So I got a bit into the topic of tactical pause and tactical combat in general, seems like it got almost completely scrapped.
Abilities are usable only in real time combat, by pressing shoulder buttons, you can call up some kind of weapon wheel like in the pic below
It pauses the game but I don't think it lets you look around the battlefield and plan your moves. There is no separate tactical pause button and it seems you can't even use your companions' abilities or command them to move, they just kinda run around attacking things on their own, using one or two or whatever abilities whenever they feel like it, depending on your current power loadout or something like that.
Well, as a hardcore lover of BioWare's tactical combat in their RPGs, the hypetrain just got derailed and crashed for me. I hardly care about this game at this point, I will have it on my radar but focusing the combat on real time shoot-em-up just does not please me when it comes to BioWare games.
Looks like they liked the ME3 MP formula and decided to plague ME:A single player with it to unify it with its MP mode. I hate it personally.
For me it's been always 50% enjoying combat on the hardest difficulty and 50% enjoying the storyline, now I'm left with just one 50%, unless the game manages to make it as cool as DOOM or something. Welp, not burying the game just yet, but this hit me hard.