Listen to what you’re actually saying, do you realize how much you’re in a tiny bubble with this?
Seven million people play Hitman. Seven million. For the vast majority of them, the focus is on the story campaign, the challenges, the unlocks. Hitman is fundamentally a single-player game. The game has thousands and thousands of lines of dialogue, and they are performed by a ridiculously small number of actors.
You are part of a small community of people - myself included - who focus on the user-generated contracts element of the game. Within that, head turning/view cones is a small component that affects users who want to speed run, and rely on predictability to do that.
It realize that it is not trivial to you, because it is a big part of a section of Hitman that you choose to focus on. Fine.
But if you want to step outside of the tiny bubble of top scoreboard-populating speedrunners for a moment (and I imagine that you don’t), here’s an eye-opening exercise for you:
Google reviews of Hitman from gaming websites. See how many contain comments regarding “view cones.” Done that? Now see how many contain “voice acting.”
Let me know what you find.
The difference between us is that I can see your point of view, you can’t see my point of view, and I can see the broader context of the Hitman community outside of this message board.
The absolute number one thing the series needs to do to grow is improve the voice acting, period. Videogamers buy videogames based on reviews, and the consensus - and this here is fact, not opinion - the consensus across review sites is that the voice acting was the first season’s biggest negative.