To be honest, I’m not too sure.
The new mechanic is better since it shaves off a few precious seconds of opening the door to get through. Unfortunately, this occurs with every door you unlock be it with the lockpick or an actual key. This means you have a greater chance at being spotted while trespassing and opening doors.
While that system is fine and easy, I’m not really a speed runner so getting quickly through doors isn’t much of a pressing issue for me. When this mechanic was first shown off, it wasn’t really the opening of doors that struck me as odd, but how fast they occur.
Lockpicking is much faster than it was in HITMAN 2016. Unlocking with a key is practically instantaneous. What makes that speed work against it is how you have to wait for the animation to finish before continuing, even though the door is open and unlocked for 0.5-1 second as you turn the key.
In the new game, 47 just has to push the key into the lock and the door pops open. Then, we the players have to wait until he’s done turning the key in his animation before walking through the door.
Then, there’s Keycard doors. They don’t follow the same rules as normal doors and stay shut even if you use a valid keycard.
I think on the base level of what I would change in terms of unlocking doors:
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Lockpicking a door does not open it automatically.
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Unlocking it with a key does open it automatically.
- (optional change, undecided.) slow down the Lockpicking to as it was before, or half of what it was. Slow down the key variant to how Lockpicking is already.