I didn’t have much time to make this, but I had the idea to try a bit of a spin on that old vampire contract of mine. Hopefully it works all right.
In this one, a trio of crazy Ether scientists had the bright idea to abduct 47 (who they clearly knew nothing about, because it was a damn silly thing to do) and infect him with a virus that makes direct sunlight fatal to him if he stays in it for longer than 5 seconds at a time.
Thus, in this contract, you can only enter direct sunlight for up to 5 seconds, and you must return to the shade before that time expires. If you remain in direct sunlight for more than 5 seconds, you fail instantly, i.e. die in humiliating, public agony.
Obviously it will be up to you guys to time 5 seconds every time you enter the sunlight, but I trust you all to do that. You might also want to use the in-game timer to help you.
Here’s a picture illustrating what I mean by “direct sunlight” (the top of the picture) and shade (what 47 is standing in).
All artificial lights inside buildings are fine to stand in. Extreme, direct, intense sunlight is all you have to avoid.
So, special conditions:
You must start the mission in the church morgue, where 47 is conserving his energy in the darkness, pretending to be dead, before commencing his mission.
If you stay in direct sunlight for more than 5 seconds you fail the mission.
To cure yourself you must:
- Retrieve the “biolab laptop dongle” so that you can access the biolab laptop (obviously).
- Retrieve 47’s DNA sample from the safe in the attic of Caruso manor. This data will allow 47 to tailor the cure to his unique biology.
- Use the biolab laptop to activate the custom-made cure (i.e. destroy virus).
- And, finally, step into the decontamination spray for a few moments, without wearing a face covering, so that you can inhale the airborne cure, rendering 47 as fit as a fiddle.
Then exit. Oh, and don’t forget to eliminate those smug scientists who had the audacity to use you as their guinea pig.
(Just ask if you have any questions. Like many of my contracts, it’s not actually as complicated as it first appears. Just go over it a few times and it’ll sink in. I also added the special objectives to the in-game briefing. Just glance at that while playing if you forget. )