Edited by Lobo, 14 June 2011 - 03:59 PM.
Hitman: Absolution Questions *UPDATED 01.09.2011*
#41
Posted 14 June 2011 - 03:57 PM
#42
Posted 14 June 2011 - 04:00 PM
1. Do NPC's notice doors opening ?
2. Can we remove the vision reticules that we seen in the demo ?
3. Will the PC version be released on the same day as the console versions ?

"Where does any man go for one last desperate roll of the dice"
#43
Posted 14 June 2011 - 04:05 PM
when we can expect to get answers ?
Edited by Lobo, 14 June 2011 - 07:24 PM.
#44
Posted 14 June 2011 - 04:08 PM
#45
Posted 14 June 2011 - 04:46 PM
I apologize if any of these have been asked already.
1. Will we still be able to upgrade weapons at all?
2. For pistols with sound suppressors, will there be two variants of the gun (a sound suppressed and non-suppressed version like previous games), or will 47 be able to pull out a sound suppressor and thread it onto the barrel?
3. Are bullet-wound decals still in the game? Overall, how much gore (which is always a good thing) can we expect?
4. Can we expect to see things like persistent shell casings, blood spatter, etc. for those of us on PC's playing with high-end hardware?
5. What version of DirectX is Glacier 2 using at the moment?
6. Have ragdoll physics been re-written?
7. NPC's sound more individual and emotionally driven than before. If this is the case, is the following scenario possible: you silently cut some cop's throat and then leave the body. A friend of his comes along, finds the body, and gets more upset/worked up than other cops might get, and perhaps start swearing revenge, break down crying, etc?
8. In terms of audio, I understand you guys have put a lot of time into sound this time around. How improved are gunshot effects this time around? In previous games I always felt they were a bit flat. It would be cool to have sound effects as close to the film 'Heat' as possible in a game sound engine...
9. Kane & Lynch 2 ended up being ported to PC by a different part of Square Enix from what I understand (correct me if I'm wrong). As a result, it had some strange bugs like not being able to bind certain buttons on the mouse, etc.
Will the PC version be getting more love this time around?
Edited by Swartz, 14 June 2011 - 04:48 PM.
#46
Posted 14 June 2011 - 05:15 PM
Any hard, ultra-hard, insanely hard to get achievements/secrets/rewards planned?
Any "new game+" or special collectibles (i.e. hidden packages in GTA, the cheese locations in every level in Perfect Dark even though they took out the reward at the release) added for fun replayability or longevity of the game?
Are we able to bring melee weapons or all weapons collected to any level?
How long will you be able to make eventual patches for the game? (latest one for Blood Money was left with a nasty brightness bug if I remember correctly)
#47
Posted 14 June 2011 - 05:22 PM
*There will still be the rating, but what about the statistics? still there too?
#48
Posted 14 June 2011 - 05:34 PM
#49
Posted 14 June 2011 - 07:22 PM
Or it will end up like this:
Poster 1: Is Bateson back???
Poster 2: bateson, where is he?
Poster 3: Did you fire Bateson, why?
Poster 4: Is baiteman gone?
I think quite a lot of ground has been covered with the Q's so far, now to wait and hear from IO.
Edited by Watson, 14 June 2011 - 07:24 PM.
– Humphrey Bogart

-Silent Assassin
#50
Posted 15 June 2011 - 12:15 AM
This. If I'm going to be updating the main topic I really don't want to have spend time editing out repeat questions.
I've updated the main topic with a Q about David Bateson and that's all I'm going to put in the main topic regarding the issue, mostly because I think it's the only type of question that Nick could answer.
#51
Posted 15 June 2011 - 01:58 AM
Edited by Robertto, 15 June 2011 - 03:23 AM.
#52
Posted 15 June 2011 - 03:35 AM
#53
Posted 15 June 2011 - 03:39 AM
There's no way nick has the time or the inclination to answer every question being thrown at him.
We are not expecting him to answer everything, but some. The thread is suggested by Nick himself.
Edited by abeg, 15 June 2011 - 03:40 AM.
#54
Posted 15 June 2011 - 05:04 AM
#55
Posted 15 June 2011 - 05:34 AM
Behold, I send you out as sheep amidst the wolves.
#56
Posted 15 June 2011 - 05:37 AM
Ndi kdin mkulit eh no? Nick already answered me this when I PM him. He said no. It will never be like conviction.Will Hitman: Absolution be like Splinter Cell: Conviction?
Edited by mysteryman_25, 15 June 2011 - 05:49 AM.
#57
Posted 15 June 2011 - 05:49 AM
If not, then how many levels of the same size as Traditions of the Trade from Hitman: Contracts could it handle?
I assume awesome graphics come with a price...
The Small fixes thread. IOI employees and Hitman developers, please take a look at the thread. At the moment there are about 80 small or smallish things that the fans would like to see improved. Many would improve gameplay and shouldn't be too difficult to fix before Absolution is released.
http://www.hitmanfor...s/#entry1462443
#58
Posted 15 June 2011 - 05:52 AM
Will Hitman: Absolution be like Splinter Cell: Conviction?
How many times do you need to hear that it won't? Tore, and Nick have both confirmed this, what will it take?
It will take Sam Fisher himself.

Edited by Watson, 15 June 2011 - 06:09 AM.
– Humphrey Bogart

-Silent Assassin
#59
Posted 15 June 2011 - 05:57 AM
It's not specifically the graphics that's worries me, it's the ammount of small details inside the rooms that's worries me. It basicly tells me that there's not room for anything else then what you really see on the screenshots. So can we really expect mansion like missions with both outside and inside enviroments. You don't have to put that on the list btw Symbiote.I assume awesome graphics come with a price...
Edited by abeg, 15 June 2011 - 05:58 AM.
#60
Posted 15 June 2011 - 06:37 AM











