Well, I’ve played enough now that I think I can give a more detailed opinion.
First of all, I really like the concept of this doomsday cult and their virus, it helps add a sense of urgency as well as an unsettling atmosphere (well underscored by the new music).
The fact that we have the same client and motive throughout all of this, and the goal is clear instead of a mystery is kind of refreshing.
I’ll give each mission a breakdown.
This is mixed bag for me.
Why is this here? When is this set? A day before/after? But 47 leaves by plane after this… in both campaigns. Ugh.
On one hand I like the targets, the concept of the cult, and the layout of the Oybek side of the hotel.
On the other hand I think it’s almost embarrassing that there are remnants of ”Club 27” all over the map. Jackie Carrington and the branson mic in her room, and the Jordan Cross wing of the hotel. Remove the studio and sound crew, open it up to guests, and have a high profile guest with security in the suite to make it harder to reach.
I liked the fire kill on Oybek, but thought the Slam Dunk challenge was stupid considering it’s extremely hard to make it work without a lot of trial and error or just relying on random chance. It should’ve been scripted to succeed when you blow up the FE:s that are aready in that room.
Good kill with a good blend setup to witness it.
This could’ve been a lot better with a bit more time put into removing all of ”Club 27”.
My favorite of the lot. Extremely nice atmosphere (in part aided by the new lighting). It just looks stunning.
New lighting and the night time setting really blew me away. Sapienza once again just looks great.
It has some fun kills (though I am missing a really memorably one) and set pieces. And of course the way the church bell works is very good.
I don’t know if there is any time in a Hitman game where a meeting is going down and it isn’t awesome. This is no exception.
IO could’ve probably tried to make it more believable that it happens in Sapienza. Maybe there’s rumors about what Silvio wanted to do there with his virus, and it inspired Craig Black to use this location for the meet up.
Fun for what it is, but ultimately less replay value than a ”real” mission. I wouldn’t mind seeing something like this again, just for the change of pace, but it needs to be transparent that this is what it is. If I am not mistaken the campaign was advertised as 4 missions, but this doesnt really qualify in my opinion.
I enjoyed having Diana give intel to narrow down the search for targets.
Again, maybe some attempt at explaining away the coincidence of going there again would’ve been in place.
Fun idea, though the virus starts spreading too early. If it took a little longer, you wouldnt have to do such a mad dash every damn time you wanted to avoid extra targets. It sort of forces a samey start of the mission where you rush to stop the spread.
Really liked how they changed the area surrounding the operation theater, but the rest of the mission needs some work. At least the removal of the characters, like Amos Dexter, from Situs Inversus, possibly replaced by new characters. Obviously characters that work at the hospital, like the yoga instructor and the director could stay.
It had a couple of fun kills/set pieces as well.
For some reason the fire kills are everywhere in this campaign. Luckily they are awesome.
So that’s it for the mission breakdown.
Finally, 47 gets to dress up as a craft beer afficianado.
I aso noticed that there are aspects to this campaign that might be signs of things to come in Season 2, and indicators that IO have been listening and are adapting accordingly.
For instance, a common complaint about Season 1 was that you couldn’t disguise yourself as the targets in any of the missions, in this three target disguises were wearable.
The way the church bell works might also be a sign that IO have been putting more time into triggers and how they work in general.
All in all I quite like it. It’s a fun campaign, and I like the story to the point where I kind of wish it was a ”real” campaign rather than a bonus one. The ending seemed to imply more story to come. Looking forward to the season 2 bonus campaign (assuming they make one) to pick that up.
To be continued?