It isn’t cosmetics that don’t affect gameplay. It’s abilities, weapons and features that are locked behind RNG. This is the issue. This allows the ability for someone to dump money to get everything day 1 which is impossible to do so if you just played the game.
This also is RNG based so even if we have 2 non P2Wers 1 person could get legendary abilities in their first box whereas the other guy didn’t.
This also allows EA to artifically set prices as the currency is converted as we see with every other currency changed game.
Also allows EA to manipulate the drop rate of these cards, enticing people to buy them.
It evens says “The drop rate of cards is set to beta standards” which rings alarm bells for the full game. So while at the moment it’s super easy to get boxes, wait until the rate changes.
When you have weapons locked at a certain level like CoD. It is guaranteed. I know the reward I am going to get and everyone else will have the same result upon getting to that level. This is like getting to a level and being given a random gun, good or bad. Your gameplay traits, and experience is all upon rolling a dice. You also can’t pay your way up CoD level for guns.
The abilities affect gameplay. No matter how small or large. I was behind someone, shot him, he dumped the health regen card that he unlocked and I ran out of energy had to “reload” and he killed me. People are using weapons and abilities I haven’t got even though we all started at the same level.
As with any game, there will be the OP tools. Which will be locked away behind RNG. So the odds of you winning a gunfight will depend on the odds if you get the RNG. There is no skill if someone gets lucky on a lootbox and has OP gear from RNG.