I've played Hitman S1 only recently for ~120 hours on ps4, and I liked it a lot rating it a 9+/10. but personally I feel the game could use a few simple QoL changes to improve dramatically. I'll try to avoid suggesting new mechanics like add human-shield, briefcase, bloodstains...etc and focus on the current game criticism and how I think it could be improved.
1- Loading between menus /add reload last save option:
This is my main criticism of the game, for a game that rely a lot on testing strategies, loading times were pretty high even after the initial load on ps4. now this is fine and understandable but what's really frustrating is that when you wanna reload, it takes a couple of seconds to open the load menu, and another few secs before the loading screen starts. now that wouldn't be a big problem if we had a quick reload last save option on top of the menu, currently we have replay on top, which restarts the full level and isn't much used.
2- Unneeded Things that can make the game feel cheesy (Subjective):
I feel running and crouching should be more differentiated, each with it's own use and not just for height visibility. I suggest you make running slightly faster but noisy when npcs are on searching/hunting mode, and sneaking brings slightly more attention to yourself, making npcs eye you after few secs with a warning, and after a few more secs it will make all nearby npcs eye you, yes just a harmless eye you like when you bump them.
Remove the location guiding system for opportunities, and keep the steps text infos, and maybe add a few hints on where to find the needed objects/disguises. I like the opportunity system but I feel seeing through the whole level to find the location of the targets burns most of the fun and exploring.
Seeing your targets in red through instinct is a bit of a stretch IMO, keep the instinct distance for all objects the same. but keep the targets icon in the map as it's logically from a satellite and not super magical powers.
3- Challenges (improved sorting/filters/trackers):
I think challenges are fun to complete and let you see the full levels, but they aren't filtered properly, first the way they are sorted is a bit random, for example it's better to sort assassinations by characters, so you can keep track of your options next to each other, same for start and escape challenges and maybe leave the secret ones last. Secondly I feel many of the feats category have no reason not to be in the discovery category. better leave feats for special target kills and not mix things up.
Lastly and importantly how about trackers for number track-able challenges like 3/5 targets electrocuted, and a new FAILED/MISSED notifiers for all failed challenges like silent assassin or assassinations that cant be done now that the target is dead etc. these can be filtered along with the show completed challenges button.
4- Contracts mode progression system
Contracts mode is a plus to the game that feel worthless in terms of progression and many just skip it, but I feel it has the potential to actually be the second part of the game, by adding a new contracts mastery level system, that is based on points given by how well you do the contracts, harder complicated contracts give you much more than simple ones, every time you gain a level you get some sort of reward for contracts mode, it could be new custom weapon parts system, alternate disguises and cosmetics, or simply a mastery level that other players can see and compete upon, maybe in seasonal terms.
- Add voice accent appropriate for each location with more local words
- Save last mission plan option (this also helps if you misclicked back button)
- Updated more mechanics help in the tutorial
- More better music, at least two on loop for menus
- Better mastery progression rewards, and a level counter above level 20
- Add time spent for each level in the stats, and the total maybe on savefiles (PS4 doesn't record time spent)
- Maybe add audio transcript that records all conversations you hear with names portraits and a number tracker. (details in post below)
- allow normal close combat from behind against NPCs on stairs
What do you think of these additions for season 2? and possibly for season 1 if they can be easily implemented. I'm sure some will find some ideas subjective, like the visibility help icon, but let me know what you dont like and what more to add, maybe I'll edit and add more things I feel are simple and needed.
EDIT+: added voice accents/transcript and "time spent"+