We don’t have word if H3 will have any bonus missions but the main series is now done. So I want to look back on the missions we got and how the mission objectives were structured across the trilogy and how they changed
Hitman 2016
Freeform Training
This mission was our first introduction to the WoA so they kept it simple. It’s objective was
- Eliminate 1 target
The Final Test
This again was just testing our new skills so it’s objective was just
- Eliminate 1 target
The Showstopper
Now our first ‘true’ mission in the series so they doubled the challenged.
- Eliminate 2 targets
World of Tomorrow
Again increasing the number of objectives we got
- Eliminate 2 targets
- Destroy the virus
A Gilded Cage
Now interesting we sort of reverted back here and went back to
- Eliminate 2 targets
Club 27
Similarly the objectives didn’t change for this mission
- Eliminate 2 targets
Freedom Fighters
This mission tried something really interesting. It not only added a mandatory exit for story reasons, they also just doubled the number of targets. The most ‘real’ targets we’d see in one level in the whole trilogy.
- Eliminate 4 targets
- Exit via the bunker
Situs Inversus
Capping off the first game in the trilogy once again returned to the classic format of
- Eliminate 2 targets
Those are all the main missions in Hitman 2016. We got 16 targets and 1 other objective (not including the bunker exit). It is notable however that Soders in Situs Inversus was unique in the sense he was a completely static target.
Hitman 2
Nightcall
This was a soft tutorial for players to be introduced to the mechanics before the game began. Therefore it had objectives that revealed as the level went on
- Infiltrate the house
- Access the computer
- Eliminate 1 target
The Finish Line
Once again the ‘default’ objective format
- Eliminate 2 targets
Three-Headed Serpent
Increasing the challenge slightly by being the first of the main missions to have
- Eliminate 3 targets
Chasing A Ghost
Another step up here where they introduced a brand-new mechanic, an unknown target. So we had
- Identify The Maelstrom
- Eliminate 3 Targets
Another Life
Less targets here but made up for it with a new type of objective
- Collect 3 clues
- Eliminate 2 targets
The Ark Society
Once again we’re back to 2 targets but we also have an ‘anti-target’ here (which isn’t an objective, as it’s simply to NOT do something but)
- Eliminate 2 targets
- Do not kill The Constant
- [Optional] Extract The Constant
Golden Handshake
Now here is an interesting case. Two wildly different ways to complete the same objective, allowing for very different routes.
- Eliminate 1 target
- Rob the vault OR Pacify 2 NPCs
The Last Resort
A tried but true mission format
- Eliminate 3 targets
That conclude Hitman 2. We got 17 targets and 3 truly substantive other objectives (Identity Maelstrom, Clues, NY Data). Interestingly this game seemed to variety the number of targets in each mission much more than the previous. A notable target here is Sierra Knox, who starts the mission driving her car.
Hitman III
On Top of the World
This game choose to ditch the soft tutorial mission idea and go straight into a ‘proper’ mission with only a small into section. It started the objectives out simple
- Eliminate 2 targets
Death in the Family
A mission with objectives reminiscent to Golden Handshake in the sense of number of targets and the multiple ways to achieve the other objective
- Eliminate 1 target
- Retrieve the file
Apex Predator
A truly unique mission and perhaps the most daring IO have tried. The identifying objective can be skipped on subsequent playthroughs, but in the initial playthrough the objectives are
- Identify ICA agents
- Eliminate 5 targets
End of an Era
Nothing too unique in terms of objectives here
- Eliminate 2 targets
- Wipe the data
The Farewell
This had two story objectives just for story reasons that didn’t in themselves add much to gameplay
- Rendezvous with Diana
- Eliminate 2 targets
- Dance with Diana
Untouchable
A rather simple objective for a rather simple level, driving us towards the end of the trilogy
- Eliminate The Constant
So the trilogy is over and it definitely have more of focus on completing the story. Therefore it focused on smaller numbers of targets, who’s death had more meaning. It had 7 ‘true’ targets and 11 targets who perhaps don’t fit in that category (ICA agents and The Constant). It could be said there were only 2 substantial other objectives (Retrieving the file and identifying ICA agents). The notable targets of this game would be the ICA agents who use guard AI and The Constant who won’t react to 47.
At the end of day this is a Hitman game so you’ll always be killing people, but I do think the mission structures are as important as the story. Obviously there’s a mold that works and IO has been using it, however I do enjoy when they try something new and I would have enjoyed a mission I think without a target. Anyway, my stand out missions of the trilogy on objective merit alone would be
- Freedom Fighters
- Golden Handshake
- Apex Predator
It should also be noted that IO used bonus missions, special assignments, escalations, and elusive targets to try out some different and unique objectives and mechanics that never made it into the main missions. For example
- Diana describing targets - The Vector
- Non-targets becoming targets via their actions - Patient Zero
- Targets changing disguises - The Stowaway
Discuss what kind of missions you liked, what worked for you, and what you’d like to see in future missions if we get any