Here's quite a bit of info about Origins.
The game is intending to release on October 27th 2017.
The main hero is an Egyptian called Bayek, a male Medjay - whom were Nubian mercenaries well known as protectors of the community, akin to a Sheriff of the time period.
Bayek is a play on words of the original hieroglyphic word for Falcon/Vulture.
Bayek is in his 30s when we first meet him. He is already a highly skilled fighter from the outset.
Bayek is described as intense, but not a brooding personality.
Bayek is not the only playable character. How many others/whom/gender are all currently unknown.
The Open World of Egypt
We will visit Egypt in the Ptolemaic era, with the rise and reign of Cleopatra VII. (Rough time frame 51 to 30 BC)
The landscape will feature pyramids, temples, sand dunes, mountains, cliffs, swamps, oases, salt formations, and of course the Nile river.
The cities of Memphis and Alexandria are both present in the game. The Alexandria Lighthouse and Library, as well as the Sphinx are all explorable.
Others areas confirmed in the playable area include Euhemeria, the Faiyum Oasis, and Lake Moeris.
The environment has been designed in a way that Bayek can traverse and climb anywhere that is visible.
It is possible to go underwater in both the Nile and lakes, and it is possible to find sunken ships, treasures, or hidden ruins.
Wild animals such as lions, crocodiles and hippos roam the land, and will attack each other - or the player.
Tombs are present and explorable for treasure.
There is a gladiator arena to engage in battles for glory.
The game features a brand new combat system, which is primarily hit box driven. Switching between melee and ranged is intended to be seamless.
Due to new AI systems, enemies will no longer wait for their turn in circles around the player, and will attack more randomly.
There is a target lock on button.
There is a dodge button.
Attacks can be blocked with your shield. Arrows can be removed from your shield to restock your own ammo.
Attacks are now triggered by the right side shoulder and trigger buttons on a controller.
There is a charged heavy attack.
There is no stamina bar.
There is an adrenaline gauge that fills as you fight. Once full, a powerful attack can be used by pressing both buttons.
Combos can be achieved, but takes far more timing and precision than previous titles to promote skill.
Confirmed usable weaponry: Fists, Swords, Spears, Shields, Bows, Hidden Blade.
Multiple arrows (up to 5) can be fired by a bow at once.
A damage meter appears above enemies when using the bow, and will show how much damage will be made to specific areas.
Two melee weapons and two bows can equipped and switched between at any one time. Your inventory can carry an infinite number though.
Weapons cannot break.
It is possible to fight whilst underwater.
A crouch button can be used to help move slowly and avoid detection.
The whistle returns.
The Hidden Blade returns.
Running from enemies will no longer display a 'red danger zone', showing when you are clear of trouble.
The sprint button has been removed. Instead, Bayek will fully run when the analog stick is fully pressed in the forward direction.
There are no longer parkour up and down buttons, in an attempt to make parkour more free flowing.
Both horses and camels are rideable. You can call for your horse.
Boats and ships are boardable upon the Nile. Feluccas are sailable.
There is no longer a mini map, instead using an Elder Scrolls style rotating compass to find areas of interest.
A full detailed map is still available when pausing the game.
Bayek has a female pet Eagle called Senu, which can be used to scan the environment.
Senu is fully controllable in terms of ascent, descent, and hovering - and will tag NPCs for you as well as their paths, as well as other interactive objects.
Eagle Vision is more of a pulse this time, and reveals hidden details around you - such as chests.
It is possible to slide down slopes.
Torches are equippable in darkened areas, such as tombs.
Competitive multiplayer will not return for this title.
The game will feature "connected features", and the ability to compare yourself to other players. Whether that suggests co-op is unknown currently.
No info yet.
The composer is unknown.
XP levels return. The cap is level 40 currently.
There is an ability graph, differing from a skill tree in that you can focus on improving different abilities that are not interlinked.
There are three main disciplines, Seer (poisons, animals), Warrior (combat), and Hunter (stealth, bows).
There is an ability to tame animals.
Customization is back, with both individual elements and complete outfits. One features an Anubis style mask, as well as a Mummy inspired costume.
Statistics have been removed from clothing items, to encourage people to use the appearance they favour over utility.
Clothing has changeable colours, materials, and some extra visual effects (such as sand clouds) that can obtained from quests or vendors.
There is a loot system with various quality items and crafting materials ranging from common, rare and legendary variants.
There are no weight or space limitations to the inventory system.
Unwanted items can be deconstructed for materials, or sold to vendors.
Bayek has upgradeable elements with statistics that can be improved with crafting materials; Breastplate (damage taken), Bracers (damage given), Stabilizers (bow skill), Pouches (ammo capacity), and Hidden Blade (effectiveness).
A level 10 Bayek cannot assassinate a level 40 NPC without upgrading, due to the scaling of statistics. As such, 'one shotting' would be impossible if you are below level.
The world contains quests, many of which can be obtained from speaking to NPCs.
Certain quests can be completed in different ways, such as sparing or killing an NPC. They will have no impact on the greater story though.
NPCs have been provided full Day/Night script cycles, and will take time to travel, work, eat, sleep and even urinate through their days.
NPCs can be carried over your shoulder once more.
The Modern Day
The team acknowledges that it is the glue that holds the franchise together. But they are not yet ready to talk about it.
The First Civilization (Isu)
No information, though it has been suggested that the Pyramids were in fact their constructs.
No information as yet.
Development / Staff
Work began on Origins in January 2014.
It has been headed up by Ashraf Ismail as Game Director, whom was also behind Black Flag.
Brand Historian is Maxime Durand.
The Creative Director is Jean Guesdon.
The Art Director is Raphael Lacoste.
The Lead Writer is TBC.
By preordering you gain access to the Pre Order Mission: "Secrets of the First Pyramids".
There will be a Season Pass for DLC.
There are four editions available; Standard, Deluxe, Gold, and Gold Steelbook. The Gold editions contain the Season Pass.
Various merchandise will be available around launch including tie in books, figurines and collectibles.