Did this for Showstopper, did it for World of Tomorrow... and now I've finally gotten around to it for "A Gilded Cage".
As usual the suggestion for improvement should be specific to Marrakesh, and not some game wide style improvements. This means no talking about, for instance, accents (which is a fair complaint, but not for this thread)
As usual suggestions will span from stuff that I believe could just be added in a patch, to stuff that would require a lot of work, and is unlikely to ever be done.
Here we go.
Maybe I was the only one to react to this, but when I first booted up the level I was underwhelmed by the very first in-game visual. In Paris and Sapienza you're presented with the main building to infiltrate. That feels better to me.
My suggestion, would be to have an ICA safe house in Marrakesh that has view of the markets as well as the embassy peaking up behind the wall. Have the level start with 47 looking out the window at this view.
Food Delivery for Zaydan
This one is obvious. Zaydan has food delivered to him from the markets, but you can't disguise yourself as the food delivery dude in order to deliver the food yourself. I truly don't see why this wasn't in there except maybe they couldn't get some technical aspect to work. Using a disguise to deliver food to the target? That would be classic Hitman.
It could also be a solution to one of my later points ("No Good Way into Zaydan's Office"), where, for instance, you could get escorted to Zaydan's office to leave the food, and then you're given a short while alone in there (giving you the opportunity to do something under some time pressure, like opening the safe).
Enforcers and Blending in in the Consulate
I've said this before, but here goes. The consulate has a poor balance when it comes to enforcers, this is especially true when you're dressed as a Security Officer. All too often you have to work around enforcers in a forced (heh) manner that doesn't feel at all as well balanced as in Sapienza. I believe part of this is just the choice of enforcers more than the number of them, but it's also a question of blending spots as well as available distractions. My suggestion is probably to add a few blending spots for Security Officers, changing up who is an enforcer a bit, as well as coupling this with my next point to add freedom.
Too Few Paths Upstairs (Consulate)
Really, there's two ways up, that's it. Three if you count both staircases in the lobby, but that seems like a cop out. It's the exact same mirrored set up. Where's the agility based access, like some kind of climbing? I'd like to see at least a couple of agility based entry points.
Maybe some way of getting onto the roof and then getting in through an opening in the glass ceiling for the conference room where Olander is usually located.
These methods might allow the player to avoid some enforcers.
No Good Way into Zaydan's Office
Zaydan's office in the school building is the home of at least two main strategies (probably three), yet there's no way to get in there that doesn't involve subduals or throwing distractions. Really? They even tease with an open window that goes nowhere.
This should have had some kind of agility based accessability. Make it so that the open window has a purpose by tying it to a climbing method of getting in there.
Making a Call
Really, once you have Zaydan's and/or Strandberg's phone number, why can't you call them from a phone booth? Have it cost a coin, I'd really enjoy that. Anything that gives the coins the feeling of being actual coins is fun. There's also something particularly spy-thriller-ish about making a call from a phone booth.
Right now the phone booths feel almost exclusively meant for contracts (and pretty limited contracts at that)...
Really, Marrakesh seems ideal for some fun rooftop gameplay, but it's mostly wasted on isolated little rooftop islands instead of what it should be... loads of places to jump and climb to,with stuff to discover and feats to accomplish. This could've been one of those things that makes Marrakesh unique. More of the rooftops should be tied together (so you can reach them from other rooftops), and more rootops should be accessible. Add some patrolling guards in spots, and maybe one path leads to a chopper platform?
I found the escapes in this a bit lackluster. Not one of them has the dynamic/exciting feel of getting into the sea plane or speedboat in Sapienza. Considering how many choppers are flying around in the air, I truly thought one escape route would be by chopper.
I'd have a chopper landed on the roof of the embassy, or somewhere else in the city, and access there. Maybe the only character allowed to approach it would be the chopper pilot, and you'd have to get his disguise.
Either way: Chopper escape!
Sniper Kills (this point is added by edit)
I found the sniping in this disappointing. Won't make a long point out of it, but in Sapienza there were so many different ways of sniping the targets compared to this.
The main shot(s) on Strandberg are good, but where's the creative ones, like "Eye For an Eye"?
Where's the ones that turn into accidents (like shooting a shandelier to make it drop on the target)?
Where's the ones where you manipulate the target to get into a position where you can snipe him? (like shooting the dinner bell in Sapienza).
I get that certain maps won't be as good for sniping as Sapienza, but this map certainly should be.
These are a few of my suggestions. I have more (especially on the design of the consulate), but they're not easily put into a few sentences. Anyone else have any suggestions for this mission? Comments on mine?