i dont see how checkpoints negatively affect re-playability. quite the opposite, if you can choose to start playing from a specific checkpoint that will indeed increase replayability.
but what directly influences replayability and linarity are the options presented to the player by the game design, features, choice of diguises, routes, props and even weapons. and im certain h5 will be the by far most replayable game of the series.
a checkpoint can be as large as console memory allows. only when we cant stuff more gameplay and level into memory will we have to either change level or checkpoint to progress and load the next part. but a checkpoint can also be artificial and doesnt have to mean loading but just a safe spot where game state is saved. a level can even be one big checkpoint which would equal a full level in say bloodmoney, everything loaded at once. its all down to design, layout and storytelling, so basically its up to the game team on how they will use the system and not so much that the system indicate anything about one or the other.
/daniel
But if we look at the Run For Your Life level. The first checkpoint is when going through the rooftop door to the helicopter scene, right? Let's say, that just before that checkpoint you die or get spottet in your hard struggle to get Silent Assassin rating. How will the game handle this if starting over? Are we going to start all over from the beginning of the level (as it was the last "checkpoint")?
When talking about replayability, I also think of situations when you just "have fun". You know - fucking around, killing them all silently one by one. In the previous games that was possible because you could just safe before doing something really insane - if it worked, then great - if not, you could just reload your last safe where the player decide the savespot. With checkpoints, you might start a long way from the previous spot where you got spotted/killed, and then I think the frustration kicks in.
Hope you understand?
Edited by Johnny Drama, 14 January 2012 - 04:13 AM.




















