I’ve got round to watching and reading the previews. There is soooo much I could talk about, so here are my highlights: ![]()
Game length and number of missions:
20 hours main campaign.
Probably 8-10 locations. (London is #5, Iceland #1, Malta #2, Austria #?, Aleph #?, Thailand #?)
Lots of checkpoints to replay different bits.
The campaign has challenges and some are used to unlock stuff.
Settings: (event pcs were 5080s, max settings with all nvidia features)
from: (epic games store blog)
"In the Gameplay menu, players can toggle on “snap aim” to help with gun pointer aiming, reduce the strength of screen shake effects, which may cause motion sickness, automate agility actions (jump, vault, climb, etc.) while sprinting, and set hazards in levels to glow when the player is aiming.
In controls, players can switch between control presets or fully remap their inputs, automate camera reorientation to behind Bond, set previous button holds (such as sprint, weapon aim, Q Lens, and Interact) to toggles, and disable PS5 controller Adaptive Trigger features and rumble.
In graphics, players can reduce motion blur, radial blur, wobble distortion, film grain, and chromatic aberration - screen effects that all play roles in motion sickness mitigation. Players can also reduce the brightness of light effects and set flashbang grenades to turn the screen briefly black rather than bright white.
In Audio players can set parameters for menu narration, adjust common audio volume sliders, and tweak the dynamic range of their audio (the volume difference between the loudest and quietest sounds).
In Language players can use a slider to increase subtitle sizes, alter background opacity, set speaker names, add a subtitle direction indicator, as well as customize settings separately for narrative, ambient, and AI dialogue subtitles (this appears to mean NPC ambient dialogue, not generative AI).
Lastly, in the dedicated Accessibility menu, many of the above settings can be found collected together into one menu where applicable to accessibility, as well as finding a few unique settings not seen elsewhere, such as the ability for Quick Time Events to autocomplete."
Funny things:
IGN think Malta is in Italy?? :p.
Muffins and Milk!
Verrry strange numbers here.
Heh!
Live Service Stuffs:
^ the video with info on it
You can only use outfits in the tacsim escalations, which you unlock for the tutorial missions after playing them, and all other missions after beating the whole game. Tacsims might require an internet connection, meaning you can only use your hundreds of monies of skins in an always online escalation mode.
Full quote
"Because yes, one thing that I learned which was not clear before is that all the outfits you can unlock for Bond, so including the ones from the special editions and promotions can only be used in this separate mode. The suits that Bond will wear in the main story are predetermined and will fit the narrative. I asked if there was going to be a new game plus mode that would let you replay the game with all the gadgets and outfits unlocked, but that is not planned right now. Although, they are open to community feedback. So, I think it’s worth telling them that this would be very cool because I don’t think everyone will play the tactical simulator or tech sim for short.
Although, it does sound like a very fun mode. It’s inspired by Hitman escalations and will repurpose locations that we have explored in the main story by increasing the difficulty. So, adding more enemies and challenges that you have to complete while also giving you restrictions like only using certain gadgets or only using headshots, etc. In the main story, you unlock all seven gadgets by just playing through the missions, which means that some are not unlocked in certain locations. But what is cool is that in Tech Sim, you can use every gadget in every location, and they will add new interactable things for gadgets that were not available in that level during the main story. You can also earn a special currency in the Tactical Simulator that you can use to upgrade gadgets and get unique weapons and outfits. And there’s an online leaderboard to compare yourself to other players. I think it’s awesome. If you can’t get enough of the first light gameplay, they can put way more hours into this game after the main narrative. And again, more of these tactical simulation missions will be added post launch."
My thoughts (for fox friends):
IOI are an amazing developer (and I’ll write my fav bits of the game in a sec!), but sadly due to how Hitman is treated and how they are ramping up their bs for this game, I won’t be buying it.
Such a pretty game. It carries the grain and gold of Dubai into all aspects it, with new scale + beauty. The chase scene from the first extended gameplay was such a good showcase of how they have moved from large levels to whole landscapes and regions. Fav looking areas so far:
The gameplay feels incredibly unique and polished. It’s a big step up from Hitman jank and keeps the humor. The end!






