It might just be me, but does anyone else hate how, when you are pressed up against a wall and aim through a doorway, 47 fully swivels himself out from behind cover?
The animation to aim through windows is perfect and 47 doesn’t need to lift his sights up to eye level in that one, so why does he need to do such an awkward animation for doorways?
Not only does it make shooting harder because of you assuming that the dot will line up with the NPC you aim at, but then you massively overshoot the doorway (or even undershoot it), but it is also entirely unnecessary, as demonstrated by window shooting.
So, what do we all think?
- Aye, change the aiming animation to make it more consistent (like the window-aiming one)
- Nay, leave it as it is
If you don’t care about this, don’t vote, but if you do, it would be interesting to see what the percentages will be.
Have a good day, all