I feel like Season 2 should have a reference to all the strange fire extinguisher accidents that have happened in the past few months.
On a serious note, I've given up on ever really enjoying Elusives. The concept is great, but the execution is, although functional, fairly lacklustre. I really appreciate that each has their own backstory and voice acting, but all of that feels pointless since it has no effect on the gameplay anyway.
I'd love if the game was built in a much more dynamic way, where disguises could interact in more meaningful ways than you can/can't stand in a specific spot. I saw a little bit of that in the General (?) outfit, where you could dismiss soldiers. Or the masseuse, who could give anyone a massage.
As things stand, Elusives just highlight the weaknesses of a truly great game. The maps are too static to allow for such dynamic objectives. That doesn't have to be the case though. Imagine if waiters could offer (poisoned) drinks, stylists could offer makeovers, or bodyguards could offer to cover for colleagues.
This way you have a system that works for main missions and any other objective you happen to drop into the sandboxes. I'm not saying the game is bad or broken, but since Live content is such a huge component of it, the game should be built to support it.