The Hitman screenshot thread


#1164

Dat suit @Hardware


#1165


#1166

What am I doing…


#1167

I don’t really know. The mirror seems to show one thing, then I see other from your POV and that one is less… sexual.


#1168

#I’m putting out the challenge. Who can get the best exit cut-scene screenshot.

I dragged majority of the bodies in Sapienza into a pile and then drove the car through them, some of the bodies went flying.

I wish had of planned ahead and put proximity explosives in or before the pile so that the bodies and objects inside the pile would of gone flying as the explosive objects exploded.

Another idea I had was making a trail of explosive objects and using a proximity mine to set off from the cars movement. What’s faster? An explosives trail, or the escape car.


#1170

“He is right behind me, isn’t he?”


#1171

In the Battle of the Baldies there was only ever going to be one winner :grinning:


#1172

This feels like a challenge that could be hilarious in video actually.


#1173

How to exit Sapienza hilariously (not a screenshot, but still)


#1174

Omg wtf. LMFAO! :joy:


#1175

Someone should remake this in Sapienza with the Car and try and do the whole escape road, that’d be a laugh.


CookedIdealisticDutchsmoushond

#1176

Separated for 10 years, but together again at last.


#1177

The irony is that 47 is something like 14 years older in the BOTTOM shot :slight_smile:


#1178

BEHOLD, HITMAN first person experience

Also, what do you mean the fiber wire is invisible? I can see it pretty darn well :joy::joy::joy:


#1179

Still waiting, man!!


#1180

Niche shot yes, but that’s not even the WA2000. One thing that makes me mad in this game


#1181

It technically is, just IOI can’t name it the WA2000 due to copyright so we can just call in the WA2000 in our minds.


#1182

Yes sorry, this is going to be the biggest one of all of them yet :smile:

Not sure if I should split it in 2 parts or not


#1183

Split it in two, then you get more likes.


#1184

I’m not doing it for the likes :slight_smile: