OK, you’ve lost credibility with this argument. I was a ballerina for 9 years and I took tae kwon do. Still doesn’t mean I can take down 3 big guys in an alley or drop kick a guy in his face like it’s no big deal. And that doesn’t make me the minority at 14 lol. Face it, you are desperately trying to rationalise action sequences in a comic that are purely there to be action sequences in a comic. No deep thought went into this.
Oh, really? The woman behind the scenes, who always focuses on her own sense of honour, who appears fascinated by 47 and asks him curiously “What does it feel like, to take lives?” – it doesn’t make much sense to you that she isn’t an assassin herself?
Once again, what makes Diana and 47 so interesting is how they are opposites to each other, both operating on a different level in the world of assassination. Turning Diana into a teenage assassin is boring, and takes away from the character’s previous personality and her dynamic with 47.
You’re the one who keeps saying that everything is going to be explained in the comic and connect perfectly with the game – and I’m saying that I doubt it because what I’ve read so far has been very bad.
You said “fell in with a mentor who is refined and teaches her the virtue of meticulous planning” – but if you want to take that back now, it’s okay.
Do you honestly think that would be the only alternative to the cliché that it is right now? Stories can be interesting without relying on cheap tropes, you know.
Your only argument so far is “you can’t complain about a bad story and sloppy writing because the Hitman games have plot holes too!”
They come to her with a business proposal, she tells them where they can stick it, so they give her a picture of little 47 which she is clearly conflicted about, and then the Constant is delighted as he knows her silence means a confirmation that more knowledge about 47’s origins has piqued her interest. Once again, Diana will make 47 her priority. It wouldn’t be the first time she put him first. You can clearly tell from the scene that no deal would have been made if the Constant had not intrigued her with the prospect of knowing more about 47.
How? Do you mean Agent 17? Because most people’s problems with retcon is that it usually throws out established lore in favour of a rewriting, which effectively reboots the lore entirely. Whereas Agent 17 does not pose this problem for us, as him being alive does not force a new interpretation of previous events. Even 47 is surprised by him in the game – if his existence was a retcon, then 47 would not have needed to be surprised as the events of C47 wouldn’t matter.
You’ve already stated that 47 is supremely awkward, best noted in the line “I need to use the bathroom” – my entire point is that if the comics are rebooting the lore and making it so 47 was never like that (although at least we still see some of his confusion in the H6 Prologue) then why not come out and state that HITMAN is a reboot as well? But IO have been steadfastly saying it is not a reboot, and I was very happy to agree on that point until the comics threw that out the window with a whole new lore.
None of that addresses my points on OM’s character, his motivations and how slipping in Providence as the big baddie completely weakens the entire previous point of OM.
Exactly, so welcome to more inconsistencies. I’ve already stated how they ran away to the farm and were brought back to then possibly have their explosive chips implanted, but yet they still have the freedom to come and go as they please, not take their drugs and take on freelance contracts without anyone noticing. You literally just pointed out a plot hole that I’ve already mentioned.
It really seems like you’re grasping at straws now, because earlier you said that you thought it was too heavy-handed, but now you’ve switched to “umm, it’s creating drama”.
Like, where? Every point I’ve made has been about previous lore versus new lore.
Nice dodge. If you want to pretend that my criticism of inconsistencies (even in the same issue!) is just hyperbole, then perhaps you’d only care about inconsistencies if all the characters were suddenly green for no reason. Although I’m sure you’d find a way to rationalise that too.
Because so far, it’s been sloppy.
So you agree that the comics will not be able to align the character of Diana in the comics with the character of Diana in the games? But you don’t agree that it’s because they’ve created an out of character version of her already?
Wanting a story that doesn’t rely on cheap tropes is a cheap shot? How on earth?
If that’s how you want to play it, then I’ll say civilised discussion requires more than saying “no, it’s great” over and over – but both you and I know that’s not what we’ve been doing.