I get the impression that from a developer standpoint IO are dead impressed with their dynamic score, how it layers and cross fades, how those stings and cues roll seamlessly in track after track like a movie score tailor made to every individual player. Like a jigsaw that everyone around the office salivates over, and as they should, it’s a wonderful achievement from a tech standpoint. And by the same token I get the impression it’s this huge achievement that won’t ever be abandoned for that reason.
Could you imagine putting all that work into this dynamic score and having no consumers praise the soundtrack (to anywhere near the level of Jesper Kyd?). Yikes. Remember when this was our dynamic score? For some reason I associate this with pushing @Vinnie_Sinistra down the stairs…
Jesper Kyd knows 47. There’s a continuity in his scores for this series. The same ambiances and synth that bind a series even when his scores are entirely different. And even when every game is radically different thematically. Lovely continuity. I think retreating back to Jesper Kyd is a climb down which IO would lose face and time and effort. Why bother? Stick it out.
So, until the end of time, I think we’ll have a wonderful dynamic score tech to deliver the most average soundtrack. Nothing worse than average.
Bonus (I’ll hand back the stick now, and leave this dead horse alone):