I must say that I have mixed feeling on the non-explosive accident requirement for this contract.
What I have absolutely loved about watching elusive target videos is the incredible display of creativity. This has happened because up to now there have never been any restrictions on disguise or kill method.
Community (and featured) contracts allow restrictions to be put in place and often that adds to the enjoyment of the puzzle element of the game. Similarly, escalations allow even more restrictions, which often force some really creative ideas to complete the contract efficiently.
However, the freedom of elusive target contracts means that there has, so far at least, always been an easy option. Once discovered it can be, and is, replicated ad nauseam, so that anyone with even the most basic hand-eye coordination can get SA. I'm not 100% convinced that someone still won't publish an "Easy SA" video, but it might make it slightly more challenging.
At the end of the day it is up to IOI what they do and I've always admired their willingness to try new ideas even if our first reactions have been negative. Let's be honest, very few of us like change. However, if it is going to be a thing then I would agree with @Fortheseven and @JDMHatch_G and they would need to introduce other restrictions for future contracts like,
- A time limit before the target escapes
- Start with no loadout; only use what you find on the map
- Suit only
- Must use a special melee weapon: katana, sabre, battle axe.
And, of course, the map makes a difference. Imagine having this restriction with the last elusive target? Unless you're someone like @cjgarof then the only non-explosive accident would be the balcony push. That is, it will require IOI to create far more interesting routes for future ETs.