I don’t want to sit on these for too long because I’m more interested in showing off the ways the new Big One trick can be used to create interesting contracts.
Kitchen Nightmares (0:45)
This could be even faster throwing The Big One sooner but I wasn’t sure what might break the first chef’s walking path. KOing the chef isn’t strictly necessary but sometimes they step outside the puddle when they see The Big One.
It’s Shockingly Crowded In Here… (1:05)
I’m more excited about puzzle contract implications as demonstrated here. Coordinating not only getting people into the bathroom by various means – audio lures, sink investigation, emetics, coin fetches, weapon reports, etc. – but also the satisfaction of the fire-and-flee toss of the firework as you book it for the exit. There’s a lot of contract potential in this sort of thing, and silly outcomes like shocking five different people who are all in a bathroom for various reasons seems attainable and amusing.