My god, I think some of you people may actually literally be wearing blinders. I cannot believe there's still concern over whether there will be stealth in the game. I'm flabergasted.
Read some of the media articles from this week. A playthrough of a mission was shown to journalists where 47 went undetected, took out 2-3 thugs with silent takedowns (dragging and disposing of their bodies) and used a disguise as one of the thugs to get past others.
So far, we've mostly been privy to the "brutal action" part of Absolution. Is it really that unreasonable to demand to see some more stealth, either in gameplay or trailer material, in the promo material of a supposed stealth/action game? The Absolution trailers have not shown that much in that regard. Sure, the PR has promised many a thing in that department, but it's just that PR talk. Evidence would kill all speculations/frustration in one swift blow.
This is exactly what this week's media blast was about. 2 playthroughs of one portion of one mission. Read the articles.
@Chronozon, to be honest, I think that IOI talked there minds out of stealth in the many recent previews, they just upped up the shooting or action, to make it seem natural if one so choses that path, the stealth is still there, fibre wire, syringe, crouching...etc. Now that being said, all of the steath theyve shown is crouching behind counters. Weve never really explored how the disguise system works in absolution through gameplay vids.
What I must stress is that none of these previews ever talked a little deeply about the checkpoint system, or the linearity (or sandboxity of the game).
There was mention of 47 using a thug's disguise during the stealth playthorugh, it just isn't shown in the video footage they released of said playthrough. From one of the interviews (can't remember which one), I gathered that when it comes to disguises, NPC's of the same character-type will begin to see through the disguise if you get close to them, unless 1) you use instinct to do the blend function or 2) you are at a "hide in plain sight" spot (e.g., the donuts if you are a cop, stack of papers when disguised as the thug). I think this makes a whole lot of sense... I never liked in the previous games how effective getting the "guard" disguise was and generally tried to avoid doing so; I thought it was terribly unrealistic that, for example, you could put on a pair of sunglasses and suddenly be able to walk freely through a target's house as one of the 12 FBI agents guarding it, and the other 11 agents wouldn't be like, "Strange, Jimmy had hair and was black 20 minutes ago... but he's still wearing those sunglasses, so it must be Jimmy." So I think the solution that NPC's of same character-type can see through your disguise if you get too close to them is fantastic - and this can be seen of course in the RFYL playthrough, when 47 uses instinct to get past the fellow cops in the hallway and again in the lobby. What I want to know is if NPC's that *aren't* of the same character-type will be able to see through a disguise if you behave suspiciously or otherwise not in character.
What is worse, is that when most of us are playing purist mode, we cannot use the social stealth part of the instinct mode, since its turned off. Which in that case I dont know if this renders the use of disguise on purist mode useless or not. I sure do not want to spend all day doing crouching crouching and more crouching, it would feel like the stealth of Deus Ex, which was BORING.
Actually, from one of the interviews (think it may have been the Gametrailers one?) he specifically states that on purist mode the see-through-walls function of instinct is disabled, but that the disguise "blend" function and the "point and shoot" functions are not
disabled. Good news.
Edited by Nitro, 13 January 2012 - 10:07 AM.
Nov 20, 2012: Agent 47 suddenly discovers a hole in his pocket. A black hole.
R.I.P. Physics (dawn of time - Nov 20, 2012)