I was very impressed by the game, and still am, but there’s some things that makes this game bad, but not necessary anything that interrupts the game-play, but for example, the atmosphere of the game and the goofy targets. None of the targets can shoot back, and they aren’t intimidating at all, and the actors of the voices don’t fit at all. This is the only thing Absolution did much better. If HITMAN did this better, the feel of the game would be much better.
Also, what I’m missing is more of hostile environments, like the bikers in Contracts, or the Swat, Mafia. Combine that with targets that are actually somewhat bad-asses, not only in cut-scenes, but actually in game.
Then there are some technical things I think the game is missing. Visible fibrewire, human shield, knock someone out with pistol, take a person as human shield or being able to shoot him/knock him out WHILE being in cover-mode, AI reacting to blood, AI waking up from knockdown, dual-silverballers, being able to prone. When throwing a coin the AI wouldn’t respond by saying that there’s a possible intruder. Overall, the throwing mechanic and how AI reacts needs to be refreshed.
The voice “ACTING” is good, the problem is that there’s a limited of actors used in the game, so you hear the same person over and over again on every map, and with these distinct accents, that doesn’t make sense for the location they are in, so overall, the voice acting feels like a placeholder Alpha thing, that shouldn’t have been there at all in the final. And not only do you hear the same person, they don’t fit with the character, for example black guys sounding white, or older people sounding young. Take GTAV for example, where the AI fits the AI character.
Overall I’m not disappointed, but this game is very gentle, it feels like it’s made for a family to play together, especially the atmosphere and the goofy acting.