I so far don't have a problem with it. Once I realized that it was most likely due to the old hardware of the xbox 360 that it probably couldn't handle huge levels and such a high level of detail that Glacier 2 provides, then I became fine with it. Plus I really don't see a lot of back tracking taking place with all these new things going on. If you think of the 2nd part of SOH gameplay, what would be the need to go back out that door?
I will say that because the levels are divided up into checkpoints I don't feel as much pressure about having to start all the whole level over if you fail.
As far as the additional checkpoints, well I'm not quite sure about that yet. I don't have a problem with that so far, but that could most definitely change once I get my hands on the game. I will say that because the levels are divided up into checkpoints I don't feel as much pressure about having to start all the whole level over if you fail.
I have no idea how bad all that mentioned stuff will be once I play the game, but I don' really get the explanation for most of it: Obviously, there are some bigger, detailed levels in Absolution, so it is technically possible. And checkpoints/divided levels are one thing, but why no backtracking? Just a small loading screen when stepping in an elevator for example, we've seen it in countless games. No suitcase because it does not get along with the new movements? That's just plain lazy, just auto-drop the suitcase for certain animations, for instance.