First of all. I love the visuals of this level, it looks straight up gorgeous and all the vegetation and areas makes it look like a real resort, the storyline is very good too,
However I’m really disappointed with the map design. I mean how much of the same till it’s gets old?
Let’s start with the Villa. On approaching the entrance you get two options - go left or right. I thought at first they might be joking, it can’t be as simple as just going to the right and finding an entrance. And that’s exactly what happened, a convenient broken wall thing which let’s you get inside, same with the left, just keep on walking and you’ll see another convenient broken wall guard and let an entrance.
You feel me? Let’s take Sapienza for instance. On approaching Villa Caruso you don’t really have a cleR way to get inside. Go to the left and you’ll see a window on the ruin tower but that’s on a height! Only by looking carefully will you notice that there are ledges which blend in with the wall color that 47 can climb to reach the window. Only a trained eye can see it. You don’t have any sort of simple entrance to the Villa. Go to the left? Locked door with key card and you can’t use lockpick. There’s a way from 47’s apartment but you can use it only if you explore the apartment building first, otherwise you can’t see the entrance point from outside. Go to the area with the red cloth in air? Locked door with keycard. There is one easy way but it involves all the way going back of the mansion compound, and even then you don’t just see a way. You have to follow a somewhat hidden path of the mountains to ultimately climb and get access. There are more ways but they’re all well hidden and require a lot of thinking and exploring, like the 2 ways from the sewers and the underground lab etc. OR you can get a disguise, then again which aren’t very easy to find(except say Rocco’s uniform after which you also have an entry point just below).
Infiltrating it was challenging and tough! It really reminded me why I love this franchise so much. Now in the Resort villa when you do get inside from one of the 2 ways you have something like, what, 2 clean ways tops to access the second floor? All the other have people guarding there, there’s one where the 2 waitresses aren’t facing you thus you can slip by and one where you can climb up the stairs though that’s again guarded somewhat and extremely difficult. You’ve got guards at literally every corner making infiltration a chore. Whereas in Villa Caruso you had same if not more number of guards BUT they were all stationed in a way that made sense, was challenging to a degree and you could create a number of ways to slip by them.
And Sapienza was the second level of the game! There’s always been a trend in games with first few levels a little bit easy then getting difficult later, but here the trend goes backwards, first levels very well desgined/challenging in a good way then just bad. Even Haven’s predecessor the Bank is great in comparison, really challenging and fun level with great design(though I didn’t like the small number of ways to get access to targets office)
I hope I make sense as this is not satire and I’m being completely serious, I love this game and this level too to an extent but the design of this really put me off, I know there are different devs assigned to each level and here it’s as if the devs of this level are learning the design backwards. It’s really disappointing for me since I’ve personally been excited and waiting for it for a long time.
Nevertheless I still enjoy this level quite a lot, but it worries me if this trend goes in H3 too, then for me personally I’d be done with the franchise. I know level design is really tough and takes a lot of time and patience but I really hope to see better in the future.
(I’m just posting my opinion and made this post for discussion so please don’t be mad! Looking forward to your replies )