Jump to content

Hitman: Conviction


  • Please log in to reply
69 replies to this topic

#21 planzer

planzer

    Expert

  • Members
  • PipPipPipPipPip
  • 984 posts

Posted 12 June 2011 - 06:12 AM

Yeah, this is taken from the Edge article, and yes that shit is pretty fucking bad. But to me the worst aspect is that instinct mode replaces the map screen, and you have to refill the instinct meter by carrying out stealth kills. The game is basically demanding that you kill multitudes of NPC's other than your target to fill that precious meter. This shit changes the entire scope of the game IMO. Perhaps they should title the game "Hitman: No Silent Assassin"

I may be wrong, but haven't they said that you can go through entire levels without killing anyone but the target?
  • 0

#22 The Iceman

The Iceman

    Henchman

  • Members
  • PipPipPip
  • 200 posts

Posted 12 June 2011 - 06:37 AM

I may be wrong, but haven't they said that you can go through entire levels without killing anyone but the target?


True, but if you want to view this new "map" to find targets, weapons, etc or perform moves to avoid detection you're going to have to use instinct mode, and therefore kill NPC's to fill the meter. It seems this mode is going to be a pretty big part of the game unfortunately. So where as before committing excess violence and killing was discouraged in the series, in the new one it seems the opposite is true.
  • 0
Quotes from the lead developer, Tore Blystad:
"You never really learn how to play them... you’re never taught how to do things, and you’re just dropped into this world. Someone playing it will think ‘shit, what have I got to do, my target is over there and I have no idea how to get there’ and they just get killed a million times."

"We have paced the game a little bit more than previous games. In Blood Money, we felt it was one huge mission, then another huge mission, then another huge mission… and you always start outside and probe your way in. It got a little repetitive at the end."

#23 calCabrina

calCabrina

    Thug

  • Members
  • Pip
  • 36 posts

Posted 12 June 2011 - 06:39 AM

Maybe we can knock them out instead.
  • 0

#24 The Iceman

The Iceman

    Henchman

  • Members
  • PipPipPip
  • 200 posts

Posted 12 June 2011 - 06:51 AM

Maybe we can knock them out instead.

The Edge article says that the bar "refills when you do silent, stealthy takedowns." So that is plausible. However, I've been reading on other forums such as NeoGAF that stealth kills refill the meter, no mention of sedations or knocking the person out. Perhaps we need clarification on this issue from someone at IO.

Edited by The Iceman, 14 June 2011 - 07:41 AM.

  • 0
Quotes from the lead developer, Tore Blystad:
"You never really learn how to play them... you’re never taught how to do things, and you’re just dropped into this world. Someone playing it will think ‘shit, what have I got to do, my target is over there and I have no idea how to get there’ and they just get killed a million times."

"We have paced the game a little bit more than previous games. In Blood Money, we felt it was one huge mission, then another huge mission, then another huge mission… and you always start outside and probe your way in. It got a little repetitive at the end."

#25 planzer

planzer

    Expert

  • Members
  • PipPipPipPipPip
  • 984 posts

Posted 12 June 2011 - 06:55 AM

So where as before committing excess violence and killing was discouraged in the series, in the new one it seems the opposite is true.

Yeah, I do remember Tore saying that they wanted to tempt the player to become crazier/more violent.
I guess, if all else fails, we could go without the map.
  • 0

#26 nlitement

nlitement

    Professional

  • Members
  • PipPipPipPip
  • 292 posts

Posted 12 June 2011 - 07:04 AM

The Edge article says that the bar "refills when you do silent, stealthy takedowns." So that is plausable. However, I've been reading on other forums such as NeoGAF that stealth kills refill the meter, no mention of sedations or knocking the person out. Perhaps we need clarification on this issue from someone at IO.

Maybe this game will borrow from Conviction once again and make it so that there is no difference between a kill and a knockout.

Oh, and they did refer to the "mark and execute" points as "stealth takedowns" in Conviction, which they later clarified to be the same thing as killing, because there are no kill/KO stats in Conviction.
  • 0

#27 The Iceman

The Iceman

    Henchman

  • Members
  • PipPipPip
  • 200 posts

Posted 12 June 2011 - 07:06 AM

Yeah, I do remember Tore saying that they wanted to tempt the player to become crazier/more violent.
I guess, if all else fails, we could go without the map.


Crazier/more violent? This is not Manhunt or Kane & Lynch, this is HITMAN. 47 is not some psychopathic mass murderer like that dude from Manhunt or those two vermin in the Kane & Lynch games who just want to kill, kill, kill, he's an anti-hero who is taking out the worst of the worst with as little collateral damage as possible. It's too bad those involved in the previous Hitman games have vacated the premises at IO, they are obviously going to be sorely missed by fans of the series considering what we're hearing about Absolution.
  • -2
Quotes from the lead developer, Tore Blystad:
"You never really learn how to play them... you’re never taught how to do things, and you’re just dropped into this world. Someone playing it will think ‘shit, what have I got to do, my target is over there and I have no idea how to get there’ and they just get killed a million times."

"We have paced the game a little bit more than previous games. In Blood Money, we felt it was one huge mission, then another huge mission, then another huge mission… and you always start outside and probe your way in. It got a little repetitive at the end."

#28 Kent

Kent

    Freethinker

  • Super Moderators
  • 7201 posts

Posted 12 June 2011 - 07:15 AM

Yeah, I do remember Tore saying that they wanted to tempt the player to become crazier/more violent.
I guess, if all else fails, we could go without the map.


Where did Tore say that?

#29 themurder2k5

themurder2k5

    Henchman

  • Members
  • PipPipPip
  • 175 posts

Posted 12 June 2011 - 07:20 AM

Where did Tore say that?


http://www.hitmanforum.com/forum/index.php/topic/54142-new-interview-with-tore-blystad/
  • 0
Posted Image

#30 planzer

planzer

    Expert

  • Members
  • PipPipPipPipPip
  • 984 posts

Posted 12 June 2011 - 07:26 AM

http://www.hitmanforum.com/forum/index.php/topic/54142-new-interview-with-tore-blystad/

That interview at around... 4:50?
  • 0

#31 Kent

Kent

    Freethinker

  • Super Moderators
  • 7201 posts

Posted 12 June 2011 - 07:54 AM

^ The way it sounds in the context of that clip though I'd have to put an emphasis on the "temptation" part.
It doesn't sound like the intention is for the stealthy players to actually become action-players, but for them to always feel "I am such a badass hitman, I could just kill everyone in this room right now... ..."

#32 Chrysander

Chrysander

    Chest-High Walls

  • Members
  • PipPipPipPipPip
  • 560 posts

Posted 12 June 2011 - 07:55 AM

rar he is just saying it's an option, it was always an option
  • 0
Posted Image

#33 Coflash

Coflash

    Mercenary

  • Members
  • PipPip
  • 70 posts

Posted 12 June 2011 - 07:56 AM

....which all of course, could be squashed with a single paragraph from the devs. All this hate, all this negativity, all this speculation would be gone with a definite answer as to what the hell is going on and how it'll work.

Pre-alpha - yes. But to even make it to that stage you must have planned out the mechanics of the game, and they rarely change in a significant way during the development process. Unless of course you're 3Drealms.
  • 0
I'm sorry if you thought that I create these images to impress you, they would have and will continue to be created regardless of what anyone thinks :)

#34 nlitement

nlitement

    Professional

  • Members
  • PipPipPipPip
  • 292 posts

Posted 12 June 2011 - 07:59 AM

....which all of course, could be squashed with a single paragraph from the devs. All this hate, all this negativity, all this speculation would be gone with a definite answer as to what the hell is going on and how it'll work.

Pre-alpha - yes. But to even make it to that stage you must have planned out the mechanics of the game, and they rarely change in a significant way during the development process. Unless of course you're 3Drealms.

If you follow Blystad's Twitter, you'll see they're happy to answer any questions they can't answer (an oxymoron that they apparently pull off very well).
  • 0

#35 Coflash

Coflash

    Mercenary

  • Members
  • PipPip
  • 70 posts

Posted 12 June 2011 - 08:01 AM

If you follow Blystad's Twitter, you'll see they're happy to answer any questions they can't answer (an oxymoron that they apparently pull off very well).


I have been reading it, half the time he doesn't explain anything well enough or doesn't answer at all.

I don't know why I bother though, considering he already pulled the piracy card on Blood Money for the "new direction" as if it were a reason, with excuses like that I wonder how much is worth reading.
  • 0
I'm sorry if you thought that I create these images to impress you, they would have and will continue to be created regardless of what anyone thinks :)

#36 Chrysander

Chrysander

    Chest-High Walls

  • Members
  • PipPipPipPipPip
  • 560 posts

Posted 12 June 2011 - 08:07 AM

I don't know why I bother though, considering he already pulled the piracy card on Blood Money for the "new direction" as if it were a reason, with excuses like that I wonder how much is worth reading.


It makes no sense. What does piracy have to do with anything? Seems like he didn't answer that question at all.

for those who have not read this:
http://twitter.com/#!/ToreBlystad/status/74189147123875840
  • 0
Posted Image

#37 planzer

planzer

    Expert

  • Members
  • PipPipPipPipPip
  • 984 posts

Posted 12 June 2011 - 08:14 AM

^ The way it sounds in the context of that clip though I'd have to put an emphasis on the "temptation" part.
It doesn't sound like the intention is for the stealthy players to actually become action-players, but for them to always feel "I am such a badass hitman, I could just kill everyone in this room right now... ..."


That is what I thought really, because, there has alwas been that temptation in the previous games too... I mean, grab a gun and plow through the NPCs with a custom silenced shotgun.
  • 0

#38 calCabrina

calCabrina

    Thug

  • Members
  • Pip
  • 36 posts

Posted 12 June 2011 - 08:20 AM

But now it is easier and more convenient, like shooting down a chandelier.
  • 0

#39 Coflash

Coflash

    Mercenary

  • Members
  • PipPip
  • 70 posts

Posted 12 June 2011 - 08:25 AM

It makes no sense. What does piracy have to do with anything? Seems like he didn't answer that question at all.

for those who have not read this:
http://twitter.com/#!/ToreBlystad/status/74189147123875840


As I said I don't think it's a reason, but more of an excuse, and an overused ridiculous one at that. If they want to move to a new audience - it's understandable. To quote piracy because sales numbers paled in comparison to some hyper inflated CoD sale sheet is shameful.
  • -1
I'm sorry if you thought that I create these images to impress you, they would have and will continue to be created regardless of what anyone thinks :)

#40 Kent

Kent

    Freethinker

  • Super Moderators
  • 7201 posts

Posted 12 June 2011 - 10:02 AM

^ The way it sounds in the context of that clip though I'd have to put an emphasis on the "temptation" part.
It doesn't sound like the intention is for the stealthy players to actually become action-players, but for them to always feel "I am such a badass hitman, I could just kill everyone in this room right now... ..."


And here it is, from: http://www.gamemarsh...-interview.html

GM: Of course some players want to know, can you play most of the game as a true silent and hidden assassin, in ultra-stealth mode so to speak?

IOI: Sure, you can. But then we will tease you, you’ll find a shotgun or some kind of an explosive to take out groups of enemies, and then you have to resist temptation to use these and figure out a way to be a true silent Hitman. The game is all about choice. You can fool around with the A.I. in a number of ways and build elaborate traps for them, but we’ll be talking more about those game mechanics in the future.


So what Tore was saying in that interview becomes clearer here.
I actually remember this from the demo (the teasing with action aspect). As you reach the lobby of the building, right near the end, where the SWAT officers are guarding the exit, you'll stop dead in your tracks just next to what is basically a heavy machine gun and if I remember correctly, grenades as well. I remember it because I remember thinking

"No, they're not gonna blast themselves out, are they?"

I'm absolutely fine with this.

Edited by Kent, 12 June 2011 - 10:04 AM.