That doesn’t add up: The context of the previous panel is she is threatening him with the gun, possibly standing over him already (the cropping is too close) and then kicks him in the face because she wants to hurt him. How is this outside the physical capabilities of a regular able bodied fourteen year old girl who may or may not have done any number of sports, martial arts, etc?
You never actually explained what your objection was, just that you felt it was somehow unacceptably badass of her to do it.
Yes, I know what a hat tip is. My personal favourite hat tip is how Don Fernando Delgado is wearing the same outfit as Pablo Ochoa, it’s subtle and it made me happy.
That’s the sort of thing IO-Interactive do from game to game, and always have since Hitman had a second game - they don’t focus on long term continuity.
They don’t even focus on short term continuity in most games.
Because this forum has twice been the official unofficial forum, and I’ve kept any eye on the “other forum” that was around at the time as well, etc. I’m sure there are some fans who discuss this, but some fans is not “the fandom” any more than my crazy uncle who thinks he’s going to be made a saint when he dies is “Australians”.
How the Asylum was left untouched for years despite the events that took place in it was not a wide and common topic of wonder for the fandom in general, if you said the topic of who is Mystery Man or why the fuck does 47 keep going back to work for the ICA, that would make sense. (Personally I don’t care about either, but I know a lot of people do).
My timeline is an accurate list of events that includes all the contradictions that you claim are not present. Also I’m not seeing any basis to challenge the headcanon other than it contradicts yours.
See this is how “weight of evidence” works in situations where there is not a legal requirement for an assumption. You propose your hypothesis, and the reasons behind it. Other people propose their hypothesis and their reasons. It can result in innumerable interpretations, but essentially every interpretation should be able to account for others interpretations.
For example, the interpretation that in Blood Money the ICA answered to the Queen of Denmark was supported by Diana speaking to “your majesty” on a direct line without introduction or limitation, the office being in Copenhagen, the presence of a crown and the letters DK on the ICA logo:
Also just that IO-Interactive is from Denmark so it’d be a fun thing for them.
The theory that she was talking to some other royalty and openly talking about the status of the company and the attempt to locate 47 is somewhat flawed given that the ICA has always been extremely secretive. “Secrets are our stock and trade.”
In polite conversation, you would propose information to address this.
I do, and I also know:
- They aren’t grown in test tubes, they’re grown inside of a uterus
- The Hitmanverse uses the term “clone” rather loosely to describe anyone who is a manufactured person (47, for example, the Parchezzis, for another example)
- It is explicitly stated in Hitman: Blood Money that only Ort-Meyer was capable of manufacturing fully functional humans. It’s such an insurmountable challenge they waged a prolonged war with the ICA just to get access to 47’s bone marrow.
- Fast forward: The ICA has exceeded his work, the product looks like a normal human girl (with hair!) and added a USB stick that can be used as a control device… no big deal apparently
So you proposed from complete ignorance that it was a cash-grab to justify it even though it would be irrelevant whether it was one way or the other?
Yes, people who like “the lore” do in fact, like “the lore”. The level of accuracy and basis behind the lore varies wildly. Personally I find the shifts in the lore and the different versions of the universe and varying qualities in the different worlds, hence I have no attachment to continuity between products. That was made clear when they released Silent Assassin.
Oh cool we can talk about the comic finally!
I think the comic is about what I would expect for an independent studio creating a support comic for a long running series that has been wildly contradictory since the second game was released, to elaborate.
The basic plot structuring is pretty solid in terms of structuring cause/effect, progression, etc. however it does feel like there’s too much being thrown at the read too fast. Possibly there was a dramatic overestimation of how much information could be conveyed within any given chapter/issue.
I feel Diana’s arc would have been ultimately more satisfying if we’d met her family, seen their original feud with Blue Seed, etc then seen how much the explosion took them by surprise etc. I also feel that the problem with the whole becoming dangerous for revenge thing works better for a lone vigilante type than a mastermind type.
Fit for Hitman
I think it’s a reasonably good fit for HITMAN, and that it’s departure from some of the conventions of the earlier games and products is probably for the best. The idea of Ort-Meyer as a Heroic Antagonist (in the romantic sense) doesn’t fit so well with modern sensibilities, the project is now something we would associate with grey area oligarchs acting through shady corporations rather thaa lone scientist going it on his own.
Likewise Hitman has changed a lot since Codename 47 which had very limited manipulation options and only one “accident” kill. For the most part it it made sense in C47 he was a super assassin due to being a sharpshooter, harder than a coffin nail and able to use some rudimentary disguises. Largely they wanted to recreate assassination scenarios from directors John Woo, Luc Besson, Bryan Singer, John Frankenheimer, Michael Mann and Brian De Palma.
Modern interpretations of assassins tend to favour professionals like mix of secret agents, forensic manipulators, etc. 47’s iconic hits now more resemble scenes from The Mechanic (1972): elaborate planning with very precise manipulations or strategic violence. Essentially 47 has shifted from being an action hero to being a versatile assassin (mostly because the system allows us to), and that sort of things tends to suggest practice/experience.
Links to the existing lore
It doesn’t fit with the details and minutia but it fits with the core premise. 47 is the ultimate assassin, manufactured by a ruthless scientist who has nothing but contempt for society and then finds himself unable to control his creation… basically the Frankenstein thing but with an assassin twist.
Ever since Silent Assassin I’ve treated basically every Hitman game/property as a kind of reboot, because they essentially have been. Silent Assassin reinvented the approach, the ICA’s standards, etc so why shouldn’t everthing else? Sure it’s fun to be able to point out that 47 got his first kiss from Lei Ling, or inadvertently told the truth during his meeting in The Massacre Cheung Chau Fish Restaurant when he refers to his “father” being a close associate of Lee Hong, but ultimately it doesn’t affect the core experience.
The original lore was hashed out focusing primarily on the Rule of Cool and never intended for a prolonged campaign, rather it was just about establishing a character, a play style and making a successful game. Each new iteration of the lore has similarly been created to serve the game, and ultimately the player in that individual instance.
This new approach of doing a single plot over seasons (and meaning it this time) means they are having to do a lot more planning and infrastructure building to support the story and the characters, to that end it makes sense they need to replace a few things. You wouldn’t try to build a six story building on a foundation made for a cheap house, you don’t try to do the same with the story that’s meant to go for multiple seasons.
As such, it is not consistent with previous Hitman games - but it’s consistent with the current games and that is both more important and more interesting.
Absolution’s profile for Diana was cliche nonsense that fitted in with it’s grindhouse sensibilities but wouldn’t make sense in the espionage aesthetic of HITMAN, after all if Diana is proper blue blood in the modern day then she’s a liability to the ICA’s secrecy. She will have family, extended family etc who will want to keep track of everything she’s doing, expect her to show up to parties and talk about what she’s accomplished etc.
Having her be a middle class orphan with ambition and ruthlessness makes her more akin to the type of people who we expect espionage organisations to recruit. When you want to keep secrets its good to recruit people who won’t be missed, have no roots and no loyalties to others. If you recruit them early enough then paying for a full ticket through finishing school then Oxford or Yale is a relatively small price for someone who can be trusted with secrets worth countless millions.
Less “My Fair Lady” and more Le Femme Nikita (1990).
I am a fan of Hitman lore, particularly how it reinvents itself and has adapted from game to game.