Yay, my multiple submissions paid off (Well not really, since they picked my 1st one anyway ), I’m chuffed
Only one I don’t like the look of is the one where there are 5 different kill methods, that’s going to be annoying to have to manually look up each target before I kill them. The rest look good and straightforward!
Happy Hippo Party I liked.
Drivers Wanted… Seems like a good deal of set up at first.
Water Way to Go… What is it with Kevin and his Sapienza contracts with nearly impossible targets to kill? I didn’t see any way of getting SA and didn’t care by the time I got all the targets killed (+30 minutes?).
What I did...
2 kills were witnessed, but I was never compromised. The woman on the beach… I had to place a PT by her and blew her up (and with no collateral damage amazingly). 2 other targets I was actually able to push into the water without getting spotted.
eta: I’m betting a lot of coin distractions and/or setting coins down are the key to most of the kills.
I’ll get to Party On! and Raising the Bar tomorrow.
Yay fall accident
The other 4 targets were easy and would have actually been a good speedrun contract of 3 or less minutes.The most frustrating part though was the random reaction of the suit-man to the tranquilizer shot at the beginning , when he either falls into the water or he refuses to
P.S.May I suggest that next time we submit contracts for Featured Theme , we MUST include a SA screenshot of our own completion of the contract??? @KevinRudd Please do not take this whole message personally as I generally liked your creativity to this and other contracts!!!
The Sapienza one requires to use a sniper rifle for efficiency. Any of the Siegers that isn’t the Ghost variant has the power to knock people with a bodyshot without killing them, so all you have to do is lure them to a ledge and shoot them anywhere except the head to make them fall.
A quick side note: if a bullet penetrates through two legs of a target, he/she will immediately die.
Yeah, I got to say, @KevinRudd. This contract feels frustrating, I had a hard time finding a way to kill the model target. Something new for me is this is one of the few sniper contracts which I didn’t bring Sieger 300 Ghost, and I learned a few things from this one.
I think the issue for many will be that @KevinRudd considers getting SA rating as optional, but for me, and I’m sure many others, not getting an SA isn’t an acceptable outcome. It’s an OCD thing. I have SA on every FC so far. So getting one isn’t “optional” as far as I’m concerned. This means that his really difficult to SA Contracts leave a sour taste in the mouth of those who really struggle with them. Also, it sounds like once again, luck plays a big part in this contract from him. That’s infuriating to many I’m sure, as we could fail after putting in a lot of work through no fault of our own.
Those legshots make it sound rather gimmicky. Not sure I’m a fan.
Obtainable SA rating non-dependent on luck is the first and foremost thing that should be checked and guaranteed when submitting I think.
I always make sure I have a foolproof walkthrough video ready when I submit.
Yeah, that could be a problem. I shot from the church tower, aimed at right side of the lowest stair. He came to investigate the sound, and I shot his left leg. Sometimes he would lose his balance and fall, otherwise he got up. Guess that was physic playing tricks at me.