As RAINBOW SIX SIEGE hits 25 million players and amid the highly anticipated launch of Operation: White Noise, I thought it would be interesting to pose this question: is R6 SIEGE now the model for how episodic games should work?
Specifically, I’m wondering if players would support a move by IOI to switch HITMAN over to a similar model.
Under this kind of model for example, a new Season or Campaign( like “Patient Zero” or “Season 2”) would be available for free (Story missions, Maps for Contracts Mode, Elusive Targets all free all available just with an update), with the exception maybe of certain cosmetic items (maybe the suits?). New Weapons, Challenges may be hidden away behind say, an in-game currency (ie: grind for weeks for that Striker pistol).
To get the full experience, all suits, and immediate access to all unlockables, we would instead be offered Season Passes - an annual small cost to maintain a VIP standing year on year.
The game up to that point, when a theoretical switch over to Season Passes would happen, would instead become the base game available at retail prices.
In this model, the value and power of your HITMAN Season Pass would grow with each year as content is added on, yet you will always have to pay just the same price… say… 20 usd… each year for content VIP access each year.
Note: I know how a lot of people feel about these kinds of mechanics, but: A) we are in an episodic model already. B) we love Hitman and want this series to be successful so let’s put some thought into this, shall we?