Thanks, that's super helpful feedback. The Padre Francesco snipe is something I wanted to build around because it's a throwback to wallbangs. Once you figure out where to shoot, it's replicable. (He doesn't move, luckily.) I can hit him most every time now, and I think it feels cool to pull off. (Btw, if you didn't realize, if you trigger the conversation in the church, he stands when the attendants leave.)
The parking cop is definitely a bit of a brute force solution to the problem of close-quarters sniping, it's true. I don't mind adding easy sniping targets to an otherwise tough contract, because it gives just that little extra spurt of accomplishment... but this guy's a pretty obvious timer. Something else that would work is a target that you have to take out early on, so you couldn't get to the hippie in time for his dance at 1:00 and would have to wait for his dance at 3:00. I'll keep searching.
I don't like that final bodyguard target. His body occasionally gets noticed, and I can't predict when. Gonna replace him.