attacks, more than necessary. It's a bit unrealistic how much blood comes on the floor after a punch or a headbutt.

Disable blood in options. What is a problem?
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#143 One - 77

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Posted 21 December 2011 - 09:54 AM

63. Getting caught on camera
Hitman Blood Money introduced cameras, where the security records anything suspicious on tape. If you walked in front of a camera and got caught on tape, the mission rating is affected. This even happens if you were walking like a normal person, not doing anything suspicious. I don't see how this could happen if you're wearing a disguise. Why should this count towards your stats if you didn't do anything suspicious? I can understand it if you were carrying guns, or spotted without a disguise, but I don't see why it should count if there's nothing suspicious to record on camera.

Although there isn't confirmation that we will have a notoriety system in Hitman Absolution, this could still affect the stats, thus ruining the Silent Assassin rating.

Disable blood in options. What is a problem?

Why should I have to disable blood in options? This is about realism.

Main post still needs to be updated..

Edited by One - 77, 21 December 2011 - 11:08 AM.

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#144 abeg

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Posted 21 December 2011 - 10:39 AM

63. Getting caught on camera
Hitman Blood Money introduced cameras, where the security records anything suspicious on tape. If you walked in front of a camera and got caught on tape, the mission rating is affected. This even happens if you were walking like a normal person, not doing anything suspicious. Why should this count towards your stats if you didn't do anything wrong? I can understand it if you were carrying guns, or spotted without a disguise, but I don't see why it should count if there's nothing suspicious to record on camera.

Although there isn't confirmation that we will have a notoriety system in Hitman Absolution, this could still affect the stats, thus ruining the Silent Assassin rating.


Why should I have to disable blood in options? This is about realism.

being caught on tape means you can be identified. If a person dies the police will check the surviallnanceanncen tape and conclude nobody knows who you are, therefor they want to get in touch with you, kinda, and that is bad news for THE ORIGINAL ASSASIN, not the Un original assasin, the orginal ..-

Edited by abeg, 21 December 2011 - 10:40 AM.

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#145 Black glasses

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Posted 21 December 2011 - 11:00 AM

63. Getting caught on camera
Hitman Blood Money introduced cameras, where the security records anything suspicious on tape. If you walked in front of a camera and got caught on tape, the mission rating is affected. This even happens if you were walking like a normal person, not doing anything suspicious. Why should this count towards your stats if you didn't do anything wrong? I can understand it if you were carrying guns, or spotted without a disguise, but I don't see why it should count if there's nothing suspicious to record on camera.

Although there isn't confirmation that we will have a notoriety system in Hitman Absolution, this could still affect the stats, thus ruining the Silent Assassin rating.


Why should I have to disable blood in options? This is about realism.


I'd edit that a bit. It's reasonable to believe that a video tape of a person being in a crime scene plus possible witnesses describing the person can be used as evidence. BUT what I found really stupid was that even if the edge of 47's shoe was caught on camera, it had the same effect as having his face seen in it. So only if 47's face is seen on camera, it counts as evidence. Otherwise no. Unless he's carrying a gun or dragging a body.
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The Small fixes thread. IOI employees and Hitman developers, please take a look at the thread. At the moment there are about 80 small or smallish things that the fans would like to see improved. Many would improve gameplay and shouldn't be too difficult to fix before Absolution is released.
http://www.hitmanfor...s/#entry1462443


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#146 sgg847

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Posted 26 December 2011 - 12:24 PM

Why should I have to disable blood in options? This is about realism.

and this man created the topic about a fighting experience... :lol:

Edited by sgg847, 26 December 2011 - 12:25 PM.

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#147 Watson

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Posted 30 December 2011 - 11:59 AM

Disabling blood would disable it for everything, including gunshot wounds etc. The issue is to create a balance between injury and the amount of blood shown on screen. Seriously, you aren't going to pause the game, disable blood and un-pause before punching someone just for the realism. You'd expect that to be built in.
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#148 One - 77

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Posted 30 December 2011 - 02:18 PM

64. Another glitch in the game is that when someone is unconscious, and you shoot them anywhere, even in the leg, they die. You can test this glitch out yourself; just syringe a civilian and shoot him once in the leg. He will die from that shot, this needs to be fixed.
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#149 sgg847

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Posted 31 December 2011 - 10:08 AM

New Year is going to be after several hours, but most people still live between 2000 and 2006. Probably this topic should be named as "Why mustn't developers listen to fans?"
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#150 notnert427

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Posted 11 May 2012 - 01:26 PM

65. Witnesses: Please tell us when we have been witnessed. Maybe I completely missed some way to figure this out in Blood Money aside from watching the suspicion meter like a hawk all game for a tiny bump, but there were several times where I got through the whole level thinking I'd been flawless, only to find out that some jackwagon apparently witnessed something way back somewhere. And for the love of God, no more animals as witnesses. I'm cool with dogs barking at your presence to warn people or barking because they saw you whack someone, but when you kill someone and no person sees it like in "You Better Watch Out", it ain't like the animal can somehow after-the-fact impart to the police what happened. "What's that, Lassie? De Havilland got pushed off the balcony?" :rolleyes: Seriously, please fix this.

66. Live stats report:
Expounding upon this, how about a live version of the post-mission stats report on shots fired, shots hit, accidents, kills, witnesses, etc. that can be accessed in-game via the pause menu? It doesn't seem like it would be particularly difficult to do, and it would let players know where they stand so they don't waste a half-hour completing the level after being seen without their knowledge, only to frustratingly learn of it after the fact. Also, it would be helpful to have it simply list if SA ranking is still attainable, and if not, listing the highest rank that's still on the table. That would be huge, and it's a simple addition. On top of that, it would simply be fun to be able to track in-game stats.

67. Sneak speed: I'm sure this is a bit of a personal preference thing, but sneak speed is a big deal in a stealth series. IMO, H2:SA was way too slow in sneak speed to where NPCs would quickly distance themselves from you. Contracts was too fast and it made it pretty easy to run down NPCs from behind. With H:BM, it slowed down to almost the exact same walking speed of NPCs, and I chased some guys for WAY too long. Somewhere between BM and Contracts would be perfect. Also, rushing someone who isn't looking at 47 should work better. Reaction times just aren't that quick, especially if someone's behind you. If 47 is within 5 feet of a guy who's walking away from him, he should generally be able to rush and grab, wire, human shield, syringe, etc. the NPC before they can react. It shouldn't always work, but NPCs shouldn't have super-hearing and awareness to immediately turn around if 47 takes a fast step their way, either.

68. Throwing objects in first person: Throwing objects was a cool addition. Unfortunately, it forced a third-person view every time. I know it's a third-person game (I love that it is and I use it 95% of the time), but this didn't exactly work if you had 47 backed into some corner to where the third-person camera was useless, and then when you tried to throw an object from first-person, it would switch to third-person, throwing off your aim to who knows where. And while I'm on this subject, how about a little more arm strength from 47? The guy should be able to throw a coin more than 20 feet.

69. Close-combat takedowns: Can we make these a little more consistent? Syringes seemed to work great in Blood Money, but human shield and fiber wire were always a little dicey. It's been mentioned here that fiber wire mechanics will supposedly be improved for fewer circles of shame, but it would be nice to not get screwed over so much when you sneak up behind someone because the fiber wire glitched or because the human shield didn't pop up. And if you're taking on someone head-on in hand-to-hand combat, can we get a couple of new animations instead of headbutt, punch, punch? I don't know about y'all, but I loved taking on guards with the bum-rush disarm. Still, this should make the player feel far more badass than it does. How about the ability to do a close-combat pistol-whip or butt-stock KO with R1? This would be especially useful and fun if you steal an NPCs weapon from them in close combat and KO them with it.

70. Picking up objects/changing clothes:
Having to hold a button, then selecting from a drop-down list of MP9, Suit, Keycard, Briefcase got me caught/killed more than once. This process needs to be cleaned up. Maybe make one button pick up guns, one button change clothes, and one button pick up objects. I'll happily adjust if it spares me the drop-down. Another option is to keep the drop-down, but have time stop while the drop-down is up, much like with the X button's ability to sort through your concealed objects. Getting caught or killed whilst trying to select an action from the drop-down is annoying. Please fix this.

Edited by notnert427, 11 May 2012 - 02:23 PM.

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#151 Black glasses

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Posted 12 May 2012 - 03:57 AM

65. Witnesses: "What's that, Lassie? De Havilland got pushed off the balcony?" :rolleyes: Seriously, please fix this.


Oh yeah, that was ridiculous. I'm not sure if witnesses are included in Absolution at all though.


66. Live stats report:
Also, it would be helpful to have it simply list if SA ranking is still attainable, and if not, listing the highest rank that's still on the table.


For some reason this sounds a bit like cheating. Maybe a developer console command? Having a "SA rank attainable: YES/NO" could be cool.

67. Sneak speed:


The eternal problem of the sneaking speed. Either it's too slow or it's too fast. Hopefully IO can manage to get a compromise of some sort.

68. Throwing objects in first person: And while I'm on this subject, how about a little more arm strength from 47? The guy should be able to throw a coin more than 20 feet.


There is no first person view in Absolution at all, it was confirmed some time ago. And frankly, it was poorly done in BM. Just a stiff arm holding a gun. It was much better in Contracts, but it would switch to third person when dragging bodies, changing clothes or jumping from a balcony to another. If it was possible to be in first person the whole time it would have made it possible to immerse yourself really well.

69. Close-combat takedowns: Still, this should make the player feel far more badass than it does.


If you watch the latest trailer, you can see how brutally efficient 47 is in close quarters nowadays.

70. Picking up objects/changing clothes: Having to hold a button, then selecting from a drop-down list of MP9, Suit, Keycard, Briefcase got me caught/killed more than once. This process needs to be cleaned up. Maybe make one button pick up guns, one button change clothes, and one button pick up objects. I'll happily adjust if it spares me the drop-down. Another option is to keep the drop-down, but have time stop while the drop-down is up, much like with the X button's ability to sort through your concealed objects. Getting caught or killed whilst trying to select an action from the drop-down is annoying. Please fix this.

Having time stop would be a good idea. If it was a PC only title, we could possibly have a button for everything: picking up weapons, picking our noses, changin clothes, opening doors, closing doors... Unfortunately Hitman: Absolution is also being made for consoles so even the PC version cannot have that many buttons. Or can it? We have been told that the PC version isn't just a mere port from the console version so there could indeed be something the console versions don't have...
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When you kill for money, there are no rules.

The Small fixes thread. IOI employees and Hitman developers, please take a look at the thread. At the moment there are about 80 small or smallish things that the fans would like to see improved. Many would improve gameplay and shouldn't be too difficult to fix before Absolution is released.
http://www.hitmanfor...s/#entry1462443


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#152 yugisama

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Posted 14 May 2012 - 01:19 PM

71. Throwing people over balconies: I always found it kind of dumb when you have a person in "hostage mode" and you walk them up to a balcony to toss them over with the shortcut prompt. The hostage who is still alive, goes limp and allows you to casually dump them over without a fight. I know you could avoid this by throwing them out of hostage mode and having them fly over the rail, but the prompt mode I think should be better animated to have the victim kicking and flailing as you throw them over.

72. Ensure all ledges/rails can be tossed over : Can you tell I enjoy throwing people over rails? One of the things that bugged me in blood money was that not every single cliff, rail, balcony allowed you to throw a person over. Here's hoping that every time there is any rail that you can throw or push someone over it to their death.

73. Drowning in pool: While I found it comical, it sure is pretty lame when you toss someone into a pool that they drown instantly. I guess if they landed head first at the bottom of the pool this would make more sense, but to just shove someone into a pool or spa and have them die instantly was always kind of silly.
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#153 Choronzon

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Posted 15 May 2012 - 01:12 AM

63. Getting caught on camera
Hitman Blood Money introduced cameras, where the security records anything suspicious on tape. If you walked in front of a camera and got caught on tape, the mission rating is affected. This even happens if you were walking like a normal person, not doing anything suspicious. I don't see how this could happen if you're wearing a disguise. Why should this count towards your stats if you didn't do anything suspicious? I can understand it if you were carrying guns, or spotted without a disguise, but I don't see why it should count if there's nothing suspicious to record on camera.


Silent Assassin already introduced cameras and electronic surveillance, actually. These affected your ratings because being caught on tape counts as incriminatory evidence. Even when not doing anything suspicious and/or being in disguise, eventually people put two and two together when an unexplained homicide occurs. Thus why it reasonably should account for a lower rating in the stats.
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#154 Jay520

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Posted 17 May 2012 - 11:29 AM

I agree with the stat tracking. It would be cool to be able to go to a menu and see a list of all my played missions with my highest accomplished rating.
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#155 Black glasses

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Posted 18 May 2012 - 12:02 AM

I agree with the stat tracking. It would be cool to be able to go to a menu and see a list of all my played missions with my highest accomplished rating.


That is exactly how Hitman: Contracts worked. If you loaded a game, went back to main menu, selected continue -> current game and there, the list you just described.
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When you kill for money, there are no rules.

The Small fixes thread. IOI employees and Hitman developers, please take a look at the thread. At the moment there are about 80 small or smallish things that the fans would like to see improved. Many would improve gameplay and shouldn't be too difficult to fix before Absolution is released.
http://www.hitmanfor...s/#entry1462443


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#156 Black glasses

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Posted 10 June 2012 - 11:19 AM

Time to rise the thread from ashes! I'll try update the main post soon. Maybe five fix suggestions at a time.

74. The animations need to be toned down
If you look at the cutscene at the end of the King of Chinatown mission, you can not only hear 47's new voice, but also see new animations. Mostly they are good, especially just as 47 walks in and says "I need inormation" but when 47 says "at a price, of course" the animation is way over the top, 47 looks like he's overacting or as if he was in a Pixar animation where every movement is exaggerated. It doesn't look realistic, nor does it fit the character. Here's the cutscene I'm talking about. At 2:00 you can see the "overacting". http://www.youtube.c...WQJD0v5P8#t=74s

75. The lines don't fit the character
This is just an opinion, but many people share the same one. In the same cutscene I mentioned in #74, 47 has some dialogue with Birdie. It just doesn't seem to fit the character of 47. There are two lines that stand out because of how unfitting they are. First is "Girl named Victoria. The Agency wants her bad I need to know why." It sounds so informal, so unprofessional that it doesn't sound like something 47 would say. No matter if he's on the run or trying to find a girl he doesn't know. 47 should maintain his level of professionalism no matter what happens. He is cold and calculative. And he just spits out the last two sentences with no pause or "and" in between them. I would suggest something like this: "The Agency is after her. I want you to find out why. You will get paid well for this (favor)."

Edited by Black glasses, 10 June 2012 - 11:37 AM.

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When you kill for money, there are no rules.

The Small fixes thread. IOI employees and Hitman developers, please take a look at the thread. At the moment there are about 80 small or smallish things that the fans would like to see improved. Many would improve gameplay and shouldn't be too difficult to fix before Absolution is released.
http://www.hitmanfor...s/#entry1462443


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#157 One - 77

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Posted 23 June 2012 - 07:10 AM

76. Removing clothes from sleeping people
Self explanatory really. Agent 47 can take clothes from some people that are dead or unconscious, but when they're sleeping the game kind of acts as if they're unconscious. You can still take items off their pockets, and remove their clothes, and they won't wake up.

Maybe it could work so that you can still take items from their pockets, but if that's possible you would have to do it carefully.
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#158 Acid_Operative

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Posted 23 June 2012 - 09:15 PM

Something I'm not sure if it's this feature has been suggested:

Context-Menu Actions:

Basically, if you knock someone out, you will take his outfit then hide the body yourself.

What I'm proposing is having a mini menu that allows all of the above to happen at once, at a press of a button.

Example: Hold Space (PC), Take Disguise > Hide Body. 47 then does all of them automatically without you doing it manually.
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#159 Black glasses

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Posted 24 June 2012 - 03:06 AM

Do you mean that if you knock someone out near one of those conviniently placed boxes, you could let the game automatically do it all? Or that you are in the middle of a room, you press a button and 47 not only takes the clothes, but also drags the body to the nearest body-hiding place and hides it there?

If you are suggesting the latter, I don't understand why would you want that. Why wouldn't you want to be in control? I wouldn't want the game to do everything for me. You'd just be watching an animation after another and not playing the game yourself. Try to explain yourself better. I'll add it to the list when it can't be misinterpretated.
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When you kill for money, there are no rules.

The Small fixes thread. IOI employees and Hitman developers, please take a look at the thread. At the moment there are about 80 small or smallish things that the fans would like to see improved. Many would improve gameplay and shouldn't be too difficult to fix before Absolution is released.
http://www.hitmanfor...s/#entry1462443


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#160 One - 77

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Posted 24 June 2012 - 06:18 AM

78. Less repetition
What I think would add to the replay value is if most mission objectives couldn't be easily completed if you've done it before. In the mission "Flatline" there were two optional targets that were the same each time you start the level. You can just rush through the level if you know who the targets are. You don't even have to get the information about the targets. You can complete the objectives before you even find out about the targets.

This could be improved by making it so that it wasn't the same person each time, like maybe if it was a different person each time you replay the game, and if you go to get the information about the targets the agency might give you different information about them to help you locate them.

In the Lee Hong Assassination in Hitman Contracts you had to get a Jade Figurine, and it was in 1 of 4 safes. Something like that could work.

79. Closing toilet doors on bodies
Often when you try to kill or knock out a target while in a toilet cubicle their body will block the toilet door so it's hard to close the door on them. This leads to other problems, mainly because a civilian will come in the toilet, see the body and run to tell the guards about it. This ruins your Silent Assassin rating, even when you're doing things right.

If the unconscious/ dead body is going to block the door, why doesn't 47 place the body on the toilet seat so it looks less suspicious? That could definitely fix the problem.

Edited by One - 77, 24 June 2012 - 09:57 AM.

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