Analysing the Mission Objectives of WoA

We don’t have word if H3 will have any bonus missions but the main series is now done. So I want to look back on the missions we got and how the mission objectives were structured across the trilogy and how they changed


Hitman 2016

Freeform Training

This mission was our first introduction to the WoA so they kept it simple. It’s objective was

  • Eliminate 1 target

The Final Test

This again was just testing our new skills so it’s objective was just

  • Eliminate 1 target

The Showstopper

Now our first ‘true’ mission in the series so they doubled the challenged.

  • Eliminate 2 targets

World of Tomorrow

Again increasing the number of objectives we got

  • Eliminate 2 targets
  • Destroy the virus

A Gilded Cage

Now interesting we sort of reverted back here and went back to

  • Eliminate 2 targets

Club 27

Similarly the objectives didn’t change for this mission

  • Eliminate 2 targets

Freedom Fighters

This mission tried something really interesting. It not only added a mandatory exit for story reasons, they also just doubled the number of targets. The most ‘real’ targets we’d see in one level in the whole trilogy.

  • Eliminate 4 targets
  • Exit via the bunker

Situs Inversus

Capping off the first game in the trilogy once again returned to the classic format of

  • Eliminate 2 targets

Those are all the main missions in Hitman 2016. We got 16 targets and 1 other objective (not including the bunker exit). It is notable however that Soders in Situs Inversus was unique in the sense he was a completely static target.


Hitman 2

Nightcall

This was a soft tutorial for players to be introduced to the mechanics before the game began. Therefore it had objectives that revealed as the level went on

  • Infiltrate the house
  • Access the computer
  • Eliminate 1 target

The Finish Line

Once again the ‘default’ objective format

  • Eliminate 2 targets

Three-Headed Serpent

Increasing the challenge slightly by being the first of the main missions to have

  • Eliminate 3 targets

Chasing A Ghost

Another step up here where they introduced a brand-new mechanic, an unknown target. So we had

  • Identify The Maelstrom
  • Eliminate 3 Targets

Another Life

Less targets here but made up for it with a new type of objective

  • Collect 3 clues
  • Eliminate 2 targets

The Ark Society

Once again we’re back to 2 targets but we also have an ‘anti-target’ here (which isn’t an objective, as it’s simply to NOT do something but)

  • Eliminate 2 targets
  • Do not kill The Constant
  • [Optional] Extract The Constant

Golden Handshake

Now here is an interesting case. Two wildly different ways to complete the same objective, allowing for very different routes.

  • Eliminate 1 target
  • Rob the vault OR Pacify 2 NPCs

The Last Resort

A tried but true mission format

  • Eliminate 3 targets

That conclude Hitman 2. We got 17 targets and 3 truly substantive other objectives (Identity Maelstrom, Clues, NY Data). Interestingly this game seemed to variety the number of targets in each mission much more than the previous. A notable target here is Sierra Knox, who starts the mission driving her car.


Hitman III

On Top of the World

This game choose to ditch the soft tutorial mission idea and go straight into a ‘proper’ mission with only a small into section. It started the objectives out simple

  • Eliminate 2 targets

Death in the Family

A mission with objectives reminiscent to Golden Handshake in the sense of number of targets and the multiple ways to achieve the other objective

  • Eliminate 1 target
  • Retrieve the file

Apex Predator

A truly unique mission and perhaps the most daring IO have tried. The identifying objective can be skipped on subsequent playthroughs, but in the initial playthrough the objectives are

  • Identify ICA agents
  • Eliminate 5 targets

End of an Era

Nothing too unique in terms of objectives here

  • Eliminate 2 targets
  • Wipe the data

The Farewell

This had two story objectives just for story reasons that didn’t in themselves add much to gameplay

  • Rendezvous with Diana
  • Eliminate 2 targets
  • Dance with Diana

Untouchable

A rather simple objective for a rather simple level, driving us towards the end of the trilogy

  • Eliminate The Constant

So the trilogy is over and it definitely have more of focus on completing the story. Therefore it focused on smaller numbers of targets, who’s death had more meaning. It had 7 ‘true’ targets and 11 targets who perhaps don’t fit in that category (ICA agents and The Constant). It could be said there were only 2 substantial other objectives (Retrieving the file and identifying ICA agents). The notable targets of this game would be the ICA agents who use guard AI and The Constant who won’t react to 47.


At the end of day this is a Hitman game so you’ll always be killing people, but I do think the mission structures are as important as the story. Obviously there’s a mold that works and IO has been using it, however I do enjoy when they try something new and I would have enjoyed a mission I think without a target. Anyway, my stand out missions of the trilogy on objective merit alone would be

  • Freedom Fighters
  • Golden Handshake
  • Apex Predator

It should also be noted that IO used bonus missions, special assignments, escalations, and elusive targets to try out some different and unique objectives and mechanics that never made it into the main missions. For example

  • Diana describing targets - The Vector
  • Non-targets becoming targets via their actions - Patient Zero
  • Targets changing disguises - The Stowaway

Discuss what kind of missions you liked, what worked for you, and what you’d like to see in future missions if we get any

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