I think this is a cool idea in theory, but gameplay wise I wouldn’t want it. If anything, I would want the wire tightening/readying feature back, but that could be a potential headache too. Remember in the old games if you missed it you’d run around in circles trying to catch the target?
It already results in a punch if you attack from the wrong angle. Having it be part of the animation before he strangles them as well as new and slightly longer animations would probably be the best implementation. Maybe even being able to use it from the front, except you’d be spotted. Doesn’t really make sense for 47 to screw up a fiber wire kill, and that Sanchez nonsense from Absolution doesn’t count
On an similar note, regarding QTE’s, I wish we’d just be able to knockout guards with completion of the QTE sequence like Absolution. Having to hit them on the ground to finish them off makes hand-to-hand versus two or more practically impossible. It’s a comical see-saw effect that just keeps looping. But on the other hand, the knockout feature is cool due to the legshot tricks you can pull off…so I don’t have much else to say about it.