I totally agree. “No morals” doesn’t make any sense: the absence of a moral is in itself an opposing moral. And Hitman really needs to start concretely addressing what 47’s are, what he thinks of what he’s doing. Silent Assassin barely spent any time on this, but the time it did spend is what made it the most interesting story in the series, in my opinion. 47 starts and ends that game in very interesting places.
The first two hitman games in general had a much stronger focus on an actual character arc, whereas all the future games use 47 more like a static, enigmatic figure. And it’s really hard to connect with a character like that. It feels more like they’re a vehicle for the player than their own person. Which would be fine if the games didn’t have any plot, but they do. And it’s usually plot that the main character is utterly unfazed and unchanged by. (Blood Money, Contracts, Absolution)
It should be telling that people have latched onto modern superhero movies where the hero goes through an arc and ends up a different person by the end. If people don’t want ACTUAL superheros to be static and unchanged by their stories, you could imagine they’d want even more character development in stories about more grounded individuals.