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IGN new interview


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#1 Agent_88

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Posted 21 May 2012 - 04:50 AM

Read it here http://www.ign.com/a...s-built-to-last
I like all what he said in this interview and I cant wait for E3 !
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#2 abeg

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Posted 21 May 2012 - 05:34 AM

Seriously you want me to read?
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#3 Numbers

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Posted 21 May 2012 - 05:57 AM

Good interview. Pretty psyched for this game.
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#4 Zero Empathy

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Posted 21 May 2012 - 07:59 AM

Really good interview, I'm looking forward to some of these locations they hint at.
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#5 Best for Hire

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Posted 21 May 2012 - 09:56 AM

Damn, I hate IGN. I'll give it a read anyway though.
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#6 planzer

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Posted 21 May 2012 - 12:21 PM

Mmmmm, dat comment...

Built to last.


It's really great to hear that this won't become one of those yearly releases that just get abandoned after the first few weeks.
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#7 music is math

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Posted 21 May 2012 - 12:21 PM

The dynamic AI dialogue combined with the story and level specific dialogue is a staggering 2000 pages of dialogue which in itself is a challenge even to fit on a disc.


I wonder if the 360 version will be multiple discs.

“The locations of Absolution are most often civilian locations where crowds are a natural part of the setting and this is a unique opportunity for gameplay seldom seen in other games,” he says.


This is a bit reassuring, considering the levels they've shown off so far (Library/Orphanage) seemed to mostly be populated by armed enemies. I hope that crowds aren't part of every civilian location though. Sparsely-populated civilian areas are some of the best parts of the older games.

#8 Habit

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Posted 21 May 2012 - 12:45 PM

I wonder if the 360 version will be multiple discs.


I would rather 360 have multiple disks than them downsize the game to fit. I hate when the ps3 owners get a small game just to accomidate the 360 users.

This is a bit reassuring, considering the levels they've shown off so far (Library/Orphanage) seemed to mostly be populated by armed enemies. I hope that crowds aren't part of every civilian location though. Sparsely-populated civilian areas are some of the best parts of the older games.


I agree. this is obviously something newer to the series (though it was experimented with in BM) and sometimes games tend to make a game revolve around those newer features. Hopefully the dence crowds aren't over done. some of the screenshots from Hope have been reassuring in that 47 is seen in what appears to be an open area but there isn't a ton of NPC's. a nice mix would be perfect.
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#9 music is math

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Posted 21 May 2012 - 12:52 PM

I would rather 360 have multiple disks than them downsize the game to fit. I hate when the ps3 owners get a small game just to accomidate the 360 users.


Me too. PS3 and PC users shouldn't have a degraded experience to compensate for the 360's problems.

#10 Habit

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Posted 21 May 2012 - 12:59 PM

Me too. PS3 and PC users shouldn't have a degraded experience to compensate for the 360's problems.

Exactly! Could you imagine LA Noire being samshed into one disk. Yuck!
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#11 Cold Shadow

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Posted 21 May 2012 - 02:03 PM

Me too. PS3 and PC users shouldn't have a degraded experience to compensate for the 360's problems.


I have both consoles and although this is right, it's not necessarily 100% true. There are many games that just look slightly better on the 360 because of 1 thing. It's away easier to work with and code it. And no, even if the ps3 makes use of blu ray to it's fullest, the GPU and it's other hardware are still on the 360 level so it won't make a big difference in graphics. The thing with LA Noire that took so much space that needed multiple disks was mainly the facial animation engine.
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#12 music is math

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Posted 21 May 2012 - 02:27 PM

It's true that the 360 version of multiplatform games frequently is superior to the PS3 version, but that's not relevant to what I said. If Absolution can't fit on one DVD, then I don't want to see content cut or unnecessarily compressed on all platforms just for the sake of uniformity. I'm not referring exclusively to graphical fidelity. Also, if, for whatever reason, the 360 is capable of running a superior version of the game than the PS3 in some ways (i.e. graphics), I wouldn't want to see it hobbled just to make them perfectly equal in that case either.

#13 Gismo12

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Posted 21 May 2012 - 03:12 PM

I am very happy that they want to make game build to last :) that is really great
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#14 ThaCrip

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Posted 21 May 2012 - 08:26 PM

The new tech supports crowds of up to 1200 strong, at 30 frames-per-second.


i wonder what's the details on that there.

like if that 1200 people in crowd will only run @ 30FPS on some super high end system, or what?

because i know my CPU (i3-2120 (basically the fastest dual core CPU right now)) will be able to run Hitman Absolution well as my GPU is the bottleneck of my system now but still should be able to comfortably run it at a decent frame rate especially with a few graphics tweaks like turning off AA or lowering shadows etc which typically have minimal impact on overall visuals but give a solid boost to frame rate.

but who knows maybe that 30fps is sort of a 'worst case scenario' situation if the games graphics are maxed at a fairly high res etc to where in most cases with a good system it will run comfortably over that.

BUT then again... that could just mean consoles since those will be generally underpowered vs your typical good-ish PC nowadays.

In addition to the inherent replay value of the levels we have added a comprehensive challenge system that will entice certain play styles and hint at certain unlocks that can be achieved on the level to get even more fun out of each level.


i like that as that was one thing that helped boost Hitman Contracts replay factor is getting certain weapons from levels.

but basically completing certain challenges or getting certain ratings to unlock extra weapons or possible upgrades etc is definitely something i think many will like as i know it will help increase replay value for me.

“As developers, it is heart-warming to us when players spend months, even years with our games, clocking in hundreds of hours to find every secret and cover every inch of the map,” says Blystad. “But in reality, of course, not all players will have the time, patience or interest in going into that kind of detail with every game. Absolution is built to last for a long time for the players who want more and for a single-player game it is a major advantage to not feel finished once the game has been played through once.”


Yep ;)

that's definitely one area Hitman comfortably beats most games is the replay dept as the typical game you might finish once and not really care enough to play it again where as once in a while you get a game that's special and stands the test of time to where you replay it here and there.

There is, however, one thing that’s been bugging us: Diana. Kicking things off in Absolution by asking players to kill Diana seems a little odd considering Diana saved 47’s life in the closing moments of Blood Money. Is IO at all concerned there’ll be a bit of resistance from returning Blood Money fans here?

“This is a central piece of the story of Absolution and we know this is a difficult topic for returning Hitman fans,” grins Blystad. “We do believe when they get to play the game it will come across differently from what they expect though and can only ask that people wait until they try it for themselves.”


;) , so hopefully that basically means after we see how the story plays out that killing off Diana won't seem as bad as it appears to us fans now since all we see right now is 'Diana is dead' which we think sucks since she's been with 47 since the old days basically.

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overall it was a good interview.
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#15 Cold Shadow

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Posted 21 May 2012 - 08:48 PM

It's true that the 360 version of multiplatform games frequently is superior to the PS3 version, but that's not relevant to what I said. If Absolution can't fit on one DVD, then I don't want to see content cut or unnecessarily compressed on all platforms just for the sake of uniformity. I'm not referring exclusively to graphical fidelity. Also, if, for whatever reason, the 360 is capable of running a superior version of the game than the PS3 in some ways (i.e. graphics), I wouldn't want to see it hobbled just to make them perfectly equal in that case either.


Ofcourse. Multiple disks would be an option if Absolution won't fit in just 1 Dual Layer DVD. However I also don't want content cut.

As for Absolution being built to last. I never doubted that at all because all Hitman games had insanely high replay value.
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#16 Phillyphries

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Posted 21 May 2012 - 09:06 PM

Good games you get for PC are about 10-16GB in size nowadays. Standard game on PS3 is usually 9GB but can fit up to 25GB or 50GB.

Goes to show the xbox is ruining every new multiplatform game lol.

What the article said about 1200 people in a single map sounds pretty awesome.

Edited by Phillyphries, 21 May 2012 - 09:17 PM.

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#17 Cold Shadow

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Posted 21 May 2012 - 10:32 PM

^You understand nothing of GPU and coding because I already covered that up. Yes, data is low on the 360 but it doesn't mean it's ruining the games especially when it comes to graphics. The GPU and other hardware on the ps3 are similar to the xbox. Not to mention that the current gen hardware does not need blu ray space because the GPU and other processing units on the current gen consoles are old and won't make use of the extra space provided by the blu ray. Even if they make use of that data, the game would be difficult to run without performance problems simply because the other hardware of both the 360 and ps3 are old and won't keep up. This is backed up by the fact that every new game that comes out is basically the limit that these consoles can perform. Adding more will make them unplayable.

LA Noire had multiple disks because of the facial animation engine but that's another story. If Absolution cannot fit it in 1 disk, they could easily make 2. But I doubt they won't be able to do it. I think they can.
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#18 Phillyphries

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Posted 22 May 2012 - 07:12 PM

^You understand nothing of GPU and coding because I already covered that up. Yes, data is low on the 360 but it doesn't mean it's ruining the games especially when it comes to graphics. The GPU and other hardware on the ps3 are similar to the xbox. Not to mention that the current gen hardware does not need blu ray space because the GPU and other processing units on the current gen consoles are old and won't make use of the extra space provided by the blu ray. Even if they make use of that data, the game would be difficult to run without performance problems simply because the other hardware of both the 360 and ps3 are old and won't keep up. This is backed up by the fact that every new game that comes out is basically the limit that these consoles can perform. Adding more will make them unplayable.

LA Noire had multiple disks because of the facial animation engine but that's another story. If Absolution cannot fit it in 1 disk, they could easily make 2. But I doubt they won't be able to do it. I think they can.

I'm not quite sure. God of War III was 35GB but probably because of the separate 3D cut-scenes. There are more features that can be included in PS3 blurays which I think make it better. I mean, when I bought AC: Revelations I got 2 games in one disc.

Also I want to clear it up that I was not talking about processing power of any of the machines.

Edited by Phillyphries, 22 May 2012 - 07:13 PM.

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#19 Cold Shadow

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Posted 22 May 2012 - 08:46 PM

The thing is that today's games are mostly 7GB or a bit more and they are the limit that both the ps3 and 360 can perform without performance issues. If you add more features and stuff, the games will obviously have performance problems because the GPU and other hardware on the ps3 and 360 won't be able to keep up. But adding cutscenes like God of war did won't compromise anything because cutscenes are like a video where it isn't exactly part of the game (where you have control and where you play), since you can only watch them.

Basically what I a saying is that the current consoles do not have enough power to utilise the blu ray capabilities.

Edited by Cold Shadow, 22 May 2012 - 09:44 PM.

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#20 Phillyphries

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Posted 22 May 2012 - 11:06 PM

The thing is that today's games are mostly 7GB or a bit more and they are the limit that both the ps3 and 360 can perform without performance issues. If you add more features and stuff, the games will obviously have performance problems because the GPU and other hardware on the ps3 and 360 won't be able to keep up. But adding cutscenes like God of war did won't compromise anything because cutscenes are like a video where it isn't exactly part of the game (where you have control and where you play), since you can only watch them.

Basically what I a saying is that the current consoles do not have enough power to utilise the blu ray capabilities.

Good point.

Planning to get this on PC anyways though.

Edited by Phillyphries, 22 May 2012 - 11:07 PM.

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