I’ve come up with a fresh idea to try to kick-start this…
This is a themed contract thread with one simple rule: each contract contains a single tricky target.
Tricky is defined as: (i) hard to reach, (ii) challenging kill method, (iii) complications.
The challenge is to complete the contract in the most creative way possible. However, sometimes less is more; too many restrictions stifle creativity.
There’s no limit to the number of contracts that can be on-the-go, but let’s try to play each other’s contracts before we flood the thread with new contracts of our own.
So let’s get creative in creating contracts and in solving them!
N.B. To help finding contracts using the Contract Search feature, please use the title format: Tricky Target #X. Try to post it here as quickly as possible, so that someone wanting to create a new one can check the last number used.
The original rules are left here for posterity…
There seems to be a definite lull at the moment in cross platform friendly competition, so I’ve come up with an idea for a new competition. The rules are simple:
Each contract consists of a single tricky target.
Contract conditions are limited to the available game mechanics; you cannot add additional stipulations.
It must be possible to complete the contract with a silent assassin rating.
It should contain some clever puzzle/tricky challenge element. For example, it must be possible to complete the contract without resorting to tedious coin-fetch tricks to take the target half way across the map. However, there is nothing to stop any player from using that method.
The winner is the player with the highest score and gets to create the next contract.
To get the ball rolling I’ve created the first contract.
Hopefully, this appeals to a number of players and someone on PS4/PC would have the time to re-create it. Assuming we think it’s got some mileage, how long do we think each competition should run for?