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#1 Id

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Posted 01 June 2011 - 01:42 AM

Over the course of a week, 200,000 copies of the game were sold, making it the top selling game on Steam for the week, "ahead of games like The Witcher 2 and Portal 2."

"You need to give Terraria a chance. It's affordable, unpredictable, full of depth, and most promising of all, the game is still growing through free updates."





Check out the boss and chaos around 3:35 O_O!

Review: http://pc.ign.com/ar.../1170612p1.html 9/10

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Single-player, multiplayer (co-op or PvP)

Bought this for $9,99 on Steam yesterday, it's like Minecraft+Metroid+Zelda 2+Castlevania or something like that. I haven't played it that much yet but it was quite addicting and the 2D style is really charming and excellent. And the developers plan on releasing free content updates in the future.

Edited by Id, 01 June 2011 - 01:45 AM.

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#2 Id

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Posted 02 June 2011 - 12:56 AM

10h spent, and it's hugely addicting.
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#3 Foofighter

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Posted 02 June 2011 - 06:42 AM

This does look more appealing to me than Minecraft for some reason. Maybe it's the 2D view that does it for me. Looks damn good.
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#4 Id

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Posted 02 June 2011 - 07:37 AM

Worth noting is that I never got into or liked Minecraft that much.

The 2D is indeed something I love, also there's (even though I haven't acquired it yet) spells/mana, secret/rare items, equips/drops. And more :)


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#5 Acid_Operative

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Posted 02 June 2011 - 07:39 PM

It looks kinda... fun. A pity I didn't get it during the Steam deal.

Edited by Nine, 02 June 2011 - 07:40 PM.

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Thank you IO Interactive for bringing back David Bateson

#6 monkeyman

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Posted 15 August 2011 - 11:04 AM

Man. I've barely played this but I was playing a very old version. Just updated to 1.0.6 and fuck.....it mKes it even more awesome than it already was. I love the sense of progression in it. I love minecraft but as it is theres not a huge sense of progression or achievement but with this, there's armours, weapons, awesome items like cloud in a jar, bosses, life hearts to fund nana to upgrade and spells to learn as well as house building for NPC's.

Such a great game.
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Darkness covers all I see and touch, No feeling of pain just sorrow.
My hand loses grip of the sword I hold, And I turn to become a true shadow.

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#7 Needles

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Posted 15 August 2011 - 11:20 AM

Hmm. Maybe I'm not completely updated...
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#8 monkeyman

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Posted 15 August 2011 - 11:38 AM

It'll tell you at the bottom left of the title screen now if it's 1.0.6.

It's still fiddly yes, but give it time. And explore caves rather than digging too much yourself. Once you get armour and weapons it becomes much more fun. Plus it seems they've reduced the spawn rate of slimes. Thank fuck.
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Darkness covers all I see and touch, No feeling of pain just sorrow.
My hand loses grip of the sword I hold, And I turn to become a true shadow.

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#9 Sketch

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Posted 15 August 2011 - 12:51 PM

What else is new?

#10 monkeyman

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Posted 15 August 2011 - 01:10 PM

A lot

This page has been created for release of the game. This Page will be used to track changes to the game including new additions and bug fixes.
Update 6 (1.0.6) 8/9/2011Hide

NPCs
New Enemy : Spike Ball (An Immortal Enemy)
New Enemy : Blazing Wheel (An Immortal Enemy)
New Enemy : Dungeon Slime (Contains Golden Keys)
New Enemy : Goblin Scout
Hornets in the Underground Jungle now shoot stingers. These stingers have a 1 in 3 chance of poisoning their target for 10 seconds.
EoW is no longer “defeated” when he flees.
Cursed Skulls now now have a chance to apply the Cursed debuff.
NPCs that are far from home and try to turn to return home will no longer twitch left and right when stuck.
Bats, Harpy, and Demon AI have been improved to prevent wall hugging.
Slimes, when in water, will now turn around when they have no where to go.
Man Eaters and Snatchers now have less HP and are drawn above tiles rather than behind.
Lava Slimes no longer spawn lava when killed.
Meteor Heads now move much slower but do a lot more damage.
Bone Serpents now have a new death sound, and their hit-box has been fixed.
Hornets are correctly now unable to enter water.
Vultures should no longer ‘float’ if the sand they are perched on falls from beneath them.
NPC’s furniture requirements have changed to work with new items.NPCs now requires one “comfort object” (Chair, Throne, Bench, Bed, Toilet) and one “flat surface furniture” (Table, Dresser, Workbench, Tub, Bookcase) for a room to be complete before they will make it their home.
Items
New Item : Shadow Key
New Item : Golden Key
New Item : Shadow Chest (These require the Shadow Key)
New Item : Obsidian Brick Wall
New item : Mud Background Walls
New Item : Jungle Spore (Replaces Jungle Roses former crafting uses.)
New Item : Tattered Cloth
New Item : Battle Standard (Allows for manual starting of the Goblin Invasion)
New Item : Piano
New Item : Loom (Crafting Station, Now required for crafting most clothes from silk.)
New Item : Bench
New item : Dresser
New Item : Bathtub
New Item : Red Banner
New Item : Green Banner
New Item : Blue Banner
New Item : Yellow Banner
New Item : Lamp Post
New Item : Tiki Torch
New Item : Barrel
New Item : Chinese Lantern
New Item : Cooking Pot
New Item : Safe (A separate private storage from the Piggy Bank.)
New Item : Skull Lantern
New Item : Trash Can
New Item : Candelabra
New Item : Pink Vase
New Item : Mug
New Item : Keg
New Item : Beer
New Item : Bookcase
New Item : Throne
New Item : Bowl
New Item : Bowl of Soup
New Item : Toilet
New Item : Grandfather Clock
New Item : Statue
Wooden Tables, Doors, and Workbenches now have improved looking graphics.
Jungle Rose is now a rarer drop and no longer used to craft.
Bottled Water can no longer be crafted by standing near lava.
Suspicious Looking Eyes will now sometimes be found in chests.
Several Magic items have been rebalanced.
Flower of Fire now does more damage, and costs more mana.
Flamelash, Sunfury, and Flower of Fire are no longer dropped; they are now found in Shadow Chests in the underworld.
Band of Star Power now adds 20 mana to your maximum, and no longer adds mana regeneration.
Orb of Light now moves slower and is now listed as a buff that you can remove if you so desire. You can also know its remaining duration.
Magic Missile is now quicker and is ‘launched’ when you release the mouse button, rather than disappearing.
Flamelash is ‘launched’ when you release the mouse button, rather than disappearing.
Meteor Armor and Molten Armors no longer glow.
Grappling Hooks can no longer be spam shot, you must now wait until your previous shot lands or returns before you can throw another.
Starfury now does a bit more damage, requires more mana, and now works underground. If a star is spawned inside a wall, it will be able to travel until it reaches open space and then becomes ‘solid’ colliding with the next wall it hits.
Glow Sticks price reduced and are now a bit brighter.
Coins now leave a sparkle trail while moving.
Night Owl Potion now works correctly.
Two of the same type of accessories may no longer be equipped at once.
Armors are now more ‘Class Type’ specific and their stats have been set accordingly.
Meteor Armor - Buffs Magic Damage and Set Bonus : Space Gun 0 Mana Cost.
Molten Armor - Set Bonus : Melee Damage
Shadow Armor - Buffs Melee Attack Speed and Set Bonus : Movement Speed.
Necro Armor - Buffs ranged damage and Set Bonus : Reduces Ammo Consumption.
Jungle Armor - Buffs Max Mana, Magic Crit Chance and Set Bonus : Reduced Mana Usage
Potions now offer less HP on use, and their cool-down is now a minute.
Placing background walls is more simple, as 1 block holes are automatically filled in.
ALL placed background walls are now considered ‘house walls’ (including Dirt and Dungeon walls).
The Minishark now has a 33% chance that shooting the weapon will not take ammo. So it does not consume as much ammo to use.
Flintlock Pistols and Muskets are now a bit stronger.
Flails now have a different mechanic. You can ‘spin’ them by pressing left and right fast over and over after they have been thrown while holding down the mouse button.
Piggy Banks should no longer float when the ground beneath the table it is on is removed from beneath them.
Fish Bowl’s recipe has been changed to require Bottled Water rather than just an empty Bottle.
Ash and Mud no longer fall due to gravity.
Negative Effects
Poisoned
On Fire!
Cursed
Darkness
Server and Clients
The IP screen now shows the seven most previous IP’s you’ve joined, to allow you to quick connect to your favorite or commonly played servers.
Improved Server Syncing
Game Interface
There is now an option to disable pickup text.
When creating a character, there is now an option for ‘Male/Female’, this is used to change the characters voice. This way, any hairstyle can be used for either gender.
When choosing your hairstyle, you may now right click to cycle through the hair selections backwards.
New Hot-key for grappling hooks. (Defaults to E)
Hot-bar Slots now show their Hot-key number.
The Mana Bar is now Blue, and text for gaining health is now green.
Interface Boxes are now colored differently. Inventory is Blue, Equip is Green, Craft is Purple.
Hot-keys for Mana and Healing Potions now work correctly with Rejuvenation potions.
Some tool-tips now have more specific details about item uses.
Right clicking on an accessory or a piece of armor in your inventory will auto-equip it.
Newly obtained items will now be placed starting in the bottom right of your inventory rather than the previous top left.
There is now a Trash Can slot in the inventory. Placing an item here will destroy it. However the item will be saved in memory until another item is destroyed, allowing you to retrieve it if you wish. Holding Shift and Clicking and Item will move it to your trashcan.
When at a chest or piggy bank, there is now an option to loot all. This will take all items inside the chest/bank if there is room, If not it will take all items starting from top left.There is also a Quick Stack option for the reverse effect. If the chest you are viewing has items stored in it that you are also carrying, this option will stack those items into the chest combining stored and carried stacks.
When at a chest or piggy bank, there is now an option to Deposit all. This will take all items not in your hot bars and starting from the bottom right slot, place each item that will fit into the chest or bank. It will stop when space runs out.
It is no longer possible to drop items through the spaces between boxes in the inventory
Some Tools now give you an idea in their tool-tip of what they can mine. Example - “Can mine Meteorite”.
There are now four ammo slots. Ammo may be placed here to de-clutter your inventory. Weapons will take ammo from these slots first, and will then take from any in the inventory after they are empty.
Hot-Bar slots that have a ranged weapon on them will show the current used ammo count on them.
There is now a toggle in your inventory, that when clicked, will LOCK your hot-bar and not allow you to change your currently used hot-bar item by clicking it with the mouse, only the 1 - 9 hot -keys and mouse-wheel will scroll them at that point.
Hotkeys can now be used to change selected item when the inventory is open.
Shops now sell items back to you. Holding Shift and Clicking and Item while at a shop will quick-sell it.
You can now quickly clear and cancel your chat message by hitting escape.
‘Misc’ in Character Creation color selection, has been renamed “Shoes”.
Misc
New Feature : Critical Hits. There is now a small chance you will do more damage to an enemy
New Feature : Damage Types. Damage is now separated into Melee, Ranged and Magic damages. These will be used going forward for a few different systems, such as buffs, de-buffs. Items will list what kind of damage they do in their tool-tip so you know what will be effected by what buff.
New Music : Corruption.
Added 19 new hairstyles.
There are now 3 difficulty modes that are set when creating a character.
Softcore - Drop coins on death, keep max hp and mana values.
Mediumcore - Drop all items on death, keep max hp and mana values.
Hardcore - Drops all Items and deletes your character on death, requiring you to start a new character. On death you will become a ghost that can not interact with the world until you log out.
Players now heal automatically when ‘not in combat’. You are flagged as in combat when you are damaged by anything. The longer you have spent after getting hurt will increase your hp regen speed slightly.
Mana now recharges on its own when you are not casting. Slowly if you are moving, and fast if you stand still.
Hellstone no longer produces light and is more rare.
Hellstone now spawns lava when it is mined, but only in the underworld.
Cacti no longer cause knock-back making running through a desert less of a hassle.
Cacti no longer destroy blocks as they grow.
Some sounds have a randomizing pitch change (like sword swinging), to make them have more variance.
Optimized “Finding Tile Frames”, so worlds should load faster
There are new sounds for the following actions/events
Talking to an NPC
Mana Becoming Full (also shows a purple sparkle on player)
Using Water Bolt, Flamelash, and Flower of Fire
Starting to Drown.
Melee speed increase items are now calculated correctly.
Thorns are now destroyed after you touch them and receive damage.
Corrected some spelling errors and also the placement of ‘%’ in some potion tool-tips.
Added a bunch of new randomized game subtitle captions.
World Gen
More Gems spawn in the jungle.
Hell Houses now spawn differently. A worlds Hell Houses can rarely spawn as all obsidian, and they can now get really tall.
Underground Jungles now have a Mud Background
Dungeons should no longer spawn in the ocean.
Deserts now spawn slightly further away from spawn.
Dungeons now spawn with more spikes and less lighting.
Underworld Ash is now filled with more lava pockets, making mining Hellstone more of a challenge.
Some items no longer spawn in Dungeon, these were meant for non-dungeon areas.

can't be bothered fixing the copy paste spacing.
Full notes here: http://terraria.wiki...Version_History

Critical hits and the name of your currently selected item were things I noticed first
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Darkness covers all I see and touch, No feeling of pain just sorrow.
My hand loses grip of the sword I hold, And I turn to become a true shadow.

Posted Image

#11 Sketch

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    Damn!

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Posted 16 August 2011 - 07:08 AM

<3

#12 monkeyman

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Posted 16 August 2011 - 07:13 AM

The slimes still spawn far too frequently underground.
Probably less hassle with better weapons and armour. Right now I have a wooden sword and no armour and it's a bit slow going.
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Darkness covers all I see and touch, No feeling of pain just sorrow.
My hand loses grip of the sword I hold, And I turn to become a true shadow.

Posted Image

#13 Needles

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    For real. No joke!

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Posted 17 August 2011 - 05:09 AM

I'm apparently still on the 1.0.5 build, and it won't update itself. Hmm.

Edit: Nvm. Deleted local content and reinstalled. All is well. Hoping I don't have to do this every time there's an update, though.

Edited by Needles, 17 August 2011 - 05:16 AM.

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I am exciting for the upcoming of the BF3. Hope that they will release as early as now.
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I ONLY NOW GOOGLE AND YAHOO
get the fuck off the child molester

#14 monkeyman

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Posted 17 August 2011 - 06:32 AM

Bah. Found a chest underground. Took it's awesome contents. Bashed the chest so I could pick it up. Placed chest in my house with money and ore/ingots in it. Saved/exited. Loaded up later: chest had disappeared. Go back underground and see chest sitting in the sane spot. It's empty :(. Lame.
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Darkness covers all I see and touch, No feeling of pain just sorrow.
My hand loses grip of the sword I hold, And I turn to become a true shadow.

Posted Image

#15 Needles

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    For real. No joke!

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Posted 17 August 2011 - 07:00 AM

Yeah what's the deal with saving and spawn points? Are you meant to build a house where you originally spawn? It seems that when you reload a world you don't spawn where you last saved, you just get loaded in to a set spawn point. Am I right in thinking that? I know it's not exactly the same as your issue monk, but it's similar.

I was going to do a silly Let's Play, but I don't think me not having a fucking clue what I'm doing would be interesting for more than 5 minutes. I can't craft for shit, and have basically no idea what I'm meant to do.
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I am exciting for the upcoming of the BF3. Hope that they will release as early as now.
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I ONLY NOW GOOGLE AND YAHOO
get the fuck off the child molester

#16 monkeyman

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Posted 17 August 2011 - 07:35 AM

Your default spawn point is wherever you first spawn when you log in. To set a new spawn point you have to craft a bed and set the spawn point there (you need to craft silk from spiderwebs).
To craft you need a crafting table. Get some wood, hit Esc, look at the bottom left and make it.
To craft using the crafting table stand in front if it and hit Esc again for new option. You'll need stone and stuff to make a furnace which let's you make ingots and an anvil which keys you make armour.
If you talk to the guide and click "Crafting" in his sketch bubble you can drag and drop a material to see what you can craft with it.

Hope that helped a bit babe.
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Darkness covers all I see and touch, No feeling of pain just sorrow.
My hand loses grip of the sword I hold, And I turn to become a true shadow.

Posted Image

#17 Sketch

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    Damn!

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Posted 17 August 2011 - 08:20 AM

Monk have you found the sky islands yet? Do it, trust me!

#18 monkeyman

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Posted 17 August 2011 - 11:45 AM

Whuuuut no. I've barely scratched the surface. I have no armour or grappling hook and I've not experienced a blood moon or goblin army invasion yet.
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Darkness covers all I see and touch, No feeling of pain just sorrow.
My hand loses grip of the sword I hold, And I turn to become a true shadow.

Posted Image

#19 Burial Agent

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Posted 18 August 2011 - 11:51 AM

I played for about 3 days straight and saw all to be seen, it's pretty fun but can get easy quick if you get the right items. From then on, it's a bit boring. Then I tried out multiplayer and I got about 70 platinum within just a few sessions, from people dropping it everywhere lol. Someone also gave me 99 Hellstone bars. All that's left to do is to start building creative things, but I liked Minecraft more when it comes to this. So now I look forward to Terraria updates, eventually the creator wants to add other planets, dimensions, etc.

Edited by Burial Agent, 18 August 2011 - 11:54 AM.

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#20 monkeyman

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Posted 18 August 2011 - 12:56 PM

I can imagine getting so much stuff for free would remove a lot of the fun.
For now I'm enjoying exploring a big cave system. Just made a gold sword and some armour and I've just found cloud in a jar (double jump yay) and Hermes boots.

I can see how once you have everything it might be hard to keep going. Was the same with minecraft really
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Darkness covers all I see and touch, No feeling of pain just sorrow.
My hand loses grip of the sword I hold, And I turn to become a true shadow.

Posted Image