Ok I am really going to have to spell this fucking out aren't I because Habit and Watson are clearly not understanding me.
Hitman is a social stealth game. You in a social environment where not ever NPC is a guard, but that's not what these two play-troughs show. These so the kind of action-stealth missions which are akin to most third person shooters. Neither run for your life or the orphanage showed any creative of the other Hitman levels. Where are all the non guard NPCs to dress up as, where are all the obliterate ways of killing your targets etc
You clearly don't spell good because all you did was rehash the same winey complaint that holds no value. Just because I don't agree with you doesn't mean I didn't understand you. You want just can't admit you want Blood money 2.0. anyway i know your new to the forum so perhaps you haven't had a chance to read all the questions and subsequent answers on the questions thread so here are a few that can hopefully put you at ease.
bold = question unbold Nick@IO's answer
Will there be rewards for players that play stealthy and achieve Silent Assassin?Yes. Stealth is still the primary way to play Hitman.
Could Glacier 2 handle the same amount of same sized levels as Hitman 2: Silent Assassin?Glacier 2 is far superior to G1 so it can do everything the old engine could and more on top!
Will there be any daytime missions ? all the artwork and screenshots posted are at night while its raining.Yes, there will.
The checkpoint system. Are the checkpoints just going to be used to tie in larger areas together? Say, if you were to remake some H2:SA missions with this forumula, Hidden Valley, At the Gates and Shogun Showdown could be just one larger level in which the old three levels were just areas separated by checkpoints. Something like that.Yeah, something like that. We’ll talk about it more later on (holy mama, I get to say that a lot today).
Will it, theoretically, be possible to beat the game without ever firing a gun?Well, honestly, the game isn’t done yet so I don’t really know. I know that the ambition is that you should be able to get through all levels without taking out anyone but your intended target.
Any hard, ultra-hard, insanely hard to get achievements/secrets/rewards planned?Oh yes. You don’t get to be a Silent Assassin by playing this casually
Will there be more maps than in Blood Money? It was so short game.The game is pretty long. I’d say it’s about the average length of other Hitman games but since we’re not done with the game yet, it’s tough to estimate exactly. Replay also plays a large part in terms of how much time you spend with the game.
Will there be missions large enough for using a sniper Rifle like previous Hitman installments?I think it’s safe to say that the sniper rifle will be making a lovely comeback.
All of the missions take place in the United States which at first I was annoyed about but if it comes out looking good then I don't mind, my third question is how much variety will there be in the missions? I for one loved 'A New Life' because it was a simple hit in a guy's house which for me was a lot more realistic than going into the White House and killing somebody. The team is going for a lot of variety, which was also what was demonstrated at E3 – going from a quiet stealth element in the library to a more high-paced chopper scene, back to stealth with the hippies and finally some tense disguise gameplay with the cops. The ambition is to create a lot of variety like that so that there is a good flow of different experiences throughout the game. Mind you, within those scenes, options are available for you to play differently than what we showed.
Will the enemies know 47 is in there in most of the levels? In previous Hitman games the enemies (Requiem and some others being exceptions) didn't have a clue he was there... Until it was too late and 47 was far away. So can we just walk in the suit like any other person without cops shooting us in other levels than what was shown in the e3 demo? To me part of the charm has been just walking in the suit, scanning the area, at my own pace, before finding a disguise and getting the job done. That depends on the level. The E3 demo showed a level where Hitman was on the run – it’s not going to be like that all the time, of course. There will be levels where you will go in and nobody will know you and you can go totally old-school Hitman on those.
I don't see how the main core of a hitman game is gone based off these questions and answers. All I see is a Hitman game brought into this generation.
Instinct is actually a real time map replacement (not the map it self, but the map's additional info) and when you think about it, Instinct is not god mode. Everyone has them. It's just that we all develop something with them and 47's instinct thought him him to be the best killer out there. So when using instinct, we are actually in 47's mind. It's simple to understand yet hated by some members who cannot and will not try to understand how simple the explanation actually is.
About the other gameplay features like Red dead slo mo. IF 47 TRULY IS THE BEST OUT THERE AND IS TRULY BETTER THAN ANY HUMAN ALIVE, he must show it and that is 1 way to show it in a game.
this is a good explination. I've also thought of it like this but couldn't find the words to explain. I've also thought that detecting enemies through walls could also come from the sence of hearing which it hard to visually represent in a video game. so instict sord of pokes at that a little. Personally though i think it needs to be dialed way back from what we saw in RFYL. maybe only a room or two away.
Edited by Habit, 12 January 2012 - 10:38 AM.