Arcade - Idea for more consistency and next targets

I much appreciate new idea for Elusive Target which keeps that emotion behind uncertainty, but not punishing players for failling. I would like that idea of “Arcade” would be connected only with randomness of new challanges within steps, but not according to theme or location. I would like to new “arcade” targets will be more connected each other in some way. Here is some of my ideas:

Key: Food

The Chef (Paris, H1)
The Food Critic (Bangkok, H1)
The Precurers (Dartmore, H3)

Key: Art

The Forger (Paris, H1)
The Broker (Paris, H1)
The Appraiser (Isle of Sgain, H2)
The Collector (Dartmore, H3)

Key: Artist

The Blackmailer (Paris, H1)
The Entertainer (Marocco, H1)
The Guru (Bangkok, H1)

Key: Celebrity

The Sensation (Paris, H1)
The Badboy (Sapienza, H1)
The Wildcard (Sapienza, H1)
The Rage (Chongqing, H3)

Key: Killer

The Angel of Death (Makaresh, H1)
The Undying (Miami, H2)
The Serial Killer (Whitteon Creek, H2)
The Iconclast (Mendoza, H3)
The Heartbreaker (Mendoza, H3)

Key: Military

The Gunrunner (Maroco, H1)
The Warlord (Bangkok, H1)
The Chameleon (Colorado, H1)
The Revolutionary (Bogota, H2)

Key: Changed disguise

The Stowaway (Isle of Sgail, H2)
The Collector (Dartmore, H3)

Key: Unknown ID

The Black Hat (Paris, H1)
The Twin (Sapienza, H1)
The Fugitive (Hokkaido, H1)
The Politician (Hawke’s Bay, H2)
The Serial Killer (Whitteon Creek, H2)

Key: Politican

The Guru (Bangok, H1)
The Prince (Sapienza, H1)
The Congressman (Sapienza, H1)
The Politician (Hawke’s Bay, H2)

Key: Pharmacist

The Pharmacist (Paris, H1)
The Surgeon (Hokkaido, H1)
The Fugitive (Hokkaido, H1)

Key: Inspector

The Bookkeeper (Colorado, H1)
The Liability (Berlin, H3)

Key: Exotic

The Exdictaator (Bangkok, H1)
The Warlord (Bangkok, H1)
The Revolutionary (Bogota, H2)

Key: Smuggling

The Twin (Sapienza, H1)
The Gunruner (Marakesh, H1)
The Fixer (Marakesh, H1)

Key: Blackmailing

The Paparazzi (Paris, H1)
The Blackmailer (Paris, H1)
The Ascensionist (Dubai, H3)

What do you think about that?

5 Likes

I think the natural issue that arises here is that you can see a bunch of the different targets here appear on the same maps, which I think would make for a bad play experience. Mixing it up between every level seems like a safer bet.

A thematic link through each Arcade challenge would definitely be better than not having it, though.

1 Like

a bunch of the different targets here appear on the same maps, which I think would make for a bad play experience

To be honest, switching between different maps it makes a bad experience for me, because put me away from immersion.

I think, unless they remove all complications, this mode will be as dead as ghost mode soon. They need to make them all playable as they originally appeared so we can casually scroll through and play whichever ones we want.