The AI.
#1
Posted 08 June 2011 - 12:13 AM
That genuinely impressed me, I didn't expect the AI to even come close to being able to recognize something like that.
Music to trip to:
The Eternal Locust (This Binary Universe)
The Furnace (Machinarium)
Awakening of a Woman (The Cinematic Orchestra)
#2
Posted 08 June 2011 - 12:19 AM
#3
Posted 08 June 2011 - 12:33 AM
The AI seems to be very realistic now. If you are in a cop outift, people will actually treat you like a cop. So criminals will hide their drugs, other cops will ask you thing s like that. Then there's the cover blowing thing: previously the NPCs just stared at you, your cover was blown, the NPC started shooting and every single other NPC knew what was going on immediately. But now there will actually be a conversation: Cop: "Didn't you quit a few years ago?" 47: "Never left." Now that's just unbelievably awesome. I wonder if there's a conversation like that always when your cover is about to be blown. And will there be dozens of different conversations depending on who's asking and what is 47 disguised as... I hope it's not scripted, like I fear.
The Small fixes thread. IOI employees and Hitman developers, please take a look at the thread. At the moment there are about 80 small or smallish things that the fans would like to see improved. Many would improve gameplay and shouldn't be too difficult to fix before Absolution is released.
http://www.hitmanfor...s/#entry1462443
#4
Posted 08 June 2011 - 12:38 AM
In fact, reading it again it says that 47 actually physically reacted to the suspicion by lowering his cap. That is cool.
Music to trip to:
The Eternal Locust (This Binary Universe)
The Furnace (Machinarium)
Awakening of a Woman (The Cinematic Orchestra)
#5
Posted 08 June 2011 - 12:42 AM
About disguises and suspicion: I hope the NPCs have more states than like 0 - neutral, 1 - alert and killing everyone. In Blood Money they're less hostile but they're also too easy to fool and play with.
Another thing is that you should always be treated equally with other NPCs until you caused trouble. The player should be treated like any other cop, civilian or worker while he is disguised. I also don't feel it's believable that everyone else but you can walk through locked doors and frisk points.
Edited by In Cold Blood, 08 June 2011 - 12:46 AM.
#6
Posted 08 June 2011 - 12:44 AM
From the previews, it looks like the game will be more intense becuase of the AI and the way they react so this is a HUGE plus point in a positive way.
Anyway, waiting to see/read more on this because it looks interesting. Really, interesting.

#7
Posted 08 June 2011 - 12:44 AM
Music to trip to:
The Eternal Locust (This Binary Universe)
The Furnace (Machinarium)
Awakening of a Woman (The Cinematic Orchestra)
#8
Posted 08 June 2011 - 12:49 AM
I think it isI hope it's not scripted, like I fear.
#9
Posted 08 June 2011 - 12:52 AM
Random cop says: Didn't you quit a few years ago?
You...
[I never left.]
[I think you're mistaking me for someone else.]
[Do I know you?] (annoyed tone)
[<Say nothing>]
On a side note, I think the "I never left" quote is actually a statement to the Hitman fans, implying that he never quit his journey.
#10
Posted 08 June 2011 - 12:57 AM
Yeah, I just got that.On a side note, I think the "I never left" quote is actually a statement to the Hitman fans, implying that he never quit his journey.
Edited by Hallaway, 08 June 2011 - 12:57 AM.
#11
Posted 08 June 2011 - 12:59 AM
Music to trip to:
The Eternal Locust (This Binary Universe)
The Furnace (Machinarium)
Awakening of a Woman (The Cinematic Orchestra)
#12
Posted 08 June 2011 - 02:05 AM
On a side note, I think the "I never left" quote is actually a statement to the Hitman fans, implying that he never quit his journey.
That little conversation between the cop and 47 should be in the TV trailer
#13
Posted 08 June 2011 - 02:39 AM
#14
Posted 08 June 2011 - 03:45 AM
The point is simple. IMPROVEMENT.
By the looks of it. it has improved leaps and bound.
I think this will be the best HITMAN game out of all the five.
We should be happy that it wasnt the shitty kane and lynch 3
"At the next Hitman game coming, they tried a person in charge with passion and balls to rethink (Not me), but alas he was removed and K & L management has taken over. It does not bode well for IO and Hitman's future." -- Former IOI employee "Voodooman"
See User Scores Urself, don't be fooled by Graphics, 6.6 Average Rating. An utter failure and Death of a fantastic Franchise. RIP HITMAN FRANCHISE 2000-2006. LONG LIVE THE KING, THE KING IS DEAD
#15
Posted 08 June 2011 - 05:20 AM
I read that someone, well a commentor said that a guard asked 'Didnt you quit a few years ago?' and 47 responding 'Never left'.
I find that really interesting for me to see that. Im unsure of everyone else here. Im unsure how closely IO worked on it with the interaction, but actually, when someone asks you a question, its simply a question that they want to find out. Even if they dont appear to be. Something as what the guard asked.
However, 47 said something really small, but its pretty clever to those who understand it, but he basically pretty much closed off the conversation with a one liner that closes off more communication from occuring. No one really wants to come across something that doesnt interest them. So it just suits to me that he probably closed off interaction to the guards or basically preventing them from getting closely accustomed to him from doing something else since he was a cop, although the rest of the guards werent aware of that.
I also read that someone else, who seen the gameplay didnt understand 47's words. Im guessing that maybe they were expecting a finale or anything of that sort. I can guess, but ill find out myself soon as it comes out. The demo of course.
Although Im really curious on how the chemistry went down and the tone of voice by both 47 and the guard. Im unsure if he asked out of curiousity or suspicion, it would haved said more.
Edited by Crain4, 08 June 2011 - 05:29 AM.












