Luigi's Mansion [SA/AO] by @Distilled_chaoS
I can't say I'm normally fond of really long contracts like this, but there turned out to be a reasonably interesting route here. I recommend playtesting any Drowning kills that are emetic-reliant (though this one probably isn't, if you manipulate the AI correctly); if you poison Scanarotti's wine with the spaghetti thing he just goes to puke by the cliff instead of going to the toilet in the observatory. Stuff like that can ruin the momentum of a run unless there's a workaround; maybe that's what you intended but it kind of bugs me when it feels like Drowning kills are RNGish or require you to circumvent AI. But the target gets closer to the bathroom and can be poked so whatever, it works fine.
GreenLight [SA/SO/AO] by @o_O
Reminds me of The Oppenheimer Legacy. Ended up using a similar strategy. No idea what happened with that last accident but I'm not complaining.
And some random stuff I found just searching aimlessly.
The Cook n Cops [SA/SO] by krishnaraj613
Shrug. It seemed easy enough.
One Disgruntled Customer [SA] by Trelve
Standard kill-chefs-as-chef Paris contract but the kill requirements made me try for a really fast time. Could be done far faster than this even.
A Quick Shot [SA/SO] by Bela-Belugaent.
Another super quick contract where I only did it because I couldn't understand how the creator could've done this so slowly.
Der Glöckner [SA/AO] by ginodino888
There are hundreds of single target Andrea Penca contracts but this is the first one I saw that was at least sort of interesting. Sadly, my initial hope of attic glitching from the Bodyguard start and dropping the bell on him from across the map for a ~30s run was dashed by the damn guy walking out from the killzone almost immediately, even if I got into shooting position within 6s. If one of you can figure that out you'll probably blow the-poor-guy-who-made-it's mind.