Now that you mention it, that “pseudo-spy thriller” tone wasn’t really executed properly. I could tell the Art Directors wanted to go hard with it.
The big, epic, luxury locations across an exotic array of locations. The cold, calculated, antagonist. The bleak story. Even the music and non-diegetic art.
But it didn’t really hit me. I felt NOTHING. The poor man’s James Bond aesthetic wasn’t even done properly.
I would have much rather preferred a more stylish tone. Dark-as-fuck like Contracts, or majestically beautiful like Blood Money. Preferrably Contracts, but a dark game like that wouldn’t fly in 2017 in this politically correct cuckfest society that gets offended at everything.
Plus…all of the assassination targets were morally bad people. Caruso was a mad scientist and Jordan Cross was a murderer and such. It made the game feel really hokey. As if IO was going out of their way to make the targets bad, thus making you killing them “good”. As if 47 is a psuedo-Batman, sweeping the world of evil.
They should have made some “innocent” targets. It would have captured the dark tone of contract-killing industry perfectly. Especially a reaper like 47. You pay, I kill. No questions asked. Having 47 kill an innocent target would have caused some emotional controversy inside the player and invested them deeper in the game.
Innocent targets would work so well in this game. I’ve yet to see a good argument on why they wont.
The only true defense goes back to politically correct ideals of this 2017 prissy society. I can imagine Kotaku with their headlines “Hitman 6 makes you MURDER innocent people!!!” and then gaming journalism blows up and we have another controversy and IO doesn’t want that backlash damaging the revenue they so depsertaetly need.