And everyone else, the core part of the game is done and that doesn’t change, because we moved on to Elusive targets.
Just because a story can lose it value and excitement over time does not make it any less the core of the game, everything else in HITMAN is build upon the pillars of the single player experience, unlike a game like BF1. Sure there is a single player campaign in BF1, but the hole series main focus and goal is to deliver a rich Multiplayer experience and is the main reason people buy the game, EA and Dice knows this. Everything else in HITMAN is build upon the backbone of the story mode.
But it does, because the main goal of the game is not to release Elusive Targets, Contracts Mode or Escalation Contracts. The Episodic Release was created to put a focus on the story of HITMAN 2016 and this aspect is by far the thing IO have used the most money, time and resources on. If there wasn’t money for the other things, it would simply not exist. If IO had to choose between Story Mode or Elusive Targets, they would choose the Story mode.
You are welcome to like the secondary modes of the game more then the main part of what IO set out to do and i don’t blame you for that. But it’s wrong that Elusive Targets and other secondary parts of the game is the core experience of HITMAN.
We can easily agree to disagree on what we find most interesting