I’m just going to say it now. I know I say that phrase a lot. Hue hue.
The hammer is basically a re-skin of the crystal ball. There are different ways to look at this. I look at it as a good thing, and a bad thing. Starting with the good first, and then moving onto the bad.
We can bring a legal, non-lethal weapon with us into the level, and unlike the crystal ball earned from Mastery Level 10 from Marrakesh; one of the most hated maps, the hammer won’t break and can be used an infinite amount of times… if it doesn’t clip through the floor when you drop it. Plus, Sapienza is one of the most loved maps, so what harm could that do?
You can also look at this as a bad thing. We’re basically getting another, useless (well, it actually is useful, but anyways) re-skin of an item in almost every map. First, the Masamune. Sure, some maps like Paris and Colorado didn’t have a katana, but is anyone going to actually consider the Masamune a katana? You’d rather be truthful and go by what the game calls it, a Masamune. Same with the hammer. You’re not going to do a “Hammer speedrun” with the unlockable, you’ll do it with an actual hammer on the map. Plus, the hammer is non-lethal, so what’s the point? You have bricks, crystal balls (that break), lead pipes, spaghetti cans, hm hm hm…
So yeah, two ways of looking at it. I see it as both ways, it’s cool to have an un-breakable version of the crystal ball, but there can be other things added. For example, maybe they could’ve added a new knife. Or even a new suit, just for showcasing.