Relax, I finished ;P I assume this language must look very strange to you ;]English, please.
Hitman: Absolution Questions *UPDATED 01.09.2011*
#701
Posted 22 December 2011 - 05:08 AM
#702
Posted 23 December 2011 - 03:49 AM
No, it's just like whispering to your friend among a group of peopleRelax, I finished ;P I assume this language must look very strange to you ;]
Edited by Grim, 23 December 2011 - 03:50 AM.
#703
Posted 26 December 2011 - 09:35 AM
#704
Posted 26 December 2011 - 09:35 AM
#705
Posted 26 December 2011 - 09:36 AM
#706
Posted 26 December 2011 - 09:48 AM
#707
Posted 26 December 2011 - 12:06 PM

Yes the Russians drinks too much
Why do you think so? and Why did you write it here?
Edited by sgg847, 26 December 2011 - 12:19 PM.
#708
Posted 26 December 2011 - 12:50 PM
R.I.P. Physics (dawn of time - Nov 20, 2012)
#709
Posted 26 December 2011 - 02:08 PM
#710
Posted 27 December 2011 - 05:21 AM
#711
Posted 27 December 2011 - 05:51 AM
In my theory.
Sector to sector/sandbox > open world. Close to the assassin's creed model.
I think it's the "pay off" of the second ARG. But not confirmed by Nick.
#712
Posted 27 December 2011 - 12:22 PM
Question for Nick - (when) can you explain how the checkpoint save system works? Particularly with respect to having freedom to move around a map (i.e., in a non-linear way) and ability to approach multiple objectives/targets in the order you please? I'm more curious/concerned about this than any single other part of the game. Thanks!
There are two ways to look at this with what we know:
The pessimistic way: The levels will be completely linear despite what has been said and checkpoints will appear at points throughout each level.
or
The optimistic way: The larger levels will be broken down room by room, with a checkpoint saving progress each time you enter a room or switch floors via staircases etc. (similar to Arkham Asylum).
To be honest, I think the former is more likely but it could be something else entirely. Whatever the system I hope they offer us a number of options, similar to Deus Ex, which offered the current save as well as the previous two autosaves. Perhaps we will learn more from the new stuff coming in Jan.
Edited by Symbiote, 27 December 2011 - 12:24 PM.
#713
Posted 27 December 2011 - 12:50 PM
Always knew i didnt belong in this world. I wasnt
made for this. But Ill never forget - those who betrayed me, andthose who never failed my trust. Ill be carrying nothing from
Gontranno but this lesson: never trust anyone and rely on your
instincts. Forget the past. Ill never find peace here. So, Ill
seek justice for myself. Ill choose the truth I like.
- Agent 47, Silent Assassin

#714
Posted 27 December 2011 - 02:03 PM
In my view, the checkpoints are at the entrance or exit of the subway.
And not in the sector himself. Absolution will not be like Blood Money with only one small sandbox by level. But will constitute a number of areas linked by the Chicago Metra lines that will form the "open world".
At least on several levels since Io announced that a part of the adventure takes place in Chicago.
Edited by Expert, 27 December 2011 - 02:32 PM.
#715
Posted 27 December 2011 - 02:32 PM
Always knew i didnt belong in this world. I wasnt
made for this. But Ill never forget - those who betrayed me, andthose who never failed my trust. Ill be carrying nothing from
Gontranno but this lesson: never trust anyone and rely on your
instincts. Forget the past. Ill never find peace here. So, Ill
seek justice for myself. Ill choose the truth I like.
- Agent 47, Silent Assassin

#716
Posted 27 December 2011 - 02:39 PM
That's wrong. I'm sure have read in some interview, that checkpoints will be divided up in several parts in levels.
This does not contradict what I wrote.
And it was also mentioned, that in the "Run for Your Life" level after 47 breaks through the door on the roof that a new checkpoint will begin.
I would like to know your source. Not impossible, but it would be surprising. Why add a Checkpoint on a level so small...
Edited by Expert, 27 December 2011 - 02:43 PM.
#717
Posted 27 December 2011 - 02:48 PM
There are at least 4 checkpoints on this level. Small white flashlight indicate that game was saved.There was no checkpoint in RFYL.
1 - when 47 reaches the door 2 - cutscene (typical checkpoint in all games) 3 - when 47 makes jump 4 - when he enters in elevator.
Edited by sgg847, 27 December 2011 - 02:48 PM.
#718
Posted 27 December 2011 - 02:56 PM
Edited by Johnny Drama, 27 December 2011 - 02:56 PM.
Always knew i didnt belong in this world. I wasnt
made for this. But Ill never forget - those who betrayed me, andthose who never failed my trust. Ill be carrying nothing from
Gontranno but this lesson: never trust anyone and rely on your
instincts. Forget the past. Ill never find peace here. So, Ill
seek justice for myself. Ill choose the truth I like.
- Agent 47, Silent Assassin

#719
Posted 27 December 2011 - 03:56 PM
There are at least 4 checkpoints on this level. Small white flashlight indicate that game was saved.
1 - when 47 reaches the door 2 - cutscene (typical checkpoint in all games) 3 - when 47 makes jump 4 - when he enters in elevator.
Indeed. RFYL is an escape level demo. So rather linear. The cinematic checkpoints are enjoyable and increases the intensity of the story.
There are two types of games or is used the Checkpoint:
Linear games. And open worlds. Io confirmed there will be always sandbox worlds.
There would be no meaning to instal checkpoints in a sandbox world.
Hitman will be never a totally linear game. This would end of the franchise.
This leaves only one solution.
Edited by Expert, 27 December 2011 - 06:42 PM.
#720
Posted 28 December 2011 - 01:17 AM
Do not in. Between...There would be no meaning to instal checkpoints in a sandbox world.
Hitman is linear game, but with a freedom of choice.Hitman will be never a totally linear game. This would end of the franchise.
No.This leaves only one solution.













