007 First Light - Tactical Simulations (escalations, operations, and activities) - New Content released October 1st

In the last mission of the game they give you a Qwatch (hacks) with better range and passive recharging of resources, so I’d have expected we at least got that upgrade, but alas no… :cry:

I can understand story-locking some gadgets since they’re intended for specific levels later, but awww at least that one early-game permanent gadget could use that late-game boost…

Seems weirdly restrictive. You’d have thought it’d be anything goes.

I also hoped there would be refinements to the story related events to make it flow a bit faster

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