Ask Us About Instinct
#21
Posted 09 February 2012 - 12:05 PM
#22
Posted 09 February 2012 - 12:08 PM
Indication of triumph, the numbers that are dead
-- Slayer, 'War Ensemble'
When you talk to God, it's called prayer
When God talks to you, it's called schizophrenia.
#23
Posted 09 February 2012 - 12:31 PM
We need a thread dedicated solely for shit like this, making fun of Hitman Absolution and IOI, nothing personal but just for kicks and giggles
#24
Posted 09 February 2012 - 01:06 PM
New voice sounds nice at least for Russian ear.Why isn't Bateson in Absolution? Oh wait, questions should be abot Instinct?
So, is this Instinct the reason Bateson's not in Absolution, if not that what is it?
#25
Posted 09 February 2012 - 03:44 PM
#26
Posted 09 February 2012 - 11:41 PM
#27
Posted 10 February 2012 - 03:00 AM
As a continuation of that line of thought, how do you prevent Instinct from becoming the sole focus of the game? Many games that have introduced a new feature tend to go overboard with it. The devs think up a new toy and they feel that it has to be used throughout the entire game. Sometimes to the detriment of other playstyles.
How integral to the entire experience is Instinct? Are there many sections that will require the use of this meter? From what we have heard so far it can not be entirely disabled, so there has to be a mandatory component to it all. Although you guys tend to bring up the map (as seen on the lowest difficulty) a lot, you could play without ever visiting the map screen.
#28
Posted 10 February 2012 - 05:11 AM
2.Will instinct be used to identify environmental objects which can be interacted with?
3.How deep is Instinct...Can you focus it on an individual to learn of patterns, vulnerabilities (broken femur, coughing, weak heart. etc.) Is it an upgradeable feature?
#29
Posted 10 February 2012 - 07:27 AM
#30
Posted 10 February 2012 - 01:52 PM
#31
Posted 11 February 2012 - 08:54 AM













