At least with the Quests currently live on Discord that grant in-game items, you just need to play the game to earn it. So worst case is that you’d just have to setup the Discord integration and then sit on a menu for x amount of minutes.
I guess they could attach them to watching a video (one of the expired ones did that apparently) but most seem to lean towards just playing the game.
With Hitman, “getting everything” for me was a motivator first due to the episodic rollout and later because it was lucky that they were able to even make Hitman after the Square Enix split.
It stopped being a priority with all the latest ETs. I have the Twitch drops because I had an account and I could tab in and mute for whatever time they wanted pretty easily. Didn’t get the Neon duck for all its hoops and stopped getting the DLCs because they weren’t real missions.
Ultimately it’s all marketing crap that unfortunately plays off of FOMO and the desire for completionism. Hopefully the spell can be broken for more people.
I’m still not even sure I’m getting First Light at launch or not given the price tag normally, but even if I do I’m going to try my best to not worry about all the potential extra reskinned crap.
Reads as “we were going to shove it out early to get ahead of GTA VI, but now that has been delayed we can give our game the extra time it always needed”.
How disappointing. Why is it so hard for companies nowadays to keep a release date. At this point it would be better to just shadow drop games instead of changing dates every five months or so.
Because they don’t even intend to release completed games. They get it out there when it seems like a good time for as many people to get it as they can and then deal with any launch bugs after the fact, start releasing DLC within months, start holding “events” within weeks, etc. So with that as the game plan, the fact that they find out it’s not even going to be that ready on time and needs more work to just get to that point isn’t surprising. Remember, this industry is not making games anymore, they’re dropping live service interactive experiences. Bunch of shit.
They’re happening more often now but the games are a lot more complex too. Back in the 80s and 90s, you didn’t even get anticipated release dates for a lot of games and, if you did, it was only advertised in trade magazines since there really wasn’t an internet the way we have today.
Although, the most notorious game delay ever (Duke Nukem Forever) happened from 1997 to the 20-teens. A game being delayed doesn’t necessarily mean it’s good, unfortunately.
I mean, I hope they are just patching out bugs and adding QoL changes, and didn’t realize that they need to completely redone some key part of game (so basically hoping they are telling the truth).
I’m not one for these types of physical releases anyway, but I imagine if it was detached they would have to put an orange cap on the tip or something even if it doesn’t look like a true gun. That and laws about selling replica weapons.
First light will have dlss frame gen 4.5, volumetric smoke, and possibly raytracing, although I’m not really sure if that is the case as it is a bit confusing. Maybe @IOI_Artjoms knows?
Edit: Will Hitman’s Dlss also be updated to a newer version like 4.5?
That would be nice if true. Also, from the presentation and how they talked about it so openly, I was of the mind that this First Light game would also feature Path Tracing in addition to Ray Tracing graphics in partnership with NVIDIA’s 4.5 DLSS Multi-Frame Generation 3-6x which would enable you to play at max settings with above 240fps potentially. We’ll have to see whether IOI engineers have made this possible however.